Added position_hint to statistics categories, for customizable ordering of the items in the statistics panel

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@452 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-06-30 17:32:31 +00:00
parent c414bd7e71
commit bc6aa2daa8
3 changed files with 26 additions and 9 deletions
+9 -3
View File
@@ -17,15 +17,17 @@ DECLARE_TYPEOF_COLLECTION(ChoiceField::ChoiceP);
// ----------------------------------------------------------------------------- : Statistics dimension
StatsDimension::StatsDimension()
: automatic (false)
, numeric (false)
, show_empty(false)
: automatic (false)
, position_hint(0)
, numeric (false)
, show_empty (false)
{}
StatsDimension::StatsDimension(const Field& field)
: automatic (true)
, name (field.name)
, description (field.description)
, position_hint(0)
, icon_filename(field.icon_filename)
, numeric (false)
, show_empty (false)
@@ -63,6 +65,7 @@ IMPLEMENT_REFLECTION_NO_GET_MEMBER(StatsDimension) {
if (!automatic) {
REFLECT(name);
REFLECT(description);
REFLECT(position_hint);
REFLECT_N("icon", icon_filename);
REFLECT(script);
REFLECT(numeric);
@@ -76,6 +79,7 @@ IMPLEMENT_REFLECTION_NO_GET_MEMBER(StatsDimension) {
StatsCategory::StatsCategory()
: automatic(false)
, position_hint(0)
, type(GRAPH_TYPE_BAR)
{}
@@ -83,6 +87,7 @@ StatsCategory::StatsCategory(const StatsDimensionP& dim)
: automatic(true)
, name (dim->name)
, description (dim->description)
, position_hint(dim->position_hint)
, icon_filename(dim->icon_filename)
, dimensions(1, dim)
, type(GRAPH_TYPE_BAR)
@@ -92,6 +97,7 @@ IMPLEMENT_REFLECTION_NO_GET_MEMBER(StatsCategory) {
if (!automatic) {
REFLECT(name);
REFLECT(description);
REFLECT(position_hint);
REFLECT_N("icon", icon_filename);
REFLECT(type);
REFLECT_N("dimensions", dimension_names);
+4 -2
View File
@@ -27,9 +27,10 @@ class StatsDimension : public IntrusivePtrBase<StatsDimension> {
StatsDimension();
StatsDimension(const Field&);
bool automatic; ///< Based on a card field?
const bool automatic; ///< Based on a card field?
String name; ///< Name of this dimension
String description; ///< Description, used in status bar
int position_hint; ///< Hint for the ordering
String icon_filename; ///< Icon for lists
OptionalScript script; ///< Script that determines the value(s)
bool numeric; ///< Are the values numeric? If so, they require special sorting
@@ -49,9 +50,10 @@ class StatsCategory : public IntrusivePtrBase<StatsCategory> {
StatsCategory();
StatsCategory(const StatsDimensionP&);
bool automatic; ///< Automatically generated?
const bool automatic; ///< Automatically generated?
String name; ///< Name/label
String description; ///< Description, used in status bar
int position_hint; ///< Hint for the ordering
String icon_filename; ///< Icon for lists
Bitmap icon; ///< The loaded icon (optional of course)
vector<String> dimension_names;///< Names of the dimensions to use
+13 -4
View File
@@ -39,30 +39,39 @@ class StatCategoryList : public GalleryList {
/// The selected category
inline StatsCategory& getSelection() {
return *game->statistics_categories.at(selection);
return *categories.at(selection);
}
protected:
virtual size_t itemCount() const;
virtual void drawItem(DC& dc, int x, int y, size_t item, bool selected);
private:
GameP game;
vector<StatsCategoryP> categories; ///< Categories, sorted by position_hint
};
struct ComparePositionHint{
inline bool operator () (const StatsCategoryP& a, const StatsCategoryP& b) {
return a->position_hint < b->position_hint;
}
};
void StatCategoryList::show(const GameP& game) {
this->game = game;
categories = game->statistics_categories;
stable_sort(categories.begin(), categories.end(), ComparePositionHint());
update();
// select first item
selection = itemCount() > 0 ? 0 : NO_SELECTION;
}
size_t StatCategoryList::itemCount() const {
return game ? game->statistics_categories.size() : 0;
return categories.size();
}
void StatCategoryList::drawItem(DC& dc, int x, int y, size_t item, bool selected) {
StatsCategory& cat = *game->statistics_categories.at(item);
StatsCategory& cat = *categories.at(item);
// draw icon
if (!cat.icon_filename.empty() && !cat.icon.Ok()) {
InputStreamP file = game->openIn(cat.icon_filename);