mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Fixed spoiler export template
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@683 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -147,7 +147,7 @@ script:
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}</ul>"
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}
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write_group := {
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cards := filter_list(set.cards, filter: { contains(match:sort_index(card:input), code } )
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cards := filter_list(set.cards, filter: { contains(color_of_card(card:input), match:code) } )
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count := number_of_items(in:cards)
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if count > 0 then
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"<h2>{title} ({count} {if count == 1 then "card" else "cards"})</h2>" +
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@@ -204,7 +204,7 @@ script:
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write_group(title: "Multicolor split cards", code:"H") +
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write_group(title: "Colorless", code:"I") +
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write_group(title: "Non-basic lands", code:"K") +
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write_group(title: "Basic lands", code:"LMNOPQ")
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write_group(title: "Basic lands", code:"L")
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else
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write_cards(cards: set.cards)
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}
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+31
-38
@@ -170,60 +170,53 @@ init script:
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############################################################## Card number
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# Index for sorting, white cards are first, so white->A, blue->B, .. ,
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# multi->F, hybrid->G, diff color splits -> H, arti->I, land->K, basic land->L, plains->M, island->N, swamp->O, mountain->P, forest->Q
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# The code consists of 4 parts:
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# normal/token, color, shifted, split
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sort_index := {
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(if contains(card.shape, match:"token") then "T" else "N") + # Tokens come last
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color_of_card() +
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(if contains(card.shape, match:"shifted") then "1" else "0") + # planeshifted cards come after normal ones
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(if contains(card.shape, match:"split") then "1" else "0") # split cards come after normal ones
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}
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is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" }
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is_null_cost := { input == "" or input == "0" }
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basic_land_sort := {
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if contains(card.name, match:"Plains") then "LB" # Plains
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else if contains(card.name, match:"Island") then "LC" # Islands
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else if contains(card.name, match:"Swamp") then "LD" # Swamps
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else if contains(card.name, match:"Mountain") then "LE" # Mountains
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else if contains(card.name, match:"Forest") then "LF" # Forests
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else "LA" # other basic lands
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}
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norm_or_token := {
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if contains(card.shape, match:"token") then "T"
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else "N"
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if contains(card.name, match:"Plains") then "LB" # Plains
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else if contains(card.name, match:"Island") then "LC" # Islands
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else if contains(card.name, match:"Swamp") then "LD" # Swamps
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else if contains(card.name, match:"Mountain") then "LE" # Mountains
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else if contains(card.name, match:"Forest") then "LF" # Forests
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else "LA" # other basic lands
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}
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color_of_card := {
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card_color := card.card_color
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casting_cost := card.casting_cost
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if card.shape == "split" and
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casting_cost != card.casting_cost_2 then "H" # Diff Color Splits
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casting_cost != card.casting_cost_2 then "H" # Diff Color Splits
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else if chosen(choice: "land", card_color) then (
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if card.rarity != "basic land" then "K" # Nonbasic Land
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if card.rarity != "basic land" then "K" # Nonbasic Land
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else basic_land_sort()
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) else if is_null_cost(casting_cost) then (
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if chosen(choice: "hybrid", card_color) then "G" # Hybrids
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else if is_multicolor(card_color) then "F" # Multicolor
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else if chosen(choice:"white", card_color) then "A" # White
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else if chosen(choice:"blue", card_color) then "B" # Blue
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else if chosen(choice:"black", card_color) then "C" # Black
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else if chosen(choice:"red", card_color) then "D" # Red
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else if chosen(choice:"green", card_color) then "E" # Green
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else "I" # Colorless / Artifact
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if chosen(choice: "hybrid", card_color) then "G" # Hybrids
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else if is_multicolor(card_color) then "F" # Multicolor
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else if chosen(choice:"white", card_color) then "A" # White
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else if chosen(choice:"blue", card_color) then "B" # Blue
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else if chosen(choice:"black", card_color) then "C" # Black
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else if chosen(choice:"red", card_color) then "D" # Red
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else if chosen(choice:"green", card_color) then "E" # Green
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else "I" # Colorless / Artifact
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) else (
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# use the casting cost
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colors := sort_text(casting_cost, order: "<WUBRG>")
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if colors == "" then "I" # Colorless / Artifact
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else if colors == "W" then "A" # White
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else if colors == "U" then "B" # Blue
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else if colors == "B" then "C" # Black
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else if colors == "R" then "D" # Red
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else if colors == "G" then "E" # Green
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else "F" # Multicolor
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if colors == "" then "I" # Colorless / Artifact
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else if colors == "W" then "A" # White
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else if colors == "U" then "B" # Blue
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else if colors == "B" then "C" # Black
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else if colors == "R" then "D" # Red
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else if colors == "G" then "E" # Green
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else "F" # Multicolor
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)
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}
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is_shifted := {
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if contains(card.shape, match:"shifted") then "1"
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else "0"
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}
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is_split := {
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if contains(card.shape, match:"split") then "1"
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else "0"
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}
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sort_index := { norm_or_token() + color_of_card() + is_shifted() + is_split()
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}
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rarity_sort := {
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if set.sort_special_rarity == "with the rest" or card.rarity != "special" then "A" else "Z"
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+2
-2
@@ -73,7 +73,7 @@ The rest of the properties depend on the type of [[type:field]] this style is fo
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A line height of @0@ means all lines are in the same position, @1@ is normal behaviour, @2@ skips a line, etc.
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| ^^^ @line height hard@ [[type:double]] @1@ Multiplier for the line height of 'hard' line breaks. These are breaks caused by the enter key.
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| ^^^ @line height line@ [[type:double]] @1@ Multiplier for the line height of 'soft' line breaks. These are breaks caused by @"<line>\n</line>"@ tags.
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| ^^^ @line height soft max@ ^^^ ''disabled'' When there is still vertical room in the text box, increase the line heights to at most these values to spread the text more evenly.
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| ^^^ @line height soft max@ [[type:double]] ''disabled'' When there is still vertical room in the text box, increase the line heights to at most these values to spread the text more evenly.
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| ^^^ @line height hard max@ ^^^ ^^^ ^^^
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| ^^^ @line height line max@ ^^^ ^^^ ^^^
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| ^^^ @paragraph height@ [[type:double]] ''flexible'' The height of paragraphs. If specified, each paragraph is given this much space, and aligned inside that space as specified by @alignment@.<br/>
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@@ -86,7 +86,7 @@ The rest of the properties depend on the type of [[type:field]] this style is fo
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| ^^^ @content lines@ [[type:int]] ''automatic'' When read from a script, gives the number of lines of the current content in this box.
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! <<< <<< <<< <<<
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| @"choice"@, @"multiple choice"@, @"boolean"@
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| @"choice"@,<br/>@"multiple choice"@,<br/>@"boolean"@
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@popup style@ @"drop down"@ or @"in place"@ @"drop down"@ Where to place the drop down box for editing the value.<br/>
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@"drop down"@ places the box below the field, similair to normal combo boxes.<br/>
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@"in place"@ places the box at the mouse coordinates.
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@@ -64,7 +64,9 @@ void HtmlExportWindow::onOk(wxCommandEvent&) {
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info.directory_relative = fn.GetName() + _("-files");
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fn.SetFullName(info.directory_relative);
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info.directory_absolute = fn.GetFullPath();
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wxMkdir(info.directory_absolute);
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if (!wxDirExists(info.directory_absolute)) {
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wxMkdir(info.directory_absolute);
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}
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}
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// run export script
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Context& ctx = set->getContext();
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