This will be needed to determine the correct symbol size when there are symmetries.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@976 0fc631ac-6414-0410-93d0-97cfa31319b6
- common code of ChoiceValueViewer and MultipleChoiceValueViewer put into functions
- RotatedDC can now draw text with shadow.
- DECLARE_STYLE_TYPE macro and friends do slightly more.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@788 0fc631ac-6414-0410-93d0-97cfa31319b6
Major changes:
- when rotating, the top left corner of the rectangle stays in place.
- ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation).
- moved 'angle' from individual Styles to the Style base class.
- any rotation angle is now possible. angle is still an int for now.
This warrants a version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
Choice thumbnails are now checked to not be 'local' before reading from cache, fixes issue with wrong rarity symbol in the drop down list;
Disabled unimplemented menu items;
Multiple choice items for RENDER_LIST are now zoomed, and positioning is on rotated cards is fixed.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@650 0fc631ac-6414-0410-93d0-97cfa31319b6
Symbol fonts now support stretching/compressing of text;
Made the default symbols of mana-future lighter (compare with real cards);
Use sort_text instead of sort for vanguard;
Fixed initial card list for vs
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@643 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'trim' and 'remove_tags' script functions;
Simplified safety improvements of locale checker;
Added 'is_targeted' function to magic game to replace the contains(..) calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@635 0fc631ac-6414-0410-93d0-97cfa31319b6
Added english_number_ordinal script function;
Working on symbols with a different aspect ratio (i.e. wider/smaller symbols)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@558 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved 'choice colors' from styel to field, split into 'choice colors' and 'choice colors cardlist';
Added support for pie graphs (no gui to use them, though);
Fixed bugs caused by selecting a card before the set was changed on all panels.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@336 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Added wrapping of <> around parameters to TextElement;
Added colors for keyword parameters;
Added menu & toolbar for keyword panel;
Fixed bug in package, save/save-as was the wrong way around;
Added third quality setting to RotatedDC: using SetUserScale, this gets you more precise positioning.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@250 0fc631ac-6414-0410-93d0-97cfa31319b6
Added Font (done) and SymbolFont (skeleton);
Added styling to set;
Added CountourMap;
Some script fixes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@73 0fc631ac-6414-0410-93d0-97cfa31319b6