mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added new sort options for special rarity
Added "sort script" field BUG: Dependencies are not correctly updated for collection sorting, so card numbers don't update properly. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@546 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -78,6 +78,8 @@ magicseteditor_SOURCES += ./src/gui/symbol/select_editor.cpp
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magicseteditor_SOURCES += ./src/gui/symbol/editor.cpp
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magicseteditor_SOURCES += ./src/gui/symbol/basic_shape_editor.cpp
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magicseteditor_SOURCES += ./src/gui/symbol/window.cpp
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magicseteditor_SOURCES += ./src/gui/symbol/symmetry_editor.cpp
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magicseteditor_SOURCES += ./src/gui/symbol/selection.cpp
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magicseteditor_SOURCES += ./src/gui/about_window.cpp
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magicseteditor_SOURCES += ./src/gui/new_window.cpp
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magicseteditor_SOURCES += ./src/gui/drop_down_list.cpp
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+56
-36
@@ -1,4 +1,4 @@
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mse version: 0.3.4
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mse version: 0.3.4
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short name: Magic
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full name: Magic the Gathering
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icon: card-back.png
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@@ -138,32 +138,50 @@ init script:
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if count >= 2 then "yes"
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else "no"
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}
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is_null_cost := {
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input == "" or input == "0"
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};
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is_color := {
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name := color_name();
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contains(object.casting_cost, match:input) or (chosen(choice: name, object.card_color) and is_null_cost(object.casting_cost))
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};
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monocolor_sort := {
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if is_color(object:input, "W") then "A"
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else if is_color(object:input, "U") then "B"
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else if is_color(object:input, "B") then "C"
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else if is_color(object:input, "R") then "D"
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else if is_color(object:input, "G") then "E"
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else false
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};
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sort_index := {
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if card.casting_cost_2 !="" and card.card_color != card.card_color_2 then "H" # splits that aren't the same color on both sides
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else if is_land (card.card_color) then (if card.rarity != "basic land" then "J" else "K") # lands, basic and non-basic
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else if contains(card.casting_cost,match:"/") then "G" # hybrid cards, hybrid artifacts
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else if is_multicolor_cost(card.casting_cost) == "yes" then "F" # multicolor cards, multicolor artifacts
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else if contains(card.casting_cost,match:"W") then "A" # white cards, white artifacts
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else if contains(card.casting_cost,match:"U") then "B" # blue cards, blue artifacts
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else if contains(card.casting_cost,match:"B") then "C" # black cards, black artifacts
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else if contains(card.casting_cost,match:"R") then "D" # red cards, red artifacts
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else if contains(card.casting_cost,match:"G") then "E" # green cards, green artifacts
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else if is_multicolor(card.card_color) and card.casting_cost == "0" then "F" # free multicolor cards
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else if is_multicolor(card.card_color) and card.casting_cost == "" then "F" # costless multicolor cards
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else if is_hybrid (card.card_color) and card.casting_cost == "0" then "G" # free hybrid cards
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else if is_hybrid (card.card_color) and card.casting_cost == "" then "G" # costless hybrid cards
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else if chosen(choice:"white", card.card_color) and card.casting_cost== "0" then "A" # free white cards
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else if chosen(choice:"white", card.card_color) and card.casting_cost == "" then "A" # costless white cards
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else if chosen(choice:"blue", card.card_color) and card.casting_cost == "0" then "B" # free blue cards
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else if chosen(choice:"blue", card.card_color) and card.casting_cost == "" then "B" # costless blue cards
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else if chosen(choice:"black", card.card_color) and card.casting_cost == "0" then "C" # free black cards
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else if chosen(choice:"black", card.card_color) and card.casting_cost == "" then "C" # costless black cards
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else if chosen(choice:"red", card.card_color) and card.casting_cost == "0" then "D" # free red cards
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else if chosen(choice:"red", card.card_color) and card.casting_cost == "" then "D" # costless red cards
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else if chosen(choice:"green", card.card_color) and card.casting_cost == "0" then "E" # free green cards
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else if chosen(choice:"green", card.card_color) and card.casting_cost == "" then "E" # costless green cards
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else "I" # colorless, artifacts
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if input.casting_cost_2 != "" and input.card_color != input.card_color_2 then "H" # multicolor splits
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else if is_land (input.card_color) then (if input.rarity != "basic land" then "J" else "K") # lands, both basic and non-basic
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else if contains(input.casting_cost, match:"/") then "G" # generic multicolor cards
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else if is_multicolor_cost(input.casting_cost) == "yes" then "F" # multicolors (including artifacts)
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else if is_multicolor(input.card_color) and is_null_cost(input.casting_cost) then "F" # costless multicolor cards
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else if is_hybrid (input.card_color) and is_null_cost(input.casting_cost) then "G" # costless hybrid cards
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else if monocolor_sort() != false then monocolor_sort() # regular monocolor cards
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};
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rarity_sort := {
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if set.special_rarity_sort == "normally" or input.rarity != "special" then sort_index()
