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MagicSetEditor2/src/render/text/viewer.hpp
T
Twan van Laarhoven bad9981ad9 Cleaned up copyright block.
Removed the year so we don't get tempted to change this ever again.
2020-04-26 01:11:14 +02:00

161 lines
7.1 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_RENDER_TEXT_VIEWER
#define HEADER_RENDER_TEXT_VIEWER
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/rotation.hpp>
#include <data/field/text.hpp>
#include <render/text/element.hpp>
// ----------------------------------------------------------------------------- : TextViewer
/// Class for viewing and determining positions in formated text
/** It can:
* - Draw text to a DC
* - Draw selection to a DC
* - Convert between screen coordinates and cursor position
*
* To refer to positions in the text this class uses several concepts:
* - index An index in the input string.
* For cursor positions char_id = 0 means the cursor is BEFORE character 0
* - pos The position of a character in real world x,y coordinates (in pixels)
* The position is the top-left of the character.
* A char_pos is often only the x coordinate.
* A line_pos is often only the y coordinate.
* - Line A line on the screen, this does not neccessarly correspond to explicit linebreaks,
* since textwrapping also leads to a new line.
* - line_id The index of a line, 0 is the first line.
*/
class TextViewer {
public:
/// Information on a line in the textbox
struct Line;
TextViewer();
~TextViewer();
// --------------------------------------------------- : Drawing
/// Draw the given text with the given text style
/** The drawing information is cached,
* before calling draw again with different text/style reset() should be called
*/
void draw(RotatedDC& dc, const TextStyle& style, DrawWhat what);
/// Draw an indicator for selected text
void drawSelection(RotatedDC& dc, const TextStyle& style, size_t sel_start, size_t sel_end);
/// Draw separators for <line> tags
void drawSeparators(RotatedDC& dc);
/// Prepare the text for drawing, if it is not already prepared
/** Returns true if something has been done */
bool prepare(RotatedDC& dc, const String& text, TextStyle& style, Context&);
/// Reset the cached data, at a new call to draw it will be recalculated
/** If related, the new value is related to the old one, and layout information should be reused where possible
*/
void reset(bool related);
/// Is the viewer prepare()d?
bool prepared() const;
// --------------------------------------------------- : Positions
/// Find the character index that is on a line above/below index
/** If this would move outisde the text, returns the input index */
size_t moveLine(size_t index, int delta) const;
/// The character index of the start of the line that character #index is on
size_t lineStart(size_t index) const;
/// The character index past the end of the line that character #index is on
size_t lineEnd (size_t index) const;
/// Find the index of the character at the given position
/** If the position is before everything returns 0,
* if it is after everything returns text.size().
* The position is in internal coordinates */
size_t indexAt(const RealPoint& pos) const;
/// Find the position of the character at the given index
/** The position is in internal coordinates */
RealPoint posOf(size_t index) const;
/// Return the rectangle around a single character
/** If 'first' prefers earlier lines */
RealRect charRect(size_t index, bool first) const;
/// Is the character at the given index visible?
bool isVisible(size_t index) const;
/// Find the first character index that is at/before/after the given index, and which has a nonzero width
/** More precisely: it returns a position so that the character after it in the direction delta has nonzero width
*/
size_t firstVisibleChar(size_t index, int delta) const;
/// Return the height of the last line
double heightOfLastLine() const;
// --------------------------------------------------- : Lines/scrolling
/// The total number of lines
size_t lineCount() const;
/// number of fully visible lines, height gives the height of the box
size_t visibleLineCount(double height) const;
/// the index of the first visible line
size_t firstVisibleLine() const;
// scroll so line_id becomes the first visible line
void scrollTo(size_t line_id);
/// Ensure the specified character is fully visible
/* Always scrolls by a whole line.
* Returns true if the editor has scrolled.
*/
bool ensureVisible(double height, size_t char_id);
/// Get exact scroll position
double getExactScrollPosition() const;
/// Set exact scroll position
void setExactScrollPosition(double pos);
private:
/// Scroll all lines a given amount
void scrollBy(double delta);
private:
// --------------------------------------------------- : More drawing
double scale; ///< Scale when drawing
// --------------------------------------------------- : Elements
TextElements elements; ///< The elements of the prepared text
/// Find the elements in a string and add them to elements
void prepareElements(const String&, const TextStyle& style, Context& ctx);
// --------------------------------------------------- : Lines
vector<Line> lines; ///< The lines in the text box
/// Prepare the lines, layout the text
void prepareLines(RotatedDC& dc, const String& text, TextStyle& style, Context& ctx);
/// Find the scale to use for the text
void prepareLinesTryScales(RotatedDC& dc, const String& text, const TextStyle& style, vector<CharInfo>& chars_out);
/// Prepare the lines, layout the text; at a specific scale
/** Stores output in lines_out */
bool prepareLinesScale(RotatedDC& dc, const vector<CharInfo>& chars, const TextStyle& style, bool stop_if_too_long, vector<Line>& lines_out) const;
/// Align the lines within the textbox
void alignLines(RotatedDC& dc, const vector<CharInfo>& chars, const TextStyle& style);
/// Align the lines of a single paragraph (a set of lines)
void alignParagraph(size_t start_line, size_t end_line, const vector<CharInfo>& chars, const TextStyle& style, const RealRect& box);
/// Find the line the given index is on, returns the first line if the index is not found
const Line& findLine(size_t index) const;
// helper : get the start coordinate of a line, this is 0 unless there is a contour mask
double lineLeft (RotatedDC& dc, const TextStyle& style, double y) const;
// helper : get the end coordinate of a line, this is width unless there is a contour mask
double lineRight(RotatedDC& dc, const TextStyle& style, double y) const;
};
// ----------------------------------------------------------------------------- : EOF
#endif