MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
Text viewer now doesn't scale when there is a line break inside a word;
Fixed: extra newline was inserted when there was a line break inside a word if there was padding.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@743 0fc631ac-6414-0410-93d0-97cfa31319b6
- check using previous scale, often gives correct answer when typing
- binary search + bound estimation otherwise
This allows the step size to be decreased, giving a better fit.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@624 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'right' and 'bottom' properties to style as an alternative way of specifying width/height;
Added content_width, content_height and content_lines properties that give feedback on text rendering;
Always show warnings when showing errors and vice-versa, this prevents script errors from appearing before the reader/parse error that caused them;
Finally some preliminairy work on export templates
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@428 0fc631ac-6414-0410-93d0-97cfa31319b6
fixed initialization bug in item_list;
commented out statistics fields for debugging and added 'match' for all keywords in magic.mse-game
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@279 0fc631ac-6414-0410-93d0-97cfa31319b6
Added Font (done) and SymbolFont (skeleton);
Added styling to set;
Added CountourMap;
Some script fixes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@73 0fc631ac-6414-0410-93d0-97cfa31319b6