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else "Z" + sort_index()
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};
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collation_set := {
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if set.special_rarity_sort != "separate numbering" then filter := { true }
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else if card.rarity == "special" then filter := { input.rarity == "special" }
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else filter := {input.rarity != "special"}
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filter_list (set, filter: filter)
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};
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card_number := {
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sort_set := sort_list (collation_set(), order_by: {rarity_sort() + input.name} )
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position (
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of: card
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in: sort_set
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) + 1
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+ "/" +
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number_of_items(in: sort_set)
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};
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# The color of a card
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@@ -243,7 +261,7 @@ init script:
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|[ ][^ .,]*$ # still typing...
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|[ ]( or | and | in | less | more | to ) # or next word is ...
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)
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)
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)
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| <param-mana><match></param-mana> # keyword argument that is declared as mana
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| <param-cost>[ ]*<match></param-cost> # keyword argument that is declared as cost
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| <param-cost><match>, # keyword argument that is declared as cost
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@@ -382,7 +400,7 @@ init script:
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"(?ix) # case insensitive, ignore whitespace
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(^|[[:space:]\"(]) # start of a word
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( (^)<match>(A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|Æ)
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)
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)
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";
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# Used in FPM and Future Sight
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artist_line_filter :=
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@@ -523,6 +541,14 @@ set field:
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choice: no
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description: Use gradients on multicolor cards by default, you can always change it be clicking on the card border.
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initial: no
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set field:
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type: choice
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name: special rarity sort
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description: Determines how cards with special rarity are sorted.
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choice: normally
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choice: last
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choice: separate numbering
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initial: last
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############################# Default style
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@@ -670,7 +696,6 @@ card field:
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name: casting cost
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icon: stats/casting_cost.png
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script: mana_filter(value)
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move cursor with sort: true
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card list visible: true
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card list column: 2
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card list alignment: right
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@@ -802,13 +827,9 @@ card field:
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name: card number
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save value: false
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script:
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position(
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of: card
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in: set
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order_by: { sort_index() + card.name }
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) + 1
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+ "/" +
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number_of_items(in: set)
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card_number()
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sort script:
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rarity_sort(card) + card.name
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card list visible: true
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card list column: 10
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card list width: 50
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@@ -901,7 +922,6 @@ card field:
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name: casting cost 2
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icon: stats/casting_cost.png
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script: mana_filter(value)
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move cursor with sort: true
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card list alignment: right
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card list width: 50
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card list name: CC
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+3
-1
@@ -55,6 +55,7 @@ IMPLEMENT_REFLECTION(Field) {
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REFLECT(card_list_visible);
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REFLECT(card_list_allow);
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REFLECT(card_list_name);
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REFLECT(sort_script);
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REFLECT_IF_READING if(card_list_name.empty()) card_list_name = name;
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REFLECT_N("card_list_alignment", card_list_align);
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REFLECT(tab_index);
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@@ -215,7 +216,8 @@ bool Value::equals(const Value* that) {
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}
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void init_object(const FieldP& field, ValueP& value) {
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if (!value) value = field->newValue(field);
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if (!value)
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value = field->newValue(field);
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}
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template <> ValueP read_new<Value>(Reader&) {
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throw InternalError(_("IndexMap contains nullptr ValueP the application should have crashed already"));
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+15
-2
@@ -54,6 +54,7 @@ class Field : public IntrusivePtrVirtualBase {
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bool card_list_allow; ///< Is this field allowed to appear in the card list?
