mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
fa21bee0b1
Added "sort script" field BUG: Dependencies are not correctly updated for collection sorting, so card numbers don't update properly. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@546 0fc631ac-6414-0410-93d0-97cfa31319b6
365 lines
12 KiB
C++
365 lines
12 KiB
C++
//+----------------------------------------------------------------------------+
|
|
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
|
|
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
|
|
//| License: GNU General Public License 2 or later (see file COPYING) |
|
|
//+----------------------------------------------------------------------------+
|
|
|
|
// ----------------------------------------------------------------------------- : Includes
|
|
|
|
#include <gui/control/card_list.hpp>
|
|
#include <gui/control/card_list_column_select.hpp>
|
|
#include <gui/icon_menu.hpp>
|
|
#include <gui/util.hpp>
|
|
#include <data/game.hpp>
|
|
#include <data/field.hpp>
|
|
#include <data/field/choice.hpp>
|
|
#include <data/set.hpp>
|
|
#include <data/card.hpp>
|
|
#include <data/settings.hpp>
|
|
#include <data/stylesheet.hpp>
|
|
#include <data/format/clipboard.hpp>
|
|
#include <data/action/set.hpp>
|
|
#include <data/action/value.hpp>
|
|
#include <util/window_id.hpp>
|
|
#include <wx/clipbrd.h>
|
|
|
|
DECLARE_TYPEOF_COLLECTION(CardP);
|
|
DECLARE_TYPEOF_COLLECTION(FieldP);
|
|
DECLARE_POINTER_TYPE(ChoiceValue);
|
|
DECLARE_TYPEOF(map<int COMMA FieldP>);
|
|
DECLARE_TYPEOF_NO_REV(IndexMap<FieldP COMMA StyleP>);
|
|
DECLARE_TYPEOF_COLLECTION(CardListBase*);
|
|
|
|
// ----------------------------------------------------------------------------- : Events
|
|
|
|
DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
|
|
|
|
// ----------------------------------------------------------------------------- : CardListBase
|
|
|
|
vector<CardListBase*> CardListBase::card_lists;
|
|
|
|
CardListBase::CardListBase(Window* parent, int id, long additional_style)
|
|
: ItemList(parent, id, additional_style)
|
|
{
|
|
// add to the list of card lists
|
|
card_lists.push_back(this);
|
|
}
|
|
|
|
CardListBase::~CardListBase() {
|
|
storeColumns();
|
|
// remove from list of card lists
|
|
card_lists.erase(remove(card_lists.begin(), card_lists.end(), this));
|
|
}
|
|
|
|
void CardListBase::onBeforeChangeSet() {
|
|
storeColumns();
|
|
}
|
|
void CardListBase::onChangeSet() {
|
|
rebuild();
|
|
}
|
|
|
|
void CardListBase::onAction(const Action& action, bool undone) {
|
|
TYPE_CASE(action, AddCardAction) {
|
|
if (undone) {
|
|
refreshList();
|
|
if (!allowModify()) {
|
|
// Let some other card list else do the selecting
|
|
return;
|
|
}
|
|
selectItemPos(GetItemCount() - 1, true);
|
|
} else {
|
|
// select the new card
|
|
selectItem(action.card, false /*list will be refreshed anyway*/, true);
|
|
refreshList();
|
|
}
|
|
}
|
|
TYPE_CASE(action, RemoveCardAction) {
|
|
if (undone) {
|
|
// select the re-added card
|
|
selectItem(action.card, false /*list will be refreshed anyway*/, true);
|
|
refreshList();
|
|
} else {
|
|
long pos = selected_item_pos;
|
|
refreshList();
|
|
if (!allowModify()) {
|
|
// Let some other card list else do the selecting
|
|
return;
|
|
}
|
|
if (action.card == selected_item) {
|
|
// select the next card, if not possible, select the last
|
|
if (pos + 1 < GetItemCount()) {
|
|
selectItemPos(pos, true);
|
|
} else {
|
|
selectItemPos(GetItemCount() - 1, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
TYPE_CASE(action, ReorderCardsAction) {
|
|
if (sort_by_column >= 0) return; // nothing changes for us
|
|
if ((long)action.card_id1 == selected_item_pos || (long)action.card_id2 == selected_item_pos) {
|
|
// Selected card has moved; also move in the sorted card list
|
|
swap(sorted_list[action.card_id1], sorted_list[action.card_id2]);
|
|
// reselect the current card, it has moved
|
|
selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
|
|
// select the right card
|
|
selectCurrentItem();
|
|
}
|
|
RefreshItem((long)action.card_id1);
|
|
RefreshItem((long)action.card_id2);
|
|
}
|
|
TYPE_CASE_(action, ScriptValueEvent) {
|
|
// No refresh needed, a ScriptValueEvent is only generated in response to a ValueAction
|
|
return;
|
|
}
|
|
TYPE_CASE_(action, ValueAction) {
|
|
refreshList();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CardListBase::getItems(vector<VoidP>& out) const {
|
|
FOR_EACH(c, set->cards) {
|
|
out.push_back(c);
|
|
}
|
|
}
|
|
void CardListBase::sendEvent() {
|
|
CardSelectEvent ev(getCard());
|
|
