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MagicSetEditor2/data/magic.mse-game/language
T
2022-06-14 20:04:15 -04:00

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# Language specific strings
languages := [
English: [
code : "en",
spellcheck_code : "en_us",
pt_separator : "/",
type_separator : " — ",
subtype_separator : " ",
is_creature : match@(match: "(?i)Creature")
is_tribal : match@(match: "(?i)Tribal")
is_artifact : match@(match: "(?i)Artifact")
is_land : match@(match: "(?i)Land")
is_enchantment : match@(match: "(?i)Enchantment")
is_spell : match@(match: "(?i)Instant|Sorcery")
is_planeswalker : match@(match: "(?i)Planeswalker")
],
Français: [
code : "fr",
spellcheck_code : "", # TODO: get dictionary
pt_separator : "/",
type_separator : " : "
subtype_separator : "<atom-sep> et </atom-sep>",
is_creature : match@(match: "(?i)Creature|Créature")
is_tribal : match@(match: "(?i)Tribal")
is_artifact : match@(match: "(?i)Artifact")
is_land : match@(match: "(?i)Land")
is_enchantment : match@(match: "(?i)Enchantment")
is_spell : match@(match: "(?i)Instant|Sorcery")
is_planeswalker : match@(match: "(?i)Planeswalker")
]
]
# The selected language
language := { languages[set.card_language] or else language.English }