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String card_list_name; ///< Alternate name to use in card list.
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Alignment card_list_align; ///< Alignment of the card list colummn.
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OptionalScript sort_script; ///< The script to use when sorting this, if not the value.
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int tab_index; ///< Tab index in editor
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Dependencies dependent_scripts; ///< Scripts that depend on values of this field
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@@ -67,7 +68,9 @@ class Field : public IntrusivePtrVirtualBase {
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virtual String typeName() const = 0;
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/// Add the given dependency to the dependet_scripts list for the variables this field depends on
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virtual void initDependencies(Context&, const Dependency&) const {}
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inline virtual void initDependencies(Context& ctx, const Dependency& dep) const {
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sort_script.initDependencies(ctx, dep);
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}
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private:
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DECLARE_REFLECTION_VIRTUAL();
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@@ -183,6 +186,7 @@ class Value : public IntrusivePtrVirtualBase {
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const FieldP fieldP; ///< Field this value is for, should have the right type!
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Age last_script_update; ///< When where the scripts last updated? (by calling update)
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ScriptValueP sortValue; ///< How this should be sorted.
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/// Get a copy of this value
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virtual ValueP clone() const = 0;
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@@ -190,7 +194,11 @@ class Value : public IntrusivePtrVirtualBase {
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/// Convert this value to a string for use in tables
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virtual String toString() const = 0;
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/// Apply scripts to this value, return true if the value has changed
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virtual bool update(Context&) { last_script_update.update(); return false; }
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inline virtual bool update(Context& ctx) {
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sortValue = fieldP->sort_script.invoke(ctx);
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last_script_update.update();
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return false;
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}
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/// This value has been updated by an action
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/** Does nothing for most Values, only FakeValues can update underlying data */
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virtual void onAction(Action& a, bool undone) {}
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@@ -199,6 +207,11 @@ class Value : public IntrusivePtrVirtualBase {
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* In that case, afterwards this becomes equal to that if they use the same underlying object.
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*/
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virtual bool equals(const Value* that);
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/// Get the sort key for this value.
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inline String getSortKey () const {
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return sortValue == script_nil ? *sortValue : toString();
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}
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private:
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DECLARE_REFLECTION_VIRTUAL();
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@@ -8,6 +8,8 @@
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#include <data/field/choice.hpp>
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#include <util/io/package.hpp>
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#include <wx/spinctrl.h>
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#include <wx/imaglist.h>
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DECLARE_TYPEOF_COLLECTION(ChoiceField::ChoiceP);
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DECLARE_TYPEOF(map<String COMMA ScriptableImage>);
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@@ -65,6 +65,7 @@ class BlankImage : public GeneratedImage {
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public:
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virtual Image generate(const Options&) const;
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virtual bool operator == (const GeneratedImage& that) const;
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virtual bool threadSafe() const { return false; };
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};
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// ----------------------------------------------------------------------------- : LinearBlendImage
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@@ -176,7 +176,7 @@ bool CardListBase::compareItems(void* a, void* b) const {
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ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
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ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
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if (!va || !vb) return va < vb; // got to do something, compare pointers
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return smart_less( va->toString() , vb->toString() );
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return smart_less( va->getSortKey(), vb->getSortKey() );
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}
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void CardListBase::rebuild() {
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@@ -11,6 +11,7 @@
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#include <util/prec.hpp>
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#include <data/symbol.hpp>
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#include <wx/imaglist.h>
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class SymbolPartsSelection;
