More tweaking of Planeswalkers.

Added Planeswalker type and World supertype to Magic game.
Converted frames in futureshifts and planeswalkers to jpg format.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@682 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
pichoro
2007-09-09 18:52:12 +00:00
parent 1dbdbd5786
commit a485807d90
110 changed files with 10 additions and 7 deletions
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+2 -3
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@@ -17,9 +17,8 @@ init script:
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
template_suffix := [card: "card.png", pt: "pt.png"]
template := { input + template_suffix[type] }
land_template := { (if input == "a" then "c" else input) + "l" + template_suffix[type] }
template := { input + "{type}.jpg" }
land_template := { (if input == "a" then "c" else input) + "l{type}.jpg" }
color_combination := {
# The base hybrid, without the outer frame blended over it
base := base_hybrid[shape][color_count]()
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@@ -16,7 +16,7 @@ card dpi: 150
init script:
mask_hybrid_with_land := { styling.grey_hybrid_name }
template_suffix := [card: "card.png", pt: "pt.png", textbox: "textbox.png", typeline: "typeline.png"]
template_suffix := [card: "card.jpg", pt: "pt.png", textbox: "textbox.png", typeline: "typeline.png"]
template := { input + template_suffix[type] }
land_template := { (if input == "a" then "c" else input) + "l" + template_suffix[type] }
color_combination := {
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