Files
MagicSetEditor2/src/gui/control/card_list.cpp
T
coppro fa21bee0b1 Added new sort options for special rarity
Added "sort script" field
BUG: Dependencies are not correctly updated for collection sorting, so card numbers don't update properly.


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@546 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-07-10 16:44:43 +00:00

365 lines
12 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/control/card_list.hpp>
#include <gui/control/card_list_column_select.hpp>
#include <gui/icon_menu.hpp>
#include <gui/util.hpp>
#include <data/game.hpp>
#include <data/field.hpp>
#include <data/field/choice.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/settings.hpp>
#include <data/stylesheet.hpp>
#include <data/format/clipboard.hpp>
#include <data/action/set.hpp>
#include <data/action/value.hpp>
#include <util/window_id.hpp>
#include <wx/clipbrd.h>
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_COLLECTION(FieldP);
DECLARE_POINTER_TYPE(ChoiceValue);
DECLARE_TYPEOF(map<int COMMA FieldP>);
DECLARE_TYPEOF_NO_REV(IndexMap<FieldP COMMA StyleP>);
DECLARE_TYPEOF_COLLECTION(CardListBase*);
// ----------------------------------------------------------------------------- : Events
DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
// ----------------------------------------------------------------------------- : CardListBase
vector<CardListBase*> CardListBase::card_lists;
CardListBase::CardListBase(Window* parent, int id, long additional_style)
: ItemList(parent, id, additional_style)
{
// add to the list of card lists
card_lists.push_back(this);
}
CardListBase::~CardListBase() {
storeColumns();
// remove from list of card lists
card_lists.erase(remove(card_lists.begin(), card_lists.end(), this));
}
void CardListBase::onBeforeChangeSet() {
storeColumns();
}
void CardListBase::onChangeSet() {
rebuild();
}
void CardListBase::onAction(const Action& action, bool undone) {
TYPE_CASE(action, AddCardAction) {
if (undone) {
refreshList();
if (!allowModify()) {
// Let some other card list else do the selecting
return;
}
selectItemPos(GetItemCount() - 1, true);
} else {
// select the new card
selectItem(action.card, false /*list will be refreshed anyway*/, true);
refreshList();
}
}
TYPE_CASE(action, RemoveCardAction) {
if (undone) {
// select the re-added card
selectItem(action.card, false /*list will be refreshed anyway*/, true);
refreshList();
} else {
long pos = selected_item_pos;
refreshList();
if (!allowModify()) {
// Let some other card list else do the selecting
return;
}
if (action.card == selected_item) {
// select the next card, if not possible, select the last
if (pos + 1 < GetItemCount()) {
selectItemPos(pos, true);
} else {
selectItemPos(GetItemCount() - 1, true);
}
}
}
}
TYPE_CASE(action, ReorderCardsAction) {
if (sort_by_column >= 0) return; // nothing changes for us
if ((long)action.card_id1 == selected_item_pos || (long)action.card_id2 == selected_item_pos) {
// Selected card has moved; also move in the sorted card list
swap(sorted_list[action.card_id1], sorted_list[action.card_id2]);
// reselect the current card, it has moved
selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
// select the right card
selectCurrentItem();
}
RefreshItem((long)action.card_id1);
RefreshItem((long)action.card_id2);
}
TYPE_CASE_(action, ScriptValueEvent) {
// No refresh needed, a ScriptValueEvent is only generated in response to a ValueAction
return;
}
TYPE_CASE_(action, ValueAction) {
refreshList();
return;
}
}
void CardListBase::getItems(vector<VoidP>& out) const {
FOR_EACH(c, set->cards) {
out.push_back(c);
}
}
void CardListBase::sendEvent() {
CardSelectEvent ev(getCard());
ProcessEvent(ev);
}
// ----------------------------------------------------------------------------- : CardListBase : Clipboard
bool CardListBase::canCopy() const { return !!selected_item; }
bool CardListBase::canCut() const { return canCopy() && allowModify(); }
bool CardListBase::canPaste() const {
return allowModify() && wxTheClipboard->IsSupported(CardDataObject::format);
}
bool CardListBase::doCopy() {
if (!canCopy()) return false;
if (!wxTheClipboard->Open()) return false;
bool ok = wxTheClipboard->SetData(new CardOnClipboard(set, getCard())); // ignore result
wxTheClipboard->Close();
return ok;
}
bool CardListBase::doCut() {
// cut = copy + delete
if (!canCut()) return false;
if (!doCopy()) return false;
set->actions.add(new RemoveCardAction(*set, getCard()));
return true;
}
bool CardListBase::doPaste() {
// get data
if (!canPaste()) return false;
if (!wxTheClipboard->Open()) return false;
CardDataObject data;
bool ok = wxTheClipboard->GetData(data);
wxTheClipboard->Close();
if (!ok) return false;
// add card to set
CardP card = data.getCard(set);
if (card) {
set->actions.add(new AddCardAction(*set, card));
return true;
} else {
return false;
}
}
// ----------------------------------------------------------------------------- : CardListBase : Building the list
// Comparison object for comparing cards
bool CardListBase::compareItems(void* a, void* b) const {
FieldP sort_field = column_fields[sort_by_column];
ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
if (!va || !vb) return va < vb; // got to do something, compare pointers
return smart_less( va->getSortKey(), vb->getSortKey() );
}
void CardListBase::rebuild() {
ClearAll();
column_fields.clear();
selected_item_pos = -1;
onRebuild();
if (!set) return;
// init stuff
