Files
MagicSetEditor2/src/gfx/color.cpp
T
twanvl 0a916f89bc Added value actions for common value types; drop down list is now correctly aligned
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@92 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-11-24 16:36:17 +00:00

59 lines
2.0 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gfx/gfx.hpp>
// ----------------------------------------------------------------------------- : Color utility functions
Color lerp(const Color& a, const Color& b, double t) {
return Color(a.Red() + (b.Red() - a.Red() ) * t,
a.Green() + (b.Green() - a.Green()) * t,
a.Blue() + (b.Blue() - a.Blue() ) * t);
}
int hsl2rgbp(double t1, double t2, double t3) {
// adjust t3 to [0...1)
if (t3 < 0.0) t3 += 1;
else if (t3 > 1.0) t3 -= 1;
// determine color
if (6.0 * t3 < 1) return (int)(255 * (t1 + (t2-t1) * 6.0 * t3) );
if (2.0 * t3 < 1) return (int)(255 * (t2) );
if (3.0 * t3 < 2) return (int)(255 * (t1 + (t2-t1) * 6.0 * (2.0/3.0 - t3)) );
else return (int)(255 * (t1) );
}
Color hsl2rgb(double h, double s, double l) {
double t2 = l < 0.5 ? l * (1.0 + s) :
l * (1.0 - s) + s;
double t1 = 2.0 * l - t2;
return Color(
hsl2rgbp(t1, t2, h + 1.0/3.0),
hsl2rgbp(t1, t2, h) ,
hsl2rgbp(t1, t2, h - 1.0/3.0)
);
}
Color darken(const Color& c) {
return Color(
c.Red() * 8 / 10,
c.Green() * 8 / 10,
c.Blue() * 8 / 10
);
}
Color saturate(const Color& c, double amount) {
int r = c.Red(), g = c.Green(), b = c.Blue();
double l = (r + g + b) / 3;
return Color(
col((r - amount * l) / (1 - amount)),
col((g - amount * l) / (1 - amount)),
col((b - amount * l) / (1 - amount))
);
}