//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make Magic (tm) cards | //| Copyright: (C) 2001 - 2006 Twan van Laarhoven | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ // ----------------------------------------------------------------------------- : Includes #include // ----------------------------------------------------------------------------- : Color utility functions Color lerp(const Color& a, const Color& b, double t) { return Color(a.Red() + (b.Red() - a.Red() ) * t, a.Green() + (b.Green() - a.Green()) * t, a.Blue() + (b.Blue() - a.Blue() ) * t); } int hsl2rgbp(double t1, double t2, double t3) { // adjust t3 to [0...1) if (t3 < 0.0) t3 += 1; else if (t3 > 1.0) t3 -= 1; // determine color if (6.0 * t3 < 1) return (int)(255 * (t1 + (t2-t1) * 6.0 * t3) ); if (2.0 * t3 < 1) return (int)(255 * (t2) ); if (3.0 * t3 < 2) return (int)(255 * (t1 + (t2-t1) * 6.0 * (2.0/3.0 - t3)) ); else return (int)(255 * (t1) ); } Color hsl2rgb(double h, double s, double l) { double t2 = l < 0.5 ? l * (1.0 + s) : l * (1.0 - s) + s; double t1 = 2.0 * l - t2; return Color( hsl2rgbp(t1, t2, h + 1.0/3.0), hsl2rgbp(t1, t2, h) , hsl2rgbp(t1, t2, h - 1.0/3.0) ); } Color darken(const Color& c) { return Color( c.Red() * 8 / 10, c.Green() * 8 / 10, c.Blue() * 8 / 10 ); } Color saturate(const Color& c, double amount) { int r = c.Red(), g = c.Green(), b = c.Blue(); double l = (r + g + b) / 3; return Color( col((r - amount * l) / (1 - amount)), col((g - amount * l) / (1 - amount)), col((b - amount * l) / (1 - amount)) ); }