Added safeties to locale validation (ugly code though... I'd add another function, but I'm lazy and this is faster)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@614 0fc631ac-6414-0410-93d0-97cfa31319b6
It checks:
- whether all keys used by the program are in the locale
- whether the right number of %s are used
- if there are no extra keys in the locale that shouldn't be there
This will become very useful when translations need to be updated for new MSE versions.
There is a perl script for generating the 'expected_locale_keys' resource file.
This file contains a list of all the locale keys used.
This is a resource and not a data file because it is automatically generated from the code,
the user has no business modifying it.
I also fixed all the locale errors I found in the process.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@613 0fc631ac-6414-0410-93d0-97cfa31319b6
(precise modifications still needed, but MSE runs faster when the
positions aren't scripted)
Added translation for the 'Open most recent set' button.
Moved 'type symbol' from the game to the futureshift templates.
Fixed a few BOMs.
TODO: Move common elements from futureshifts to an include folder.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6
Added diagonal directions (todo: add different text direcitons, primarily for Space)
Cleaned up keyword game file a bit.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@600 0fc631ac-6414-0410-93d0-97cfa31319b6
Split 'sort' script function into 'sort_text' and 'sort_list';
Double clicking card in stats panel switches to cards panel
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@587 0fc631ac-6414-0410-93d0-97cfa31319b6
A little memory cleanup (most memory loss is in wx and gtk though)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@563 0fc631ac-6414-0410-93d0-97cfa31319b6
Added english_number_ordinal script function;
Working on symbols with a different aspect ratio (i.e. wider/smaller symbols)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@558 0fc631ac-6414-0410-93d0-97cfa31319b6
Cleaned up some things, why is a blank image not thread safe?
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@548 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "sort script" field
BUG: Dependencies are not correctly updated for collection sorting, so card numbers don't update properly.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@546 0fc631ac-6414-0410-93d0-97cfa31319b6
Closing </kw> tags no longer end up in keyword parameters
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@515 0fc631ac-6414-0410-93d0-97cfa31319b6
Used real casting in ChoiceThumbnailRequest (can now bactrace card list errors properly)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@509 0fc631ac-6414-0410-93d0-97cfa31319b6
Shift+Enter inserts soft line break in text editor (TODO: cursor is moved incorrectly)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@508 0fc631ac-6414-0410-93d0-97cfa31319b6
Rendering symbols to an image always uses anti-aliassing (by downsampling from a large size);
Finished the spoiler export template;
Added <soft-line> tag to make line breaks use the line height for soft line breaks
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@440 0fc631ac-6414-0410-93d0-97cfa31319b6
Script operator "int + object" now uses string concatenation instead of converting the object to integer;
Html export window uses a dummy set for editing options, so we don't pollute the set's undo stack;
Choice rendererer in nativelook 'both' style always leaves room for the icon;
Version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@438 0fc631ac-6414-0410-93d0-97cfa31319b6
fixed parser bug: (...\n...) was not parsed as a statement separator if the second ... starts with a string or number
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@432 0fc631ac-6414-0410-93d0-97cfa31319b6