mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added version number to files; IndexMap now works with GetMember
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@40 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+10
-1
@@ -50,4 +50,13 @@ IMPLEMENT_REFLECTION(Game) {
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void Game::validate() {
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// a default for the full name
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if (full_name.empty()) full_name = name();
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}
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}
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// special behaviour of reading/writing GamePs: only read/write the name
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void Reader::handle(GameP& game) {
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game = Game::byName(value);
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}
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void Writer::handle(const GameP& game) {
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handle(game->name());
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}
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@@ -7,7 +7,9 @@
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// ----------------------------------------------------------------------------- : Includes
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/card.hpp>
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#include <data/field.hpp>
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#include <script/value.hpp>
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// ----------------------------------------------------------------------------- : Set
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@@ -21,9 +23,15 @@ Set::Set() {}
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String Set::typeName() const { return _("set"); }
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IMPLEMENT_REFLECTION(Set) {
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REFLECT(game);
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if (data.empty() && game) {
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data.init(game->set_fields);
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}
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REFLECT_N("set_info", data);
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WITH_DYNAMIC_ARG(game_for_new_cards, game.get()) {
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REFLECT(cards);
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}
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REFLECT(apprentice_code);
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}
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@@ -18,6 +18,8 @@ DECLARE_POINTER_TYPE(Card);
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DECLARE_POINTER_TYPE(Set);
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(Stylesheet);
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Value);
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// ----------------------------------------------------------------------------- : Set
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@@ -33,8 +35,13 @@ class Set : public Packaged {
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GameP game;
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/// The default stylesheet
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StylesheetP stylesheet;
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/// The values on the fields of the set
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/** The indices should correspond to the set_fields in the Game */
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IndexMap<FieldP, ValueP> data;
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/// The cards in the set
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vector<CardP> cards;
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/// Code to use for apprentice (Magic only)
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String apprentice_code;
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/// Actions performed on this set and the cards in it
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ActionStack actions;
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+6
-3
@@ -819,9 +819,6 @@
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<File
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RelativePath=".\util\string.hpp">
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</File>
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<File
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RelativePath=".\util\version.hpp">
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</File>
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<File
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RelativePath=".\util\window_id.hpp">
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</File>
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@@ -934,6 +931,12 @@
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<File
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RelativePath=".\util\vector2d.hpp">
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</File>
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<File
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RelativePath=".\util\version.cpp">
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</File>
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<File
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RelativePath=".\util\version.hpp">
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</File>
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</Filter>
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</Filter>
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<Filter
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+21
-6
@@ -172,6 +172,26 @@ class ScriptCollection : public ScriptValue {
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// ----------------------------------------------------------------------------- : Collections : maps
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template <typename V>
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ScriptValueP get_member(const map<String,V>& m, const String& name) {
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map<String,V>::const_iterator it = m.find(name);
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if (it != m.end()) {
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return toScript(it->second);
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} else {
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throw ScriptError(_("Collection has no member '") + name + _("'"));
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}
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}
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template <typename K, typename V>
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ScriptValueP get_member(const IndexMap<K,V>& m, const String& name) {
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IndexMap<K,V>::const_iterator it = m.find(name);
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if (it != m.end()) {
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return toScript(*it);
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} else {
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throw ScriptError(_("Collection has no member '") + name + _("'"));
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}
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}
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/// Script value containing a map-like collection
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template <typename Collection>
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class ScriptMap : public ScriptValue {
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@@ -180,12 +200,7 @@ class ScriptMap : public ScriptValue {
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virtual ScriptType type() const { return SCRIPT_OBJECT; }
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virtual String typeName() const { return _("collection"); }
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virtual ScriptValueP getMember(const String& name) const {
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Collection::const_iterator it = value->find(name);
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if (it != value->end()) {
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return toScript(it->second);
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} else {
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throw ScriptError(_("Collection has no member ") + name);
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}
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return get_member(*value, name);
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}
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private:
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/// Store a pointer to a collection, collections are only ever used for structures owned outside the script
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+11
-1
@@ -41,7 +41,8 @@ class IndexMap : private vector<Value> {
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void init(const vector<Key>& keys) {
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if (!this->empty()) return;
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this->reserve(keys.size());
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FOR_EACH_CONST(key, keys) {
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for(vector<Key>::const_iterator it = keys.begin() ; it != keys.end() ; ++it) {
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const Key& key = *it;
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assert(key);
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if (key->index >= this->size()) this->resize(key->index + 1);
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init_object(key, (*this)[key->index]);
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@@ -68,6 +69,15 @@ class IndexMap : private vector<Value> {
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return key->index < this.size() && get_key((*this)[key->index]) == key
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}
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/// Find a value given the key name, return an iterator
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template <typename Name>
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const_iterator find(const Name& key) const {
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for(vector<Value>::const_iterator it = begin() ; it != end() ; ++it) {
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if (get_key_name(*it) == key) return it;
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}
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return end();
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}
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private:
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using vector<Value>::operator [];
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};
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@@ -29,6 +29,8 @@ class GetDefaultMember {
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inline bool reading() const { return false; }
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inline bool isComplex() const { return false; }
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inline void handleAppVersion() {} // no effect
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/// The result, or script_nil if the member was not found
