mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Card list colors are determined by a script instead of card_list_colors of a choice field (although that is still the default)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@454 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+22
-1
@@ -8,6 +8,7 @@
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <data/field/choice.hpp>
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#include <data/keyword.hpp>
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#include <data/statistics.hpp>
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#include <data/pack.hpp>
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@@ -46,6 +47,7 @@ IMPLEMENT_REFLECTION(Game) {
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}
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REFLECT_NO_SCRIPT(default_set_style);
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REFLECT_NO_SCRIPT(card_fields);
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REFLECT_NO_SCRIPT(card_list_color_script);
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REFLECT_NO_SCRIPT(statistics_dimensions);
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REFLECT_NO_SCRIPT(statistics_categories);
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REFLECT_NO_SCRIPT(pack_types);
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@@ -79,7 +81,26 @@ void Game::validate(Version v) {
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}
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}
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void addStatsDimensionsForFields();
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void Game::initCardListColorScript() {
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if (card_list_color_script) return; // already done
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// find a field with choice_colors_cardlist
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FOR_EACH(s, card_fields) {
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ChoiceFieldP cf = dynamic_pointer_cast<ChoiceField>(s);
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if (cf && !cf->choice_colors_cardlist.empty()) {
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// found the field to use
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// initialize script: field.colors[card.field-name] or else rgb(0,0,0)
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Script& s = card_list_color_script.getScript();
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s.addInstruction(I_PUSH_CONST, to_script(&cf->choice_colors_cardlist));
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s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
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s.addInstruction(I_MEMBER_C, cf->name);
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s.addInstruction(I_BINARY, I_MEMBER);
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s.addInstruction(I_PUSH_CONST, to_script(Color(0,0,0)));
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s.addInstruction(I_BINARY, I_OR_ELSE);
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s.addInstruction(I_RET);
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return;
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}
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}
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}
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// special behaviour of reading/writing GamePs: only read/write the name
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@@ -39,6 +39,7 @@ class Game : public Packaged {
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vector<FieldP> set_fields; ///< Fields for set information
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IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
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vector<FieldP> card_fields; ///< Fields on each card
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OptionalScript card_list_color_script; ///< Script that determines the color of items in the card list
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vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
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vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
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vector<PackTypeP> pack_types; ///< Types of random card packs to generate
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@@ -59,6 +60,9 @@ class Game : public Packaged {
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/// Is this Magic the Gathering?
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bool isMagic() const;
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/// Initialize card_list_color_script
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void initCardListColorScript();
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static String typeNameStatic();
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virtual String typeName() const;
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+10
-8
@@ -14,6 +14,8 @@ DECLARE_TYPEOF_COLLECTION(String);
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DECLARE_TYPEOF_COLLECTION(StatsDimensionP);
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DECLARE_TYPEOF_COLLECTION(ChoiceField::ChoiceP);
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extern ScriptValueP script_primary_choice;
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// ----------------------------------------------------------------------------- : Statistics dimension
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StatsDimension::StatsDimension()
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@@ -44,19 +46,19 @@ StatsDimension::StatsDimension(const Field& field)
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FOR_EACH_CONST(g, choice_field->choices->choices) {
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groups.push_back(g->name);
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}
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// initialize script, primary_choice(card.{field_name})
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// initialize script: primary_choice(card.{field_name})
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Script& s = script.getScript();
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s.addInstruction(I_GET_VAR, string_to_variable(_("primary choice")));
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s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
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s.addInstruction(I_MEMBER_C, field.name);
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s.addInstruction(I_CALL, 1);
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s.addInstruction(I_NOP, string_to_variable(_("input")));
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s.addInstruction(I_PUSH_CONST, script_primary_choice);
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s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
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s.addInstruction(I_MEMBER_C, field.name);
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s.addInstruction(I_CALL, 1);
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s.addInstruction(I_NOP, string_to_variable(_("input")));
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s.addInstruction(I_RET);
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} else {
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// initialize script, card.{field_name}
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Script& s = script.getScript();
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s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
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s.addInstruction(I_MEMBER_C, field.name);
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s.addInstruction(I_GET_VAR, string_to_variable(_("card")));
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s.addInstruction(I_MEMBER_C, field.name);
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s.addInstruction(I_RET);
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}
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}
