mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
random pack generation works
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1045 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -753,6 +753,7 @@ error:
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It is recommended that you upgrade to the latest version.
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Visit http:://magicseteditor.sourceforge.net/
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word list type not found: The word list type "%s" was not found (from a <word-list> tag)
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pack item not found: The pack item "%s" was not found (from a pack type)
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# Update checking
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checking updates failed: Checking updates failed.
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+21
-21
@@ -1836,16 +1836,16 @@ auto replace:
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############################################################## Card packs
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pack item:
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name: Common
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name: common
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filter: card.rarity == "common"
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pack item:
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name: Uncommon
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name: uncommon
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filter: card.rarity == "uncommon"
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pack item:
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name: Rare
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name: rare
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filter: card.rarity == "rare"
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pack item:
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name: Basic Land
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name: basic land
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filter: card.type == "Plains"
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filter: card.type == "Island"
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filter: card.type == "Swamp"
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@@ -1855,46 +1855,46 @@ pack item:
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#type: cyclic
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pack type:
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name: Tournament pack
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name: tournament pack
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item:
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name: Rare
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name: rare
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amount: 3
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item:
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name: Uncommon
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name: uncommon
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amount: 9
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item:
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name: Common
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name: common
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amount: 33
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item:
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name: Basic Land
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name: basic land
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amount: 30
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pack type:
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name: Booster pack
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name: booster pack
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item:
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name: Rare
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name: rare
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amount: 1
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item:
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name: Uncommon
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name: uncommon
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amount: 3
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item:
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name: Common
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name: common
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amount: 11
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pack type:
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name: Additional common
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name: additional common
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item:
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name: Common
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name: common
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pack type:
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name: Additional uncommon
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name: additional uncommon
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item:
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name: Uncommon
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name: uncommon
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pack type:
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name: Additional rare
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name: additional rare
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item:
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name: Rare
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name: rare
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pack type:
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name: Additional special
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name: additional special
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item:
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name: Special
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name: special
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@@ -25,8 +25,8 @@ Since the result is random, calling the function twice will give a different ans
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> random_select([1,2,3,4]) == 2
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> random_select([1,2,3,4], count:3) == [2,3,1]
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> random_select([1,2,3,4], count:3) == [3,1,4]
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> random_select([1,2,3,4], count:3, replace: true) == [2,3,2]
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> random_select([1,2,3,4], count:3, replace: true) == [1,3,4]
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> random_select([1,2,3,4], count:3, replace: true) == [2,3,2]
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> random_select([1,2,3,4], count:3, replace: false) == [1,3,4]
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--See also--
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| [[fun:random_shuffle]] Randomly shuffle a list.
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+101
-9
@@ -8,6 +8,13 @@
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#include <util/prec.hpp>
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#include <data/pack.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/card.hpp>
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DECLARE_TYPEOF_COLLECTION(PackItemRefP);
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DECLARE_TYPEOF_COLLECTION(PackItemP);
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DECLARE_TYPEOF_COLLECTION(CardP);
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// ----------------------------------------------------------------------------- : PackType
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@@ -21,27 +28,84 @@ IMPLEMENT_REFLECTION(PackType) {
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REFLECT(items);
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}
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void PackType::generate(Set& set, vector<CardP>& out) const {
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//%FOR_EACH(card_type, card_types) {
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//% card_type->generate(set,out);
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//%}
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bool PackType::update(Context& ctx) {
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bool change = enabled.update(ctx);
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FOR_EACH(item, items) {
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change |= item->update(ctx);
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}
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return change;
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}
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void PackType::generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const {
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FOR_EACH_CONST(item, items) {
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item->generate(packs,gen,out);
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}
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}
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// ----------------------------------------------------------------------------- : PackRefType
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IMPLEMENT_REFLECTION_ENUM(PackRefType) {
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VALUE_N("replace", PACK_REF_REPLACE);
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VALUE_N("no replace", PACK_REF_NO_REPLACE);
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VALUE_N("cyclic", PACK_REF_CYCLIC);
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}
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// ----------------------------------------------------------------------------- : PackItemRef
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PackItemRef::PackItemRef()
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: amount(1)
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, type(PACK_REF_REPLACE)
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{}
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IMPLEMENT_REFLECTION(PackItemRef) {
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REFLECT(name);
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REFLECT(amount);
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REFLECT(type);
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}
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bool PackItemRef::update(Context& ctx) {
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return amount.update(ctx);
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}
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/// Random generator with random numbers in a range
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template <typename Gen>
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struct RandomRange {
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RandomRange(Gen& gen) : gen(gen) {}
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unsigned operator () (unsigned max) { return gen() % max; }
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Gen& gen;
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};
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void PackItemRef::generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const {
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vector<CardP>& cards = packs.cardsFor(name);
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// generate 'amount' cards and add them to out
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if (cards.empty()) return;
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if (type == PACK_REF_REPLACE) {
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// amount random numbers
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for (int i = 0 ; i < amount ; ++i) {
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size_t index = gen() % cards.size();
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out.push_back(cards[index]);
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}
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} else if (type == PACK_REF_NO_REPLACE) {
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// random shuffle
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// to prevent us from being too predictable for small sets, periodically reshuffle
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RandomRange<boost::mt19937> gen_range(gen);
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size_t max_per_batch = (cards.size() + 1) / 2;
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int rem = amount;
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while (rem > 0) {
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random_shuffle(cards.begin(), cards.end(), gen_range);
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out.insert(out.end(), cards.begin(), cards.begin() + min((size_t)rem, max_per_batch));
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rem -= (int)max_per_batch;
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}
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} else if (type == PACK_REF_CYCLIC) {
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// multiple copies
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size_t copies = amount / cards.size();
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FOR_EACH_CONST(card, cards) {
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out.insert(out.end(),copies,card);
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}
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// TODO: what if amount is not a multiple of the number of cards?