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inline ScriptValueP result() { return value; }
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@@ -386,6 +386,7 @@ void Packaged::open(const String& package) {
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Package::open(package);
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Reader reader(openIn(typeName()), absoluteFilename() + _("/") + typeName());
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try {
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reader.handleAppVersion();
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reader.handle(*this);
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} catch (const ParseError& err) {
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throw FileParseError(err.what(), absoluteFilename() + _("/") + typeName()); // more detailed message
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@@ -31,6 +31,21 @@ Reader::Reader(const String& filename)
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}
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void Reader::handleAppVersion() {
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if (enterBlock(_("mse_version"))) {
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handle(app_version);
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if (::app_version < app_version) {
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wxMessageBox(
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filename + _("\n")
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_("This file is made with a newer version of Magic Set Editor (")+ app_version.toString() +_(").\n")
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_("When you open it, some aspects of the file may be lost.\n")
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_("It is recommended that you upgrade to the latest version.\n")
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_("Visit http:://magicseteditor.sourceforge.net/"), _("Warning"), wxOK | wxICON_EXCLAMATION);
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}
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exitBlock();
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}
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}
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void Reader::warning(const String& msg) {
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wxMessageBox((msg + _("\nOn line: ")) << line_number << _("\nIn file: ") << filename, _("Warning"), wxOK | wxICON_EXCLAMATION);
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}
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+12
-1
@@ -10,10 +10,13 @@
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/version.hpp>
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#include <wx/txtstrm.h>
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template <typename T> class Defaultable;
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template <typename T> class Scriptable;
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(StyleSheet);
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// ----------------------------------------------------------------------------- : Reader
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@@ -44,6 +47,9 @@ class Reader {
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/// Is the thing currently being read 'complex', i.e. does it have children
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inline bool isComplex() const { return value.empty(); }
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/// Read and check the application version
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void handleAppVersion();
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/// Show a warning message, but continue reading
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void warning(const String& msg);
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@@ -72,9 +78,14 @@ class Reader {
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template <typename T> void handle(Defaultable<T>&);
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/// Reads a Scriptable from the input stream
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template <typename T> void handle(Scriptable<T>&);
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// special behaviour
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void handle(GameP&);
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void handle(StyleSheet&);
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private:
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// --------------------------------------------------- : Data
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/// App version this file was made with
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Version app_version;
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private:
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/// The line we read
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String line;
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/// The key and value of the last line we read
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@@ -9,6 +9,7 @@
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#include "writer.hpp"
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#include <util/vector2d.hpp>
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#include <util/error.hpp>
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#include <util/version.hpp>
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// ----------------------------------------------------------------------------- : Writer
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@@ -22,6 +23,10 @@ Writer::Writer(const OutputStreamP& output)
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}
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void Writer::handleAppVersion() {
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handle(_("mse_version"), app_version);
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}
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void Writer::enterBlock(const Char* name) {
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// indenting into a sub-block?
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if (just_opened) {
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@@ -14,6 +14,8 @@
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template <typename T> class Defaultable;
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template <typename T> class Scriptable;
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DECLARE_POINTER_TYPE(Game);
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DECLARE_POINTER_TYPE(StyleSheet);
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// ----------------------------------------------------------------------------- : Writer
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@@ -30,6 +32,9 @@ class Writer {
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inline bool reading() const { return false; }
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inline bool isComplex() const { return false; }
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/// Write the application version
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void handleAppVersion();
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// --------------------------------------------------- : Handling objects
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/// Handle an object: write it under the given name
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template <typename T>
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@@ -58,6 +63,9 @@ class Writer {
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template <typename T> void handle(const Defaultable<T>&);
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/// Write an object of type Scriptable<T> to the output stream
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template <typename T> void handle(const Scriptable<T>&);
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// special behaviour
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void handle(const GameP&);
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void handle(const StyleSheet&);
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private:
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// --------------------------------------------------- : Data
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+9
-13
@@ -25,13 +25,15 @@ struct Version {
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Version() : version(0) {}
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Version(UInt version) : version(version) {}
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bool operator < (Version v) { return version < v.versionSuffix; }
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inline bool operator < (Version v) const { return version < v.version; }
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/// Convert a version number to a string
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String toString();
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String toString() const;
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/// Get the version number as an integer number
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UInt toNumber() const;
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/// Convert a string to a version number
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static Version fromString(UInt version);
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static Version fromString(const String& version);
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private:
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UInt version; ///< Version number encoded as aabbcc, where a=major, b=minor, c=revision
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@@ -39,20 +41,14 @@ struct Version {
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// ----------------------------------------------------------------------------- : Versions
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/// The verwsion number of MSE
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const Version app_version = 000300; // 0.3.0
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const Char* version_suffix = _(" (beta)");
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/// The version number of MSE
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extern const Version app_version;
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extern const Char* version_suffix;
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/// File version, usually the same as program version,
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/** When no files are changed the file version is not incremented
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* Changes:
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* 0.2.0 : start of version numbering practice
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* 0.2.2 : _("include file")
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* 0.2.6 : fix in settings loading
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* 0.2.7 : new tag system, different style of close tags
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* 0.3.0 : port of code to C++
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*/
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const Version file_version = 000300; // 0.3.0
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extern const Version file_version;
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// ----------------------------------------------------------------------------- : EOF
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#endif
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