More tweaking of Planeswalkers.
Added Planeswalker type and World supertype to Magic game. Converted frames in futureshifts and planeswalkers to jpg format. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@682 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -17,9 +17,8 @@ init script:
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# Should hybrids have a grey name?
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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template_suffix := [card: "card.png", pt: "pt.png"]
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template := { input + template_suffix[type] }
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land_template := { (if input == "a" then "c" else input) + "l" + template_suffix[type] }
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template := { input + "{type}.jpg" }
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land_template := { (if input == "a" then "c" else input) + "l{type}.jpg" }
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color_combination := {
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# The base hybrid, without the outer frame blended over it
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base := base_hybrid[shape][color_count]()
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@@ -16,7 +16,7 @@ card dpi: 150
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init script:
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mask_hybrid_with_land := { styling.grey_hybrid_name }
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template_suffix := [card: "card.png", pt: "pt.png", textbox: "textbox.png", typeline: "typeline.png"]
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template_suffix := [card: "card.jpg", pt: "pt.png", textbox: "textbox.png", typeline: "typeline.png"]
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template := { input + template_suffix[type] }
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land_template := { (if input == "a" then "c" else input) + "l" + template_suffix[type] }
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color_combination := {
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