Added 'right' and 'bottom' properties to style as an alternative way of specifying width/height;
Added content_width, content_height and content_lines properties that give feedback on text rendering;
Always show warnings when showing errors and vice-versa, this prevents script errors from appearing before the reader/parse error that caused them;
Finally some preliminairy work on export templates
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@428 0fc631ac-6414-0410-93d0-97cfa31319b6
Added script functions for working with multiple choice values;
Added in_context support for filter_rule;
Optimized toUpper/toLower because they are slow on windows (they use thread local storage and mutexes)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@427 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed possible hang when reading multiline strings with incorrect indentation;
Warnings from reading are shown also in NewSetWindow;
Script parse errors get reported with the correct line number;
Added support for showing multiple choice fields as a single image;
Added 'line_below' to ChoiceField::Choice, for putting a line below menu items.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@420 0fc631ac-6414-0410-93d0-97cfa31319b6
Added StyleListener, so style changes are only propagated to interested viewers.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@329 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Correct control used for clipboard actions in CardsPanel
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@253 0fc631ac-6414-0410-93d0-97cfa31319b6
Added wrapping of <> around parameters to TextElement;
Added colors for keyword parameters;
Added menu & toolbar for keyword panel;
Fixed bug in package, save/save-as was the wrong way around;
Added third quality setting to RotatedDC: using SetUserScale, this gets you more precise positioning.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@250 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed some TABs to spaces in macros, that should end the conflicts because we use different tab sizes (4 vs 8)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@234 0fc631ac-6414-0410-93d0-97cfa31319b6
What is left is mostly:
- warning: converting double to int
-> add a cast/to_int or ignore
- wrong initialization order in ctor
-> just swap the order to match the class
- errors about wxCursors
-> add a function loadResourceCursor
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@183 0fc631ac-6414-0410-93d0-97cfa31319b6
Added Font (done) and SymbolFont (skeleton);
Added styling to set;
Added CountourMap;
Some script fixes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@73 0fc631ac-6414-0410-93d0-97cfa31319b6