Planeswalker watermark.
No more accidental artifact_blends in magic-future-common.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@878 0fc631ac-6414-0410-93d0-97cfa31319b6
New dark artifact frame for magic-new.
New Shadowmoor card sorting.
Slightly improved automatic card color detection.
Colorful infinity and 1/2 symbols for magic-mana-future.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@856 0fc631ac-6414-0410-93d0-97cfa31319b6
New keyword (Conspire).
New colored artifact blends.
Partially adjusted sorting.
Truncated legend names via "@".
Fixed some errors in magic-new-flip.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@840 0fc631ac-6414-0410-93d0-97cfa31319b6
Untap symbols all around (Magic and Vanguard).
First two Shadowmoor keywords (Wither and Persist).
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@834 0fc631ac-6414-0410-93d0-97cfa31319b6
Add descriptions to many fields.
Made some text fields made editable and multline.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@833 0fc631ac-6414-0410-93d0-97cfa31319b6
Adjusted borders of rarities slightly.
Fixed a bug relating to shrinking mana costs in magic-future-textless.
Added option to left align artist and copyright in magic-old styles, as seen in Tempest.
Changed all magic-new, magic-future, and magic-planeshifted styles to use ModMatrix for p/t, increased font size 1 point, raised p/t 1 pixel, added "shrink-overflow".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@829 0fc631ac-6414-0410-93d0-97cfa31319b6
Updated creature type lists in accordance w/ Oracle update.
Shrank textbox font size for magic-future.
Fixed new "colored multicolor land name" option in futureshifts.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@825 0fc631ac-6414-0410-93d0-97cfa31319b6
Added new styling option to replicate "Murmuring Bosk" frame from Morningtide.
Changed game file "creature type" lists to be named "Race" and "Class".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@821 0fc631ac-6414-0410-93d0-97cfa31319b6
Keyword polish.
Various other maintenances.
Added "magic-mana-small-grey" as colorless mana font.
Removed "colorless mana" styling choice when applicable.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@817 0fc631ac-6414-0410-93d0-97cfa31319b6
Magic-old heavily updated.
Magic keyword system updated to allow for Prowl (morningtide).
Amplify keyword updated to maintain functionality.
Prowl, Kinship, and Reinforce keywords added to Magic and Vanguard.
Protection keyword updated.
Altered creature type lists (they still don't really work right).
Fixed an error in champion keyword; still no championing multiple cards.
New colorless frame for magic-future.
Made watermarks in magic-future more narrow; keeps larger ones out of typeline.
Old style watermarks now available in magic-old styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@798 0fc631ac-6414-0410-93d0-97cfa31319b6
Added infinity mana symbol.
Added insert symbol menus to all symbol fonts that were lacking them.
Updated font color choice for fpm promo to improve readability.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@765 0fc631ac-6414-0410-93d0-97cfa31319b6
Adjusted fields for magic-planeshifts and alignment in magic-new-promo.
Added transparent mana symbol watermarks.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@761 0fc631ac-6414-0410-93d0-97cfa31319b6
NOTE: I removed the default list of creature types. I don't want it
gone, I just found the update easier to make without a simple list. If
someone else feels like making one themself, I don't object.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@760 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed all the dependency warnings for the magic templates
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@754 0fc631ac-6414-0410-93d0-97cfa31319b6
Any use of a file from another package without a declared dependency will give a warning;
Also added some more _LOCALE_123_ macros so we need less format_string calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@753 0fc631ac-6414-0410-93d0-97cfa31319b6
Added/fixed versioning in data.
Added more framework to update checker.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@750 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "trim" step to separate_word script for Magic.
Changed card.full_name field to recognize "shifted splits" as splits.
Corrected an error in split sorting. U // 1U was sorting as multicolor split.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@749 0fc631ac-6414-0410-93d0-97cfa31319b6
Improved image masks for magic-fpm-split, magic-fpm-promo, and magic-fpm-token.
Modified <a> parameter and Champion keyword; now you can "Champion two Knights".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@708 0fc631ac-6414-0410-93d0-97cfa31319b6
Added Hideaway keyword (the last new keyword from Lorwyn).
Added position hints to Yu-Gi-Oh and Vanguard styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@699 0fc631ac-6414-0410-93d0-97cfa31319b6
Modified name param to not include colons or semi-colons and to include regular dashes (because they're legal in Magic card names).
Modified prefix param to accept curly apostrophe (Urza'swalk *shudder*).
Modified landwalk to to_lower() all inputs with "land".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@697 0fc631ac-6414-0410-93d0-97cfa31319b6
Added loyalty fields to magic-game.
Changed magic-new-planeswalker to use loyalty fields instead of p, t, p2, and t2.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@695 0fc631ac-6414-0410-93d0-97cfa31319b6
Added a mask to magic-new pt box to correct a problem with them not behaving properly if image is extended into textbox.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@690 0fc631ac-6414-0410-93d0-97cfa31319b6
Added Planeswalker type and World supertype to Magic game.
Converted frames in futureshifts and planeswalkers to jpg format.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@682 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved type symbol field back to game file, where it should remain.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@675 0fc631ac-6414-0410-93d0-97cfa31319b6
Resized future sight type symbol watermarks.
Added land to default images.
Added card_shape scripts to splits, tokens, and "shifted"s.
Redid sort_index script to be more modular and better allow correct sorting of splits and shifts inside of their colors, and for tokens to be at end of list and still follow other sorting rules.
Fixed some dpi problems with fpm-promo and fpm-token.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@668 0fc631ac-6414-0410-93d0-97cfa31319b6
Added transparent textbox effect to magic-new and magic-planeshifted.
Added future sight type symbol watermarks.
Added colored orbs to vanguard.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@662 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed embossedletter font to fix AE error.
Adjusted artist and copyright lines for futureshifts.
Making some minor preparations for creation of Planeswalker template.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@652 0fc631ac-6414-0410-93d0-97cfa31319b6
used this tag for magic creature types;
Added correct handling of Tribal sub types;
Fixed sort_index use by spoiler export template
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@637 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'trim' and 'remove_tags' script functions;
Simplified safety improvements of locale checker;
Added 'is_targeted' function to magic game to replace the contains(..) calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@635 0fc631ac-6414-0410-93d0-97cfa31319b6
Added grey colorless land styling for FPM templates.
Expanded size of rarity symbols in all applicable styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@632 0fc631ac-6414-0410-93d0-97cfa31319b6
Did some profiling, conclusions:
- we want to buffer our input streams, apperantly wx doesn't do this automatically
- compiling regexes is SLOW.
This is not just in the numbers, but it is actually noticable! The textbox used to be quite unresponsive.
I wrapped the call to filter_text in the game file with a quick contains() call, so usually, the regex doesn't fire.
It would be nicer if this was somehow automatic, but that will not be easy.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@627 0fc631ac-6414-0410-93d0-97cfa31319b6
This fixes "31/2" which is now rendered as "(3)(1/2)".
Reverted the mana_sort_guild change
Time for a version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@618 0fc631ac-6414-0410-93d0-97cfa31319b6
(precise modifications still needed, but MSE runs faster when the
positions aren't scripted)
Added translation for the 'Open most recent set' button.
Moved 'type symbol' from the game to the futureshift templates.
Fixed a few BOMs.
TODO: Move common elements from futureshifts to an include folder.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6