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}
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}
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// ----------------------------------------------------------------------------- : PackItem
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IMPLEMENT_REFLECTION(PackItem) {
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@@ -50,9 +114,37 @@ IMPLEMENT_REFLECTION(PackItem) {
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}
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void PackItem::generate(Set& set, vector<CardP>& out) const {
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//%Context& ctx = set.getContext();
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//%amount.update(ctx);
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//%FOR_EACH(card_type, card_types) {
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//% card_type->generate(set,out);
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//%}
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FOR_EACH(card, set.cards) {
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Context& ctx = set.getContext(card);
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bool keep = *filter.invoke(ctx);
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if (keep) {
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out.push_back(card);
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}
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}
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}
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// ----------------------------------------------------------------------------- : PackItemCache
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PackItemCache::PackItemCache(Set& set)
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: set(set)
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{}
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vector<CardP>& PackItemCache::cardsFor(const String& name) {
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// lookup name
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map<String,Cards>::iterator it = item_cards.find(name);
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if (it != item_cards.end()) {
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return *it->second;
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} else {
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// not used before, generate list and cache
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FOR_EACH(item, set.game->pack_items) {
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if (item->name == name) {
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Cards cards(new vector<CardP>);
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item->generate(set,*cards);
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item_cards.insert(make_pair(name,cards));
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return *cards;
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}
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}
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// still not found
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throw Error(_ERROR_1_("pack item not found",name));
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}
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}
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+33
-5
@@ -12,10 +12,12 @@
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#include <util/prec.hpp>
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#include <util/reflect.hpp>
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#include <script/scriptable.hpp>
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#include <boost/random/mersenne_twister.hpp>
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DECLARE_POINTER_TYPE(PackItemRef);
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DECLARE_POINTER_TYPE(Card);
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class Set;
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class PackItemCache;
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// ----------------------------------------------------------------------------- : PackType
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@@ -28,8 +30,11 @@ class PackType : public IntrusivePtrBase<PackType> {
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Scriptable<bool> enabled; ///< Is this pack enabled?
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vector<PackItemRefP> items; ///< Cards in this pack
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/// Update scripts, returns true if there is a change
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bool update(Context& ctx);
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/// Generate a random pack of cards, add them to out
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void generate(Set& set, vector<CardP>& out) const;
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void generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const;
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private:
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DECLARE_REFLECTION();
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@@ -37,18 +42,25 @@ class PackType : public IntrusivePtrBase<PackType> {
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// ----------------------------------------------------------------------------- : PackItemRef
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enum PackRefType
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{ PACK_REF_REPLACE
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, PACK_REF_NO_REPLACE
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, PACK_REF_CYCLIC
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};
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class PackItemRef : public IntrusivePtrBase<PackItemRef> {
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public:
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PackItemRef();
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String name; ///< Name of this type of cards
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Scriptable<int> amount; ///< Number of cards of this type
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PackRefType type;
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/// Update scripts, returns true if there is a change
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bool update(Context& ctx);
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/// Generate random cards, add them to out
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void generate(Set& set, vector<CardP>& out) const;
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void generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const;
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private:
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DECLARE_REFLECTION();
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@@ -59,15 +71,31 @@ class PackItemRef : public IntrusivePtrBase<PackItemRef> {
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/// A card type description for playtesting
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class PackItem : public IntrusivePtrBase<PackItem> {
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public:
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String name; ///< Name of this type of cards
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OptionalScript filter; ///< Filter to select this type of cards
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String name; ///< Name of this type of cards
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OptionalScript filter; ///< Filter to select this type of cards
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/// Generate random cards, add them to out
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/// Select *all* cards matching the filter
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void generate(Set& set, vector<CardP>& out) const;
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private:
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : PackItemCache
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class PackItemCache {
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public:
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PackItemCache(Set& set);
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/// The cards for a given PackItem
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vector<CardP>& cardsFor(const String& name);
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private:
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Set& set;
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/// Cards for each PackItem