set->game->initCardListColorScript();
// determine column order
map<int,FieldP> new_column_fields;
FOR_EACH(f, set->game->card_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
if (cs.visible && f->card_list_allow) {
new_column_fields[cs.position] = f;
}
}
// add columns
FOR_EACH(f, new_column_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
int align;
if (f.second->card_list_align & ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
else if (f.second->card_list_align & ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
else align = wxLIST_FORMAT_LEFT;
InsertColumn((long)column_fields.size(),
tr(*set->game, f.second->card_list_name, capitalize(f.second->card_list_name)),
align, cs.width);
column_fields.push_back(f.second);
}
// determine sort settings
GameSettings& gs = settings.gameSettingsFor(*set->game);
sort_ascending = gs.sort_cards_ascending;
sort_by_column = -1;
long i = 0;
FOR_EACH(f, column_fields) {
if (f->name == gs.sort_cards_by) {
// we are sorting by this column
sort_by_column = i;
// and display an arrow in the header
SetColumnImage(i, sort_ascending ? 0 : 1);
}
++i;
}
refreshList();
}
void CardListBase::sortBy(long column, bool ascending) {
// sort all card lists for this game
FOR_EACH(card_list, card_lists) {
if (card_list->set && card_list->set->game == set->game) {
card_list->ItemList::sortBy(column, ascending);
}
}
}
// ----------------------------------------------------------------------------- : CardListBase : Columns
void CardListBase::storeColumns() {
if (!set) return;
// store column widths
int i = 0;
FOR_EACH(f, column_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
cs.width = GetColumnWidth(i++);
}
// store sorting
GameSettings& gs = settings.gameSettingsFor(*set->game);
if (sort_by_column >= 0) gs.sort_cards_by = column_fields.at(sort_by_column)->name;
else gs.sort_cards_by = wxEmptyString;
gs.sort_cards_ascending = sort_ascending;
}
void CardListBase::selectColumns() {
CardListColumnSelectDialog wnd(this, set->game);
if (wnd.ShowModal() == wxID_OK) {
// rebuild all card lists for this game
FOR_EACH(card_list, card_lists) {
if (card_list->set && card_list->set->game == set->game) {
card_list->rebuild();
}
}
}
}
// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
String CardListBase::OnGetItemText(long pos, long col) const {
if (col < 0 || (size_t)col >= column_fields.size()) {
// wx may give us non existing columns!
return wxEmptyString;
}
ValueP val = getCard(pos)->data[column_fields[col]];
if (val) return val->toString();
else return wxEmptyString;
}
int CardListBase::OnGetItemImage(long pos) const {
return -1;
}
wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
if (!set->game->card_list_color_script) return nullptr;
Context& ctx = set->getContext(getCard(pos));
item_attr.SetTextColour(*set->game->card_list_color_script.invoke(ctx));
return &item_attr;
}
// ----------------------------------------------------------------------------- : CardListBase : Window events
void CardListBase::onColumnRightClick(wxListEvent&) {
// show menu
wxMenu m;
m.Append(ID_SELECT_COLUMNS, _MENU_("card list columns"), _HELP_("card list columns"));
PopupMenu(&m);
}
void CardListBase::onColumnResize(wxListEvent& ev) {
storeColumns();
int col = ev.GetColumn();
int width = GetColumnWidth(col);
FOR_EACH(card_list, card_lists) {
if (card_list != this && card_list->set && card_list->set->game == set->game) {
card_list->SetColumnWidth(col, width);
}
}
}
void CardListBase::onSelectColumns(wxCommandEvent&) {
selectColumns();
}
void CardListBase::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
set->actions.add(new RemoveCardAction(*set, getCard()));
} else if (ev.GetKeyCode() == WXK_TAB) {
// send a navigation event to our parent, to select another control
// we need this because tabs are not handled on the cards panel
wxNavigationKeyEvent nev;
nev.SetDirection(!ev.ShiftDown());
GetParent()->ProcessEvent(nev);
} else {
ev.Skip();
}
}
void CardListBase::onDrag(wxMouseEvent& ev) {
if (!allowModify()) return;
if (ev.Dragging() && selected_item && sort_by_column < 0) {
// reorder card list
int flags;
long item = HitTest(ev.GetPosition(), flags);
if (flags & wxLIST_HITTEST_ONITEM) {
if (item > 0) EnsureVisible(item-1);
if (item < GetItemCount()-1) EnsureVisible(item+1);
findSelectedItemPos();
if (item != selected_item_pos) {
// move card in the set
set->actions.add(new ReorderCardsAction(*set, item, selected_item_pos));
}
}
}
}
void CardListBase::onContextMenu(wxContextMenuEvent&) {
if (allowModify()) {
IconMenu m;
m.Append(wxID_CUT, _("cut"), _CONTEXT_MENU_("cut"), _HELP_("cut card"));
m.Append(wxID_COPY, _("copy"), _CONTEXT_MENU_("copy"), _HELP_("copy card"));
m.Append(wxID_PASTE, _("paste"), _CONTEXT_MENU_("paste"), _HELP_("paste card"));
m.AppendSeparator();
m.Append(ID_CARD_ADD, _("card_add"), _CONTEXT_MENU_("add card"), _HELP_("add card"));
m.Append(ID_CARD_REMOVE,_("card_del"), _CONTEXT_MENU_("remove card"), _HELP_("remove card"));
PopupMenu(&m);
}
}
// ----------------------------------------------------------------------------- : CardListBase : Event table
BEGIN_EVENT_TABLE(CardListBase, ItemList)
EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
EVT_LIST_COL_END_DRAG (wxID_ANY, CardListBase::onColumnResize)
EVT_CHAR ( CardListBase::onChar)
EVT_MOTION ( CardListBase::onDrag)
EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
EVT_CONTEXT_MENU ( CardListBase::onContextMenu)
END_EVENT_TABLE ()