ProcessEvent(ev);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------- : CardListBase : Clipboard
|
|
|
|
bool CardListBase::canCopy() const { return !!selected_item; }
|
|
bool CardListBase::canCut() const { return canCopy() && allowModify(); }
|
|
bool CardListBase::canPaste() const {
|
|
return allowModify() && wxTheClipboard->IsSupported(CardDataObject::format);
|
|
}
|
|
|
|
bool CardListBase::doCopy() {
|
|
if (!canCopy()) return false;
|
|
if (!wxTheClipboard->Open()) return false;
|
|
bool ok = wxTheClipboard->SetData(new CardOnClipboard(set, getCard())); // ignore result
|
|
wxTheClipboard->Close();
|
|
return ok;
|
|
}
|
|
bool CardListBase::doCut() {
|
|
// cut = copy + delete
|
|
if (!canCut()) return false;
|
|
if (!doCopy()) return false;
|
|
set->actions.add(new RemoveCardAction(*set, getCard()));
|
|
return true;
|
|
}
|
|
bool CardListBase::doPaste() {
|
|
// get data
|
|
if (!canPaste()) return false;
|
|
if (!wxTheClipboard->Open()) return false;
|
|
CardDataObject data;
|
|
bool ok = wxTheClipboard->GetData(data);
|
|
wxTheClipboard->Close();
|
|
if (!ok) return false;
|
|
// add card to set
|
|
CardP card = data.getCard(set);
|
|
if (card) {
|
|
set->actions.add(new AddCardAction(*set, card));
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------- : CardListBase : Building the list
|
|
|
|
// Comparison object for comparing cards
|
|
bool CardListBase::compareItems(void* a, void* b) const {
|
|
FieldP sort_field = column_fields[sort_by_column];
|
|
ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
|
|
ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
|
|
if (!va || !vb) return va < vb; // got to do something, compare pointers
|
|
return smart_less( va->getSortKey(), vb->getSortKey() );
|
|
}
|
|
|
|
void CardListBase::rebuild() {
|
|
ClearAll();
|
|
column_fields.clear();
|
|
selected_item_pos = -1;
|
|
onRebuild();
|
|
if (!set) return;
|
|
// init stuff
|
|
set->game->initCardListColorScript();
|
|
// determine column order
|
|
map<int,FieldP> new_column_fields;
|
|
FOR_EACH(f, set->game->card_fields) {
|
|
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
|
|
if (cs.visible && f->card_list_allow) {
|
|
new_column_fields[cs.position] = f;
|
|
}
|
|
}
|
|
// add columns
|
|
FOR_EACH(f, new_column_fields) {
|
|
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
|
|
int align;
|
|
if (f.second->card_list_align & ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
|
|
else if (f.second->card_list_align & ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
|
|
else align = wxLIST_FORMAT_LEFT;
|
|
InsertColumn((long)column_fields.size(),
|
|
tr(*set->game, f.second->card_list_name, capitalize(f.second->card_list_name)),
|
|
align, cs.width);
|
|
column_fields.push_back(f.second);
|
|
}
|
|
// determine sort settings
|
|
GameSettings& gs = settings.gameSettingsFor(*set->game);
|
|
sort_ascending = gs.sort_cards_ascending;
|
|
sort_by_column = -1;
|
|
long i = 0;
|
|
FOR_EACH(f, column_fields) {
|
|
if (f->name == gs.sort_cards_by) {
|
|
// we are sorting by this column
|
|
sort_by_column = i;
|
|
// and display an arrow in the header
|
|
SetColumnImage(i, sort_ascending ? 0 : 1);
|
|
}
|
|
++i;
|
|
}
|
|
refreshList();
|
|
}
|
|
|
|
void CardListBase::sortBy(long column, bool ascending) {
|
|
// sort all card lists for this game
|
|
FOR_EACH(card_list, card_lists) {
|
|
if (card_list->set && card_list->set->game == set->game) {
|
|
card_list->ItemList::sortBy(column, ascending);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------- : CardListBase : Columns
|
|
|
|
void CardListBase::storeColumns() {
|
|
if (!set) return;
|
|
// store column widths
|
|
int i = 0;
|
|
FOR_EACH(f, column_fields) {
|
|
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
|
|
cs.width = GetColumnWidth(i++);
|
|
}
|
|
// store sorting
|
|
GameSettings& gs = settings.gameSettingsFor(*set->game);
|
|
if (sort_by_column >= 0) gs.sort_cards_by = column_fields.at(sort_by_column)->name;
|
|
else gs.sort_cards_by = wxEmptyString;
|
|
gs.sort_cards_ascending = sort_ascending;
|
|
}
|
|
void CardListBase::selectColumns() {
|
|
CardListColumnSelectDialog wnd(this, set->game);
|
|
if (wnd.ShowModal() == wxID_OK) {
|
|
// rebuild all card lists for this game
|
|
FOR_EACH(card_list, card_lists) {
|
|
if (card_list->set && card_list->set->game == set->game) {
|
|
card_list->rebuild();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
|
|
|
|
String CardListBase::OnGetItemText(long pos, long col) const {
|
|
if (col < 0 || (size_t)col >= column_fields.size()) {
|
|
// wx may give us non existing columns!