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typedef shared_ptr<vector<CardP> > Cards;
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map<String,Cards> item_cards;
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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@@ -32,7 +32,9 @@ class RandomCardList : public CardListBase {
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/// Reset the list
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void reset();
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/// Add a pack of cards
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void add(PackType& pack);
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void add(PackItemCache& packs, boost::mt19937& gen, const PackType& pack);
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using CardListBase::rebuild;
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protected:
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virtual void getItems(vector<VoidP>& out) const;
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@@ -49,8 +51,8 @@ RandomCardList::RandomCardList(Window* parent, int id, long style)
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void RandomCardList::reset() {
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cards.clear();
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}
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void RandomCardList::add(PackType& pack) {
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pack.generate(*set,cards);
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void RandomCardList::add(PackItemCache& packs, boost::mt19937& gen, const PackType& pack) {
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pack.generate(packs,gen,cards);
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}
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void RandomCardList::onChangeSet() {
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@@ -73,7 +75,7 @@ RandomPackPanel::RandomPackPanel(Window* parent, int id)
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{
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// init controls
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preview = new CardViewer(this, wxID_ANY);
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card_list = new FilteredCardList(this, wxID_ANY);
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card_list = new RandomCardList(this, wxID_ANY);
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generate_button = new wxButton(this, ID_GENERATE_PACK, _BUTTON_("generate pack"));
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seed_random = new wxRadioButton(this, ID_SEED_RANDOM, _BUTTON_("random seed"));
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seed_fixed = new wxRadioButton(this, ID_SEED_FIXED, _BUTTON_("fixed seed"));
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@@ -135,7 +137,7 @@ void RandomPackPanel::onChangeSet() {
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FOR_EACH(pack, set->game->pack_types) {
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PackItem i;
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i.pack = pack;
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i.label = new wxStaticText(this, wxID_ANY, pack->name);
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i.label = new wxStaticText(this, wxID_ANY, capitalize_sentence(pack->name));
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i.value = new wxSpinCtrl(this, ID_PACK_AMOUNT, _("0"), wxDefaultPosition, wxSize(50,-1));
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packsSizer->Add(i.label, 0, wxALIGN_CENTER_VERTICAL);
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packsSizer->Add(i.value, 0, wxEXPAND | wxALIGN_CENTER);
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@@ -227,8 +229,23 @@ void RandomPackPanel::setSeed(int seed) {
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}
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void RandomPackPanel::generate() {
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boost::mt19937 random((unsigned)getSeed());
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//set->game->pack_types[0].generate()
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boost::mt19937 gen((unsigned)getSeed());
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PackItemCache pack_cache(*set);
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// add packs to card list
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card_list->reset();
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FOR_EACH(item,packs) {
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int copies = item.value->GetValue();
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for (int i = 0 ; i < copies ; ++i) {
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card_list->add(pack_cache, gen, *item.pack);
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}
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}
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card_list->rebuild();
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}
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// ----------------------------------------------------------------------------- : Selection
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void RandomPackPanel::selectCard(const CardP& card) {
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preview->setCard(card);
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}
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// ----------------------------------------------------------------------------- : Clipboard
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@@ -14,7 +14,7 @@
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#include <wx/spinctrl.h>
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class CardViewer;
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class FilteredCardList;
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class RandomCardList;
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DECLARE_POINTER_TYPE(PackType);
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// ----------------------------------------------------------------------------- : RandomPackPanel
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@@ -34,6 +34,9 @@ class RandomPackPanel : public SetWindowPanel {
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virtual void onUpdateUI(wxUpdateUIEvent&);
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virtual void onCommand(int id);
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// --------------------------------------------------- : Selection
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virtual void selectCard(const CardP& card);
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// --------------------------------------------------- : Clipboard
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virtual bool canCopy() const;
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@@ -41,7 +44,7 @@ class RandomPackPanel : public SetWindowPanel {
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private:
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CardViewer* preview; ///< Card preview
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FilteredCardList* card_list; ///< The list of cards
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RandomCardList* card_list; ///< The list of cards
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wxTextCtrl* seed; ///< Seed value
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wxFlexGridSizer* packsSizer;
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wxFlexGridSizer* totalsSizer;
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@@ -1,6 +1,6 @@
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# This file contains the keys expected to be in MSE locales
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# It was automatically generated by tools/locale/locale.pl
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# Generated on Sun Aug 3 21:57:37 2008
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# Generated on Mon Aug 4 03:28:32 2008
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action:
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add control point: 0
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@@ -116,6 +116,7 @@ error:
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no game specified: 1
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no stylesheet specified for the set: 0
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no updates: 0
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pack item not found: 1
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package not found: 1
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package out of date: 3
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package too new: 4
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