Files
MagicSetEditor2/src/data/game.hpp
T
twanvl d5c27a4842 Card list colors are determined by a script instead of card_list_colors of a choice field (although that is still the default)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@454 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-06-30 18:23:38 +00:00

77 lines
3.3 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_GAME
#define HEADER_DATA_GAME
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/io/package.hpp>
#include <script/scriptable.hpp>
#include <script/dependency.hpp>
#include <util/dynamic_arg.hpp>
DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Style);
DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(StatsDimension);
DECLARE_POINTER_TYPE(StatsCategory);
DECLARE_POINTER_TYPE(PackType);
DECLARE_POINTER_TYPE(KeywordParam);
DECLARE_POINTER_TYPE(KeywordMode);
DECLARE_POINTER_TYPE(Keyword);
// ----------------------------------------------------------------------------- : Game
/// Game that is used for cards constructed with the default constructor, as well as for reading stylesheets
DECLARE_DYNAMIC_ARG(Game*, game_for_reading);
/// A description of a card game
class Game : public Packaged {
public:
Game();
OptionalScript init_script; ///< Script of variables available to other scripts in this game
vector<FieldP> set_fields; ///< Fields for set information
IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
vector<FieldP> card_fields; ///< Fields on each card
OptionalScript card_list_color_script; ///< Script that determines the color of items in the card list
vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
vector<PackTypeP> pack_types; ///< Types of random card packs to generate
bool has_keywords; ///< Does this game use keywords?
OptionalScript keyword_match_script; ///< For the keyword editor
vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
vector<KeywordModeP> keyword_modes; ///< Modes of keywords
vector<KeywordP> keywords; ///< Keywords for use in text
Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
/// Loads the game with a particular name, for example "magic"
static GameP byName(const String& name);
/// Is this Magic the Gathering?
bool isMagic() const;
/// Initialize card_list_color_script
void initCardListColorScript();
static String typeNameStatic();
virtual String typeName() const;
protected:
virtual void validate(Version);
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : EOF
#endif