|
|
return wxEmptyString;
|
|
}
|
|
ValueP val = getCard(pos)->data[column_fields[col]];
|
|
if (val) return val->toString();
|
|
else return wxEmptyString;
|
|
}
|
|
|
|
int CardListBase::OnGetItemImage(long pos) const {
|
|
return -1;
|
|
}
|
|
|
|
wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
|
|
if (!set->game->card_list_color_script) return nullptr;
|
|
Context& ctx = set->getContext(getCard(pos));
|
|
item_attr.SetTextColour(*set->game->card_list_color_script.invoke(ctx));
|
|
return &item_attr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------- : CardListBase : Window events
|
|
|
|
void CardListBase::onColumnRightClick(wxListEvent&) {
|
|
// show menu
|
|
wxMenu m;
|
|
m.Append(ID_SELECT_COLUMNS, _MENU_("card list columns"), _HELP_("card list columns"));
|
|
PopupMenu(&m);
|
|
}
|
|
void CardListBase::onColumnResize(wxListEvent& ev) {
|
|
storeColumns();
|
|
int col = ev.GetColumn();
|
|
int width = GetColumnWidth(col);
|
|
FOR_EACH(card_list, card_lists) {
|
|
if (card_list != this && card_list->set && card_list->set->game == set->game) {
|
|
card_list->SetColumnWidth(col, width);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CardListBase::onSelectColumns(wxCommandEvent&) {
|
|
selectColumns();
|
|
}
|
|
|
|
void CardListBase::onChar(wxKeyEvent& ev) {
|
|
if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
|
|
set->actions.add(new RemoveCardAction(*set, getCard()));
|
|
} else if (ev.GetKeyCode() == WXK_TAB) {
|
|
// send a navigation event to our parent, to select another control
|
|
// we need this because tabs are not handled on the cards panel
|
|
wxNavigationKeyEvent nev;
|
|
nev.SetDirection(!ev.ShiftDown());
|
|
GetParent()->ProcessEvent(nev);
|
|
} else {
|
|
ev.Skip();
|
|
}
|
|
}
|
|
|
|
void CardListBase::onDrag(wxMouseEvent& ev) {
|
|
if (!allowModify()) return;
|
|
if (ev.Dragging() && selected_item && sort_by_column < 0) {
|
|
// reorder card list
|
|
int flags;
|
|
long item = HitTest(ev.GetPosition(), flags);
|
|
if (flags & wxLIST_HITTEST_ONITEM) {
|
|
if (item > 0) EnsureVisible(item-1);
|
|
if (item < GetItemCount()-1) EnsureVisible(item+1);
|
|
findSelectedItemPos();
|
|
if (item != selected_item_pos) {
|
|
// move card in the set
|
|
set->actions.add(new ReorderCardsAction(*set, item, selected_item_pos));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CardListBase::onContextMenu(wxContextMenuEvent&) {
|
|
if (allowModify()) {
|
|
IconMenu m;
|
|
m.Append(wxID_CUT, _("cut"), _CONTEXT_MENU_("cut"), _HELP_("cut card"));
|
|
m.Append(wxID_COPY, _("copy"), _CONTEXT_MENU_("copy"), _HELP_("copy card"));
|
|
m.Append(wxID_PASTE, _("paste"), _CONTEXT_MENU_("paste"), _HELP_("paste card"));
|
|
m.AppendSeparator();
|
|
m.Append(ID_CARD_ADD, _("card_add"), _CONTEXT_MENU_("add card"), _HELP_("add card"));
|
|
m.Append(ID_CARD_REMOVE,_("card_del"), _CONTEXT_MENU_("remove card"), _HELP_("remove card"));
|
|
PopupMenu(&m);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------- : CardListBase : Event table
|
|
|
|
BEGIN_EVENT_TABLE(CardListBase, ItemList)
|
|
EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
|
|
EVT_LIST_COL_END_DRAG (wxID_ANY, CardListBase::onColumnResize)
|
|
EVT_CHAR ( CardListBase::onChar)
|
|
EVT_MOTION ( CardListBase::onDrag)
|
|
EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
|
|
EVT_CONTEXT_MENU ( CardListBase::onContextMenu)
|
|
END_EVENT_TABLE ()
|