mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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150 lines
5.2 KiB
C++
150 lines
5.2 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_PACK
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#define HEADER_DATA_PACK
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/reflect.hpp>
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#include <script/scriptable.hpp>
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#include <boost/logic/tribool.hpp>
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#include <random>
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using boost::tribool;
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DECLARE_POINTER_TYPE(PackType);
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DECLARE_POINTER_TYPE(PackItem);
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DECLARE_POINTER_TYPE(PackInstance);
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DECLARE_POINTER_TYPE(Card);
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DECLARE_POINTER_TYPE(Set);
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class PackGenerator;
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// ----------------------------------------------------------------------------- : PackType
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enum PackSelectType
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{ SELECT_AUTO
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, SELECT_ALL
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, SELECT_NO_REPLACE
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, SELECT_REPLACE
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, SELECT_PROPORTIONAL
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, SELECT_NONEMPTY
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, SELECT_EQUAL
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, SELECT_EQUAL_PROPORTIONAL
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, SELECT_EQUAL_NONEMPTY
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, SELECT_FIRST
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};
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/// A card pack description for playtesting
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class PackType : public IntrusivePtrBase<PackType> {
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public:
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PackType();
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String name; ///< Name of this pack
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Scriptable<bool> enabled; ///< Is this pack enabled?
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tribool selectable; ///< Is this pack listed in the UI?
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tribool summary; ///< Should the total be listed for this type?
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PackSelectType select; ///< What cards/items to select
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OptionalScript filter; ///< Filter to select this type of cards
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vector<PackItemP> items; ///< Subpacks in this pack
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/// Update scripts, returns true if there is a change
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bool update(Context& ctx);
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private:
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DECLARE_REFLECTION();
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};
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/// An item in a PackType
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class PackItem : public IntrusivePtrBase<PackItem> {
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public:
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PackItem();
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PackItem(const String& name, int amount);
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String name; ///< Name of the pack to select cards from
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Scriptable<int> amount; ///< Number of cards of this type
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Scriptable<double> weight; ///< Relative probability of picking this item
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/// Update scripts, returns true if there is a change
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bool update(Context& ctx);
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private:
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DECLARE_REFLECTION();
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};
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inline String type_name(const PackType&) {
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return _TYPE_("pack");
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}
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// ----------------------------------------------------------------------------- : Generating / counting
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// A PackType that is instantiated for a particular Set,
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// i.e. we now know the actual cards
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class PackInstance : public IntrusivePtrBase<PackInstance> {
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public:
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PackInstance(const PackType& pack_type, PackGenerator& parent);
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/// Expect to pick this many copies from this pack, updates expected_copies
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void expect_copy(double copies = 1);
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/// Request some copies of this pack
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void request_copy(size_t copies = 1);
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/// Generate cards if depth == at_depth
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/** Some cards are (optionally) added to out and card_copies
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* And also the copies of referenced items might be incremented
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*
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* Resets the count of this instance to 0 */
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void generate(vector<CardP>* out);
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inline int get_depth() const { return depth; }
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inline bool has_cards() const { return !cards.empty(); }
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inline size_t get_card_copies() const { return card_copies; }
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inline double get_expected_copies() const { return expected_copies; }
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private:
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const PackType& pack_type;
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PackGenerator& parent;
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int depth; //< 0 = no items, otherwise 1+max depth of items refered to
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vector<CardP> cards; //< All cards that pass the filter
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double total_weight; //< Sum of item and card weights
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size_t requested_copies; //< The requested number of copies of this pack
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size_t card_copies; //< The number of cards that were chosen to come from this pack
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double expected_copies;
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/// Generate some copies of all cards and items
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void generate_all(vector<CardP>* out, size_t copies);
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/// Generate one card/item chosen at random (using the select type)
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void generate_one_random(vector<CardP>* out);
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};
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class PackGenerator {
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public:
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/// Reset the generator, possibly switching the set or reseeding
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void reset(const SetP& set, int seed);
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/// Reset the generator, but not the set
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void reset(int seed);
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/// Find the PackInstance for the PackType with the given name
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PackInstance& get(const String& name);
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PackInstance& get(const PackTypeP& type);
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/// Generate all cards, resets copies
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void generate(vector<CardP>& out);
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/// Update all card_copies counters, resets copies
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void update_card_counts();
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// only for PackInstance
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SetP set; ///< The set
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mt19937 gen; ///< Random generator
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private:
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/// Details for each PackType
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map<String,PackInstanceP> instances;
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int max_depth;
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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