Files
MagicSetEditor2/src/util/rotation.hpp
T
twanvl 5fa4867cdc Symbol font measurments (margin/fontsize) now scaled by font size, this requires all symbol files to change (or you get really large margins);
Symbol fonts now support stretching/compressing of text;
Made the default symbols of mana-future lighter (compare with real cards);
Use sort_text instead of sort for vanguard;
Fixed initial card list for vs

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@643 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-08-29 14:35:39 +00:00

210 lines
8.3 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_ROTATION
#define HEADER_UTIL_ROTATION
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/real_point.hpp>
#include <gfx/gfx.hpp>
class Font;
// ----------------------------------------------------------------------------- : Rotation
/// An object that can rotate coordinates inside a specified rectangle
/** This class has lots of tr*** functions, they convert
* internal coordinates to external/screen coordinates.
* tr***inv do the opposite.
*/
class Rotation {
public:
/// Construct a rotation object
/** with the given rectangle of external coordinates and a given rotation angle and zoom factor.
* if is_internal then the rect gives the internal coordinates, its origin should be (0,0)
*/
Rotation(int angle, const RealRect& rect, double zoom = 1.0, double strectch = 1.0, bool is_internal = false);
/// Change the zoom factor
inline void setZoom(double z) { zoomX = zoomY = z; }
/// Change the angle
void setAngle(int a);
/// Change the origin
inline void setOrigin(const RealPoint& o) { origin = o; }
/// The internal size
inline RealSize getInternalSize() const { return trInvNoNeg(size); }
/// The intarnal rectangle (origin at (0,0))
inline RealRect getInternalRect() const { return RealRect(RealPoint(0,0), getInternalSize()); }
/// The size of the external rectangle (as passed to the constructor) == trNoNeg(getInternalSize())
inline RealSize getExternalSize() const { return size; }
/// The external rectangle (as passed to the constructor) == trNoNeg(getInternalRect())
RealRect getExternalRect() const;
/// Translate a size or length
inline double trS(double s) const { return s * zoomY; }
inline double trX(double s) const { return s * zoomX; }
inline double trY(double s) const { return s * zoomY; }
/// Translate an angle
inline int trAngle(int a) { return (angle + a) % 360; }
/// Translate a single point
RealPoint tr(const RealPoint& p) const;
/// Translate a single size, the result may be negative
RealSize tr(const RealSize& s) const;
/// Translate a rectangle, the size of the result may be negative
RealRect tr(const RealRect& r) const;
/// Translate a size, the result will never be negative
RealSize trNoNeg(const RealSize& s) const;
/// Translate a rectangle, the result will never have a negative size
RealRect trNoNeg(const RealRect& r) const;
/// Translate a rectangle, the result will never have a negative size
/** The rectangle is also not zoomed */
RealRect trNoNegNoZoom(const RealRect& r) const;
/// Translate a size or length back to internal 'coordinates'
inline double trInvS(double s) const { return s / zoomY; }
inline double trInvX(double s) const { return s / zoomX; }
inline double trInvY(double s) const { return s / zoomY; }
/// Translate a size back to internal 'coordinates', doesn't rotate
inline RealSize trInvS(const RealSize& s) const { return RealSize(s.width / zoomX, s.height / zoomY); }
/// Translate a point back to internal coordinates
RealPoint trInv(const RealPoint& p) const;
/// Translate a size back to internal coordinates
RealSize trInv(const RealSize& s) const;
/// Translate a size back to internal coordinates, that are not negative
RealSize trInvNoNeg(const RealSize& s) const;
/// Stretch factor
inline double stretch() const { return zoomX / zoomY; }
protected:
int angle; ///< The angle of rotation in degrees (counterclockwise)
RealSize size; ///< Size of the rectangle, in external coordinates
RealPoint origin; ///< tr(0,0)
double zoomX; ///< Zoom factor, zoom = 2.0 means that 1 internal = 2 external
double zoomY;
friend class Rotater;
public:
/// Is the rotation sideways (90 or 270 degrees)?