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@@ -185,6 +185,8 @@ void CardListBase::rebuild() {
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selected_item_pos = -1;
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onRebuild();
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if (!set) return;
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// init stuff
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set->game->initCardListColorScript();
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// determine column order
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map<int,FieldP> new_column_fields;
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FOR_EACH(f, set->game->card_fields) {
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@@ -205,8 +207,6 @@ void CardListBase::rebuild() {
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align, cs.width);
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column_fields.push_back(f.second);
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}
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// find field that determines color
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color_field = findColorField();
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// determine sort settings
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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sort_ascending = gs.sort_cards_ascending;
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@@ -224,16 +224,6 @@ void CardListBase::rebuild() {
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refreshList();
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}
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ChoiceFieldP CardListBase::findColorField() {
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FOR_EACH(s, set->game->card_fields) {
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ChoiceFieldP cf = dynamic_pointer_cast<ChoiceField>(s);
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if (cf && !cf->choice_colors_cardlist.empty()) {
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return cf;
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}
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}
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return ChoiceFieldP();
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}
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// ----------------------------------------------------------------------------- : CardListBase : Columns
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void CardListBase::storeColumns() {
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@@ -279,10 +269,9 @@ int CardListBase::OnGetItemImage(long pos) const {
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}
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wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
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if (!color_field) return nullptr;
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ChoiceValueP val = static_pointer_cast<ChoiceValue>( getCard(pos)->data[color_field]);
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assert(val);
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item_attr.SetTextColour(color_field->choice_colors_cardlist[val->value()]); // if it doesn't exist we get black
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if (!set->game->card_list_color_script) return nullptr;
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Context& ctx = set->getContext(getCard(pos));
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item_attr.SetTextColour(*set->game->card_list_color_script.invoke(ctx));
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return &item_attr;
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}
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@@ -104,14 +104,10 @@ class CardListBase : public ItemList, public SetView {
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// --------------------------------------------------- : Data
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private:
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// display stuff
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ChoiceFieldP color_field; ///< Field to use for text color (optional)
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vector<FieldP> column_fields; ///< The field to use for each column (by column index)
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vector<FieldP> column_fields; ///< The field to use for each column (by column index)
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mutable wxListItemAttr item_attr; // for OnGetItemAttr
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/// Find the field that determines the color, if any.
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ChoiceFieldP findColorField();
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public:
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/// Open a dialog for selecting columns to be shown
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void selectColumns();
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@@ -61,6 +61,9 @@ class ScriptDelayedError : public ScriptValue {
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ScriptError error; // the error message
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};
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inline ScriptValueP delayError(const String& m) {
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return new_intrusive1<ScriptDelayedError>(ScriptError(m));
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}
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// ----------------------------------------------------------------------------- : Iterators
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@@ -129,7 +132,7 @@ ScriptValueP get_member(const map<String,V>& m, const String& name) {
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if (it != m.end()) {
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return to_script(it->second);
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} else {
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throw ScriptError(_ERROR_2_("has no member", _TYPE_("collection"), name));
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return delayError(_ERROR_2_("has no member", _TYPE_("collection"), name));
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}
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}
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@@ -139,7 +142,7 @@ ScriptValueP get_member(const IndexMap<K,V>& m, const String& name) {
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if (it != m.end()) {
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return to_script(*it);
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} else {
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throw ScriptError(_ERROR_2_("has no member", _TYPE_("collection"), name));
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return delayError(_ERROR_2_("has no member", _TYPE_("collection"), name));
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}
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}
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@@ -14,10 +14,6 @@
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// ----------------------------------------------------------------------------- : ScriptValue
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// Base cases
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inline ScriptValueP delayError(const String& m) {
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return new_intrusive1<ScriptDelayedError>(ScriptError(m));
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}
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ScriptValue::operator String() const { return _("[[") + typeName() + _("]]"); }
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ScriptValue::operator int() const { throw ScriptError(_ERROR_2_("can't convert", typeName(), _TYPE_("integer" ))); }
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ScriptValue::operator double() const { throw ScriptError(_ERROR_2_("can't convert", typeName(), _TYPE_("real" ))); }
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