Sorting of card list distributed to all card lists that share the same game.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@504 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-07-06 13:53:13 +00:00
parent 64ad82bdd8
commit 22df98c0fe
3 changed files with 12 additions and 1 deletions
+9
View File
@@ -224,6 +224,15 @@ void CardListBase::rebuild() {
refreshList();
}
void CardListBase::sortBy(long column, bool ascending) {
// sort all card lists for this game
FOR_EACH(card_list, card_lists) {
if (card_list->set && card_list->set->game == set->game) {
card_list->ItemList::sortBy(column, ascending);
}
}
}
// ----------------------------------------------------------------------------- : CardListBase : Columns
void CardListBase::storeColumns() {
+2
View File
@@ -84,6 +84,8 @@ class CardListBase : public ItemList, public SetView {
virtual void onRebuild() {}
/// Can the card list be modified?
virtual bool allowModify() const { return false; }
/// Sort all card lists
virtual void sortBy(long column, bool ascending);
/// Send an 'item selected' event for the currently selected item (selected_item)
virtual void sendEvent();
+1 -1
View File
@@ -66,7 +66,7 @@ class ItemList : public wxListView {
/// Return the card at the given position in the sorted list
inline const VoidP& getItem(long pos) const { return sorted_list[pos]; }
/// Sort by the given column
void sortBy(long column, bool ascending);
virtual void sortBy(long column, bool ascending);
/// Refresh the card list (resort, refresh and reselect current item)
void refreshList();
/// Set the image of a column header (fixes wx bug)