Commit Graph

19 Commits

Author SHA1 Message Date
Twan van Laarhoven b7ed93cd02 Remove dependency on boost::random, since that is now in std 2020-04-25 22:22:15 +02:00
Lymia Aluysia 1d912a6853 Update copyright strings. 2017-01-18 08:52:57 -06:00
Lymia Aluysia d2c635f739 Change tabs to two spaces. 2017-01-18 08:43:21 -06:00
twanvl 2f7d95af9c No longer using namespace boost,
doing that lead to conflicts in new compilers, because both boost and std contain a shared_ptr type.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1517 0fc631ac-6414-0410-93d0-97cfa31319b6
2010-10-03 16:16:28 +00:00
twanvl 4532fade77 Removed old random pack code. It was already disabled by the USE_NEW_PACK_SYSTEM flag.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1482 0fc631ac-6414-0410-93d0-97cfa31319b6
2010-08-04 15:48:42 +00:00
coppro cf91f9c43b Update copryright date to 2010.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1438 0fc631ac-6414-0410-93d0-97cfa31319b6
2010-03-01 23:33:25 +00:00
coppro b73f081b60 Updated copyright information (2009 + my real name)
MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-06-19 03:09:05 +00:00
twanvl 8b9c2b4064 while it is still possible: renamed select:cyclic to select:equal.
Added "equal proportional" and "equal nonempty" for symmetry.
select:equal now takes weights into account.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1342 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-11 01:36:17 +00:00
twanvl ac6b8f77ac while there is still time to make changes to the file format: s/probability/weight/
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1338 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-10 20:22:11 +00:00
twanvl e3cdb2bea7 adding & editing custom pack types now works.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1328 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-10 01:37:03 +00:00
twanvl 6fdb7f92b1 Added CustomPackDialog for user constructed PackTypes.
There is no UI for using these custom types yet.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1318 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-09 15:43:15 +00:00
twanvl 432cdcd583 mostly backwards compatibility with old pack system, uses boost tribool
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1311 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-09 00:49:14 +00:00
twanvl 02e676c54b the new pack system now actually works (yay!)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1309 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-09 00:04:24 +00:00
twanvl d4412cf162 working on an improved random pack system, #ifdefed out for now
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1245 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-12-11 16:30:21 +00:00
twanvl 04a040dc29 random pack generation works
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1045 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-04 01:38:46 +00:00
twanvl 8881eef42d Changed Pack structures
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1021 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-07-11 17:07:51 +00:00
coppro 26562e03e3 Updated copyright information - added my name and also changed 2007 to 2008
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@837 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-04-06 18:16:32 +00:00
twanvl 33fd2b5e18 default smart pointer type switched to intrusive_ptr
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@337 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-11 21:34:53 +00:00
twanvl 3c4729aaa2 Added 'position hint' to packages, used to specify the order of the packages in a package list;
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-09 21:41:15 +00:00