This fixes "31/2" which is now rendered as "(3)(1/2)".
Reverted the mana_sort_guild change
Time for a version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@618 0fc631ac-6414-0410-93d0-97cfa31319b6
Added safeties to locale validation (ugly code though... I'd add another function, but I'm lazy and this is faster)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@614 0fc631ac-6414-0410-93d0-97cfa31319b6
It checks:
- whether all keys used by the program are in the locale
- whether the right number of %s are used
- if there are no extra keys in the locale that shouldn't be there
This will become very useful when translations need to be updated for new MSE versions.
There is a perl script for generating the 'expected_locale_keys' resource file.
This file contains a list of all the locale keys used.
This is a resource and not a data file because it is automatically generated from the code,
the user has no business modifying it.
I also fixed all the locale errors I found in the process.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@613 0fc631ac-6414-0410-93d0-97cfa31319b6
(precise modifications still needed, but MSE runs faster when the
positions aren't scripted)
Added translation for the 'Open most recent set' button.
Moved 'type symbol' from the game to the futureshift templates.
Fixed a few BOMs.
TODO: Move common elements from futureshifts to an include folder.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6
Added option to old style to use all common rarity symbols (like before Exodus).
Cleaned up fix for horizontal hybrid textboxes and typelines.
Automatic paintbrushes for magic-textless, magic-new-token, futureshifts, and all FPM styles.
Removed paintbrush font and all associated scripts.
Newly failed attempt at making different colored colorless symbols in magic-mana-future work.
Non-mana costs work for Suspend and Forecast.
Guild mana for magic-mana-future.
Fixed problem relating to name alignment in magic-new-token.
Updated image mask and artifact masks for magic-futureshift.
Started alterations to font colors in magic-futureshift.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@611 0fc631ac-6414-0410-93d0-97cfa31319b6
Attempt at making different colored colorless mana symbols work in magic-mana-future.
Added magic-futureshift.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@608 0fc631ac-6414-0410-93d0-97cfa31319b6
New land hybrid masks for old style templates.
Added colored Xander Hybrid Mana Watermarks (in addition to colorless).
Removed an un-needed mask from magic-old-split.
Removed an un-needed ptbox from magic-future-textless.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@603 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed horizontal hybrid textboxes and typelines.
Guild mana for magic-mana-beveled.
Last of the lands for magic-future-textless.
Keyword polishing.
Undid a change to magic sort script because card_shape doesn't work yet.
Grey hybrid names and gradient multicolor for magic-future-textless. Still needs work.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@602 0fc631ac-6414-0410-93d0-97cfa31319b6
Added diagonal directions (todo: add different text direcitons, primarily for Space)
Cleaned up keyword game file a bit.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@600 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed how name is scaled in magic-new-token.
More upgrade to cost parameter.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@594 0fc631ac-6414-0410-93d0-97cfa31319b6
Added magic-mana-future for futureshifts.
Added textless futureshift style. Still needs work; todo list in style file.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@591 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed bug in spoiler export template: mana symbols were always rendered as images.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@588 0fc631ac-6414-0410-93d0-97cfa31319b6
Reorganized Vanguard game scripts to same order as Magic game.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@583 0fc631ac-6414-0410-93d0-97cfa31319b6
Added support to cost param for mixed costs, such as "Kicker-R, Sacrifice a Merfolk."
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@582 0fc631ac-6414-0410-93d0-97cfa31319b6
Added colorless, multicolor, dark artifact, artifact styling choice, and new masks to magic-textless.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@580 0fc631ac-6414-0410-93d0-97cfa31319b6
10th Edition keyword update for Magic and Vanguard.
Disabled (but intentionally didn't delete) padding top and padding bottom from magic-new-split, magic-new, and magic-planeshifted.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@579 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed capital AE in embossed-letters.
Added BOM to all files
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@554 0fc631ac-6414-0410-93d0-97cfa31319b6
Removed vesigial icon.pngs from VS templates.
Added 'smart' name and cost fields to magic-old and magic-old-split.
Changed magic-embossedletters to allow "Faerie".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@553 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "always center" option, and added centering controls to all styles
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@552 0fc631ac-6414-0410-93d0-97cfa31319b6
Cleaned up some things, why is a blank image not thread safe?
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@548 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "sort script" field
BUG: Dependencies are not correctly updated for collection sorting, so card numbers don't update properly.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@546 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed symbol filter bug, green was not made transparent;
Slightly nicer error messages when forgeting 'type' keys.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@544 0fc631ac-6414-0410-93d0-97cfa31319b6
Back trace is slightly smarter
Removed move_cursor_with_sort
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@542 0fc631ac-6414-0410-93d0-97cfa31319b6
Removed vestigial card-typeline and card-textbox files from blends folder.
Added longdash replacement rule to flavor text filter.
Changed font_color to a styling choice in FPM promo template; removed font color from game file.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@518 0fc631ac-6414-0410-93d0-97cfa31319b6
Monocolor artifacts now sort correctly.
Fixed dark/light artifacts in Magic-new-split.
Removed dark/light artifacts from Magic-new-textless. (we have no dark artifact frame)
Fixed dark/light artifacts in Magic-new-token. (the file names were reversed)
Polished Magic and Vanguard keywords.
Added required hybrid_blend_card pngs to magic-new-token. (to make grey typeline masking work)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@513 0fc631ac-6414-0410-93d0-97cfa31319b6