MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
Made condition and default_expand parameters of expand_keywords optional.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1080 0fc631ac-6414-0410-93d0-97cfa31319b6
When saving files an older version number is used if that version of MSE would be able to open the set
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1011 0fc631ac-6414-0410-93d0-97cfa31319b6
- removed I_RET instruction, return is now implicit at end of script
- I_POP is not a binary instruction.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@963 0fc631ac-6414-0410-93d0-97cfa31319b6
Now all C++ files need to #include <util/prec.hpp>
That is why all .cpp files are touched by this commit
Many changes to installers and update checking:
- the window is now called PackagesWindow, in a new source file
- update checking is now independent from the PackagesWindow. For update checking only a list of package versions are needed (vector<PackageDependency>). This is much less information to download at each startup.
- the list of available packages is now a list of available Installers, since an installer can contain multiple packages.
- moved the logic of dependency checking etc. to data/installer
- moved the actual installation to util/io/package_manager
- moved directory iteration/creation logic to util/file_utils
- added PackageDirectory: the local and global package directory now have their own object (was part of PackageManager)
- added PackageVersion: for detecting if a package has been modified after it was installed.
- added PackageDescription: description/header of a package. Basicly the same as what Packaged provides.
- added DownloadableInstaller: where to find an insaller, what does it contain?
- added InstallablePackage: brining it all together: installer, package, status, action.
Current status: the insaller is currently broken in a few places, more on that soon.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@792 0fc631ac-6414-0410-93d0-97cfa31319b6
- Optimization: some other minor tweaks.
- Nicer --help message
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@783 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'collapse' option for card notes;
Made variant of DECLARE_TYPEOF for maps (two template arguments).
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@202 0fc631ac-6414-0410-93d0-97cfa31319b6
New header util/platform.hpp for platform specific stuff that doesn't go elsewhere;
Changed resource names from "CURSOR_SOMETHING" to "cursor/something", so it matches the filenames (in progress for other resource types).
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@190 0fc631ac-6414-0410-93d0-97cfa31319b6
This also works better for GetMember, since the plural names (which make sense for scripts) are the default.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@16 0fc631ac-6414-0410-93d0-97cfa31319b6