Added 'filter' support to position function; Made sure sort script can depend on the value of the field itself.

Cleaned up some things, why is a blank image not thread safe?

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@548 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-07-10 18:57:41 +00:00
parent 7676c0b6b6
commit 8833d07c4a
20 changed files with 229 additions and 142 deletions
+77 -74
View File
@@ -1,4 +1,4 @@
mse version: 0.3.4
mse version: 0.3.4
short name: Magic
full name: Magic the Gathering
icon: card-back.png
@@ -126,72 +126,15 @@ init script:
else "land, multicolor"
)
};
# Index for sorting, white cards are first, so white->A, blue->B, .. ,
# multi->F, hybrid->G, splits -> H, arti->I, land->K, basic land->J
is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" }
is_hybrid := { chosen(choice: "hybrid") }
is_land := { chosen(choice: "land") }
is_multicolor_cost := {
colors := color_filter()
count := number_of_items(in: colors)
if count >= 2 then "yes"
else "no"
}
is_null_cost := {
input == "" or input == "0"
};
is_color := {
name := color_name();
contains(object.casting_cost, match:input) or (chosen(choice: name, object.card_color) and is_null_cost(object.casting_cost))
};
monocolor_sort := {
if is_color(object:input, "W") then "A"
else if is_color(object:input, "U") then "B"
else if is_color(object:input, "B") then "C"
else if is_color(object:input, "R") then "D"
else if is_color(object:input, "G") then "E"
else false
};
sort_index := {
if input.casting_cost_2 != "" and input.card_color != input.card_color_2 then "H" # multicolor splits
else if is_land (input.card_color) then (if input.rarity != "basic land" then "J" else "K") # lands, both basic and non-basic
else if contains(input.casting_cost, match:"/") then "G" # generic multicolor cards
else if is_multicolor_cost(input.casting_cost) == "yes" then "F" # multicolors (including artifacts)
else if is_multicolor(input.card_color) and is_null_cost(input.casting_cost) then "F" # costless multicolor cards
else if is_hybrid (input.card_color) and is_null_cost(input.casting_cost) then "G" # costless hybrid cards
else if monocolor_sort() != false then monocolor_sort() # regular monocolor cards
};
rarity_sort := {
if set.special_rarity_sort == "normally" or input.rarity != "special" then sort_index()
else "Z" + sort_index()
};
collation_set := {
if set.special_rarity_sort != "separate numbering" then filter := { true }
else if card.rarity == "special" then filter := { input.rarity == "special" }
else filter := {input.rarity != "special"}
filter_list (set, filter: filter)
};
card_number := {
sort_set := sort_list (collation_set(), order_by: {rarity_sort() + input.name} )
position (
of: card
in: sort_set
) + 1
+ "/" +
number_of_items(in: sort_set)
};
# The color of a card
is_artifact := match_rule(match: "(?i)Artifact")
is_land := match_rule(match: "(?i)Land")
card_color := {
# usually the color of mana
mana_color := mana_to_color(casting_cost);
if mana_color == "colorless" and is_land (input: card.super_type) then land_to_color()
else if mana_color == "colorless" and is_artifact(input: card.super_type) then "artifact"
if mana_color == "colorless" and is_land (card.super_type) then land_to_color()
else if mana_color == "colorless" and is_artifact(card.super_type) then "artifact"
else mana_color
};
@@ -218,6 +161,66 @@ init script:
# needed by all style files anyway
include file: /magic-blends.mse-include/new-blends
############################################################## Card number
# Index for sorting, white cards are first, so white->A, blue->B, .. ,
# multi->F, hybrid->G, splits -> H, arti->I, land->K, basic land->J
is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" }
is_null_cost := { input == "" or input == "0" }
sort_index := {
card_color := card.card_color
casting_cost := card.casting_cost
if card.casting_cost_2 != "" and
card_color != card.card_color_2 then "H" # multicolor splits
else if chosen(choice: "land", card_color) then (
# land
if card.rarity != "basic land" then "J" # basic land
else "K" # non-basic land
) else if is_null_cost(casting_cost) then (
# no casting cost; use frame
if chosen(choice: "hybrid", card_color) then "G" # Hybrid frame
else if is_multicolor(card_color) then "F" # Multicolor frame
else if chosen(choice:"white", card_color) then "A" # White
else if chosen(choice:"blue", card_color) then "B" # Blue
else if chosen(choice:"black", card_color) then "C" # Black
else if chosen(choice:"red", card_color) then "D" # Red
else if chosen(choice:"white", card_color) then "E" # Green
else "I" # Non of the above = Colorless/artifact
) else (
# use the casting cost
colors := sort_rule(casting_cost, order: "<WUBRG>")
if colors == "" then "I" # Colorless
else if contains(casting_cost, match:"/") then "G" # Hybrid cost
else if casting_cost == "W" then "A" # White
else if casting_cost == "U" then "B" # Blue
else if casting_cost == "B" then "C" # Black
else if casting_cost == "R" then "D" # Red
else if casting_cost == "G" then "E" # Green
else "F" # non of the above = multicolor
)
}
rarity_sort := {
if set.sort_special_rarity == "with the rest" or card.rarity != "special" then "A" else "Z"
}
set_filter := {
if set.sort_special_rarity != "separate numbering" then nil
else if card.rarity == "special" then { card.rarity == "special" }
else { card.rarity != "special" }
}
card_number := {
position (
of: card
in: set
order_by: { rarity_sort() + sort_index() + card.name }
filter: set_filter()
) + 1
}
card_count := {
number_of_items(in: set, filter: set_filter())
}
############################################################## Utilities for keywords
# replaces — correctly
@@ -529,6 +532,14 @@ set field:
type: boolean
name: automatic card numbers
description: Should card numbers be shown on the cards?
set field:
type: choice
name: sort special rarity
description: Determines how cards with special rarity are sorted.
choice: with the rest
choice: after other cards
choice: separate numbering
initial: after other cards
set field:
type: boolean
name: mark errors
@@ -541,14 +552,6 @@ set field:
choice: no
description: Use gradients on multicolor cards by default, you can always change it be clicking on the card border.
initial: no
set field:
type: choice
name: special rarity sort
description: Determines how cards with special rarity are sorted.
choice: normally
choice: last
choice: separate numbering
initial: last
############################# Default style
@@ -561,12 +564,14 @@ default set style:
variation:
name: common
border radius: 0.10
#max aspect ratio: 2.5
fill type: solid
fill color: rgb(0,0,0)
border color: rgb(255,255,255)
variation:
name: uncommon
border radius: 0.05
#max aspect ratio: 2.5
fill type: linear gradient
fill color 1: rgb(224,224,224)
fill color 2: rgb(84, 84, 84)
@@ -826,10 +831,8 @@ card field:
type: text
name: card number
save value: false
script:
card_number()
sort script:
rarity_sort(card) + card.name
script: card_number() + "/" + card_count()
sort script: rarity_sort() + card.card_number
card list visible: true
card list column: 10
card list width: 50
@@ -1415,7 +1418,7 @@ keyword parameter type:
name: prefix
description: Prefix for things like "<something>walk"
optional: false
match: [A-Z,a-z][A-Z,a-z ]*
match: [A-Z][a-z, ]*([A-Z][a-z, ]*\xEB00)
example: Forest
############################# All Magic keywords