inline bool sideways() const { return ::sideways(angle); }
protected:
/// Is the x axis 'reversed' (after turning sideways)?
inline bool revX() const { return angle >= 180; }
/// Is the y axis 'reversed' (after turning sideways)?
inline bool revY() const { return angle == 90 || angle == 180; }
/// Negate if revX
inline double negX(double d) const { return revX() ? -d : d; }
/// Negate if revY
inline double negY(double d) const { return revY() ? -d : d; }
};
// ----------------------------------------------------------------------------- : Rotater
/// An object that changes a rotation RIIA style
/** Usage:
* @code
* Rotation a, b;
* Rotater(a,b);
* a.tr(x) // now acts as a.tr(b.tr(x))
* @endcode
*/
class Rotater {
public:
/// Compose a rotation by onto the rotation rot
/** rot is restored when this object is destructed
*/
Rotater(Rotation& rot, const Rotation& by);
~Rotater();
private:
Rotation old;
Rotation& rot;
};
// ----------------------------------------------------------------------------- : RotatedDC
/// Render quality of text
enum RenderQuality {
QUALITY_AA, ///< Our own anti aliassing
QUALITY_SUB_PIXEL, ///< Sub-pixel positioning
QUALITY_LOW, ///< Normal
};
/// A DC with rotation applied
/** All draw** functions take internal coordinates.
*/
class RotatedDC : public Rotation {
public:
RotatedDC(DC& dc, int angle, const RealRect& rect, double zoom, RenderQuality quality, bool is_internal = false);
RotatedDC(DC& dc, const Rotation& rotation, RenderQuality quality);
// --------------------------------------------------- : Drawing
void DrawText (const String& text, const RealPoint& pos, int blur_radius = 0, int boldness = 1, double stretch = 1.0);
/// Draw abitmap, it must already be zoomed!
void DrawBitmap(const Bitmap& bitmap, const RealPoint& pos);
/// Draw an image using the given combining mode, the image must already be zoomed!
void DrawImage (const Image& image, const RealPoint& pos, ImageCombine combine = COMBINE_DEFAULT, int angle = 0);
/// Draw a bitmap that is already zoomed and rotated
void DrawPreRotatedBitmap(const Bitmap& bitmap, const RealPoint& pos);
/// Draw an image that is already zoomed and rotated
void DrawPreRotatedImage(const Image& image, const RealPoint& pos, ImageCombine combine = COMBINE_DEFAULT);
void DrawLine (const RealPoint& p1, const RealPoint& p2);
void DrawRectangle(const RealRect& r);
void DrawRoundedRectangle(const RealRect& r, double radius);
void DrawCircle(const RealPoint& center, double radius);
/// Draw an arc of an ellipse, angles are in radians
void DrawEllipticArc(const RealPoint& center, const RealSize& size, double start, double end);
/// Draw spokes of an ellipse
void DrawEllipticSpoke(const RealPoint& center, const RealSize& size, double start);
// Fill the dc with the color of the current brush
void Fill();
// --------------------------------------------------- : Properties
/// Sets the pen for the dc, does not scale the line width
void SetPen(const wxPen&);
void SetBrush(const wxBrush&);
void SetTextForeground(const Color&);
void SetLogicalFunction(int function);
void SetFont(const wxFont& font);
/// Set the font, scales for zoom and high_quality
/** The font size will be multiplied by 'scale' */
void SetFont(const Font& font, double scale);
/// Steps to use when decrementing font size
double getFontSizeStep() const;
RealSize GetTextExtent(const String& text) const;
double GetCharHeight() const;
void SetClippingRegion(const RealRect& rect);
void DestroyClippingRegion();
// --------------------------------------------------- : Other
/// Get the current contents of the given ractangle, for later restoring
Bitmap GetBackground(const RealRect& r);
inline wxDC& getDC() { return dc; }
private:
wxDC& dc; ///< The actual dc
RenderQuality quality; ///< Quality of the text
};
// ----------------------------------------------------------------------------- : EOF
#endif