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@@ -11,6 +11,7 @@
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#include <util/prec.hpp>
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#include <gui/symbol/editor.hpp>
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#include <wx/spinctrl.h>
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class SymmetryMoveAction;
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@@ -50,7 +50,7 @@ typedef shared_ptr<wxMemoryDC> MemoryDCP;
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// Return a temporary DC with the same size as the parameter
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MemoryDCP getTempDC(DC& dc) {
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wxSize s = dc.GetSize();
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Bitmap buffer(s.GetWidth(), s.GetHeight(), 1);
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Bitmap buffer(s.GetWidth(), s.GetHeight(), 24);
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MemoryDCP newDC(new wxMemoryDC);
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newDC->SelectObject(buffer);
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clearDC(*newDC, *wxBLACK_BRUSH);
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@@ -161,10 +161,10 @@ void SymbolViewer::combineSymbolPart(DC& dc, const SymbolPart& part, bool& paint
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// Matrix2D rot(cos(a),-sin(a), sin(a),cos(a));
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//
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// ref * rot
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// /cos b sin b\ /cos a -sin a\
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// = \sin b -cos b/ \sin a cos a/
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// = /cos(a+b) sin(a+b)\
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// \sin(a+b) -cos(a+b)/
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// /cos b sin b\ /cos a -sin a\;
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// = \sin b -cos b/ \sin a cos a/;s
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// = /cos(a+b) sin(a+b)\;
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// \sin(a+b) -cos(a+b)/;
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Matrix2D rot(cos(a+b),sin(a+b), sin(a+b),-cos(a+b));
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multiply.mx = rot.mx * old_m;
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multiply.my = rot.my * old_m;
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@@ -67,7 +67,7 @@ class SymbolViewer : public SymbolView {
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int in_symmetry;
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/// Combine a symbol part with the dc
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void SymbolViewer::combineSymbolPart(DC& dc, const SymbolPart& part, bool& paintedSomething, bool& buffersFilled, bool allow_overlap, MemoryDCP& borderDC, MemoryDCP& interiorDC);
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void combineSymbolPart(DC& dc, const SymbolPart& part, bool& paintedSomething, bool& buffersFilled, bool allow_overlap, MemoryDCP& borderDC, MemoryDCP& interiorDC);
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/// Combines a symbol part with what is currently drawn, the border and interior are drawn separatly
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/** directB/directI are true if the border/interior is the screen dc, false if it
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@@ -229,7 +229,7 @@ void SetScriptManager::updateStyles(Context& ctx, const IndexMap<FieldP,StyleP>&
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s->tellListeners(only_content_dependent);
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}
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} catch (const ScriptError& e) {
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throw ScriptError(e.what() + _("\n while updating styles for '") + s->fieldP->name + _("'"));
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handle_error(ScriptError(e.what() + _("\n while updating styles for '") + s->fieldP->name + _("'")));
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}
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}
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}
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@@ -267,7 +267,7 @@ void SetScriptManager::updateAll() {
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try {
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v->update(ctx);
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} catch (const ScriptError& e) {
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throw ScriptError(e.what() + _("\n while updating set value '") + v->fieldP->name + _("'"));
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handle_error(ScriptError(e.what() + _("\n while updating set value '") + v->fieldP->name + _("'")));
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}
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}
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// update card data of all cards
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@@ -277,7 +277,7 @@ void SetScriptManager::updateAll() {
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try {
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v->update(ctx);
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} catch (const ScriptError& e) {
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throw ScriptError(e.what() + _("\n while updating card value '") + v->fieldP->name + _("'"));
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handle_error(ScriptError(e.what() + _("\n while updating card value '") + v->fieldP->name + _("'")));
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}
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}
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}
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@@ -311,7 +311,7 @@ void SetScriptManager::updateToUpdate(const ToUpdate& u, deque<ToUpdate>& to_upd
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try {
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changes = u.value->update(ctx);
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} catch (const ScriptError& e) {
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throw ScriptError(e.what() + _("\n while updating value '") + u.value->fieldP->name + _("'"));
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handle_error(ScriptError(e.what() + _("\n while updating value '") + u.value->fieldP->name + _("'")));
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}
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if (changes) {
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// changed, send event
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