mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
be08fac89b
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1317 0fc631ac-6414-0410-93d0-97cfa31319b6
601 lines
23 KiB
Plaintext
601 lines
23 KiB
Plaintext
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############################################################## Localization
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include file: language
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############################################################## Sorting mana symbols
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# correctly sort a mana symbol (no guild mana)
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mana_sort := sort_text@(order: "XYZI[0123456789]S(WUBRG)")
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# correctly sort guild mana
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mana_sort_guild := sort_text@(order: "[XYZI01234567890SWUBRG/|]") +
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replace@(
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# No lookbehind :(
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#match: "(?<!/)(./.|././.|./././.|.[|])(?!/)",
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match: "./.|././.|./././.|.[|]",
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in_context: "(^|[^/])<match>($|[^/])",
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replace: {sort_text(order:"in_place((WUBRG)")}
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)
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mana_has_guild := match@(match: "[/|]") # Is there guild or half mana in the input?
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# A mana cost can contain both normal and guild mana
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mana_filter := to_upper + {
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if mana_has_guild() then mana_sort_guild()
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else mana_sort()
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}
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# Like mana filter, only also allow tap symbols:
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tap_filter := sort_text@(order: "<TQ>")
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mana_filter_t := replace@( # Remove [] used for forcing mana symbols
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match: "[\\[\\]]",
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replace: ""
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) + { tap_filter() + mana_filter() }
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############################################################## Determine card color
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# Names of colors
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color_name := {
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if input = "W" then "white"
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else if input = "U" then "blue"
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else if input = "B" then "black"
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else if input = "R" then "red"
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else if input = "G" then "green"
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else ""
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}
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color_names_1 := { color_name(colors.0) }
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color_names_2 := { color_name(colors.0) + ", " + color_name(colors.1) }
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color_names_3 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) }
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color_names_4 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) }
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color_names_5 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) + ", " + color_name(colors.4) }
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# color based on mana cost, input = a mana cost
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color_filter := sort_text@(order: "<WUBRG>")
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color_filterH := sort_text@(order: "</>")
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mana_to_color := {
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count := number_of_items(in: colors)
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if hybrid == "" and contains(type, match:"Artifact") then
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# not a hybrid, but artifact
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if count == 0 then "artifact"
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else if count == 1 then color_names_1() + ", artifact"
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else if set.set_info.use_gradient_multicolor == "no" then "artifact, multicolor" # stop here
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else if count == 2 then color_names_2() + ", artifact, multicolor"
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else if set.set_info.use_gradient_multicolor != "yes" then "artifact, multicolor" # stop here
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else if count == 3 then color_names_3() + ", artifact, multicolor"
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else if count == 4 then color_names_4() + ", artifact, multicolor"
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else if count == 5 then color_names_5() + ", artifact, multicolor"
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else "artifact, multicolor"
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else if hybrid == "" then
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# not a hybrid, not artifact
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if count == 0 then "colorless"
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else if count == 1 then color_names_1()
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else if set.set_info.use_gradient_multicolor == "no" then "multicolor" # stop here
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else if count == 2 then color_names_2() + ", multicolor"
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else if set.set_info.use_gradient_multicolor != "yes" then "multicolor" # stop here
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else if count == 3 then color_names_3() + ", multicolor"
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else if count == 4 then color_names_4() + ", multicolor"
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else if count == 5 then color_names_5() + ", multicolor"
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else "multicolor"
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else if contains(type, match:"Artifact") then
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# hybrid, but artifact
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if count == 0 then "artifact"
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else if count == 1 then color_names_1() + ", artifact"
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else if count == 2 then color_names_2() + ", artifact"
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else if count == 3 then color_names_3() + ", artifact"
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else "artifact, multicolor"
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else
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# hybrid, not artifact
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if count == 0 then "colorless"
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else if count == 1 then color_names_1()
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else if count == 2 then color_names_2() + ", hybrid"
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else if count == 3 then color_names_3() + ", hybrid"
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else "multicolor"
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}
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# color based on land text box, input = textbox contents
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color_text_filter :=
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# remove activation costs
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replace@(
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match: "<sym[^>]*>[^<]+</sym[^>]*>"
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in_context: "(?ix) (\\n|^)[^:]*<match>(,|:) | (pays?|additional|costs?)[ ]<match>",
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replace: ""
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) +
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# keep only mana
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filter_text@(match: "<sym[^>]*>([^<]+)") + color_filter;
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# get the land frame for a "WUBRG"-style input.
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land_multicolor := {
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count := number_of_items(in: colors)
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if count == 0 then "land"
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else if count == 1 then color_names_1() + ", land"
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else if count == 2 then color_names_2() + ", land"
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else "land, multicolor"
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}
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land_to_color := {
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# Based on watermark
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if watermark = "mana symbol white" then "white, land"
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else if watermark = "mana symbol blue" then "blue, land"
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else if watermark = "mana symbol black" then "black, land"
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else if watermark = "mana symbol red" then "red, land"
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else if watermark = "mana symbol green" then "green, land"
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else land_multicolor(colors:color_text_filter(input: card.rule_text))
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};
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# Look for a CDA that defines colors
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text_to_color := {
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# Note: running filter_text is quite slow, do a quick 'contains' check first
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if contains(match: card_name) then (
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text := filter_text(match: "is (colorless|all colors|((blue|white|green|red|black)((,|,? and) (blue|white|green|red|black))*))", in_context: regex_escape(card_name)+"(</[-a-z]+>)? <match>\\.")
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if text != "" then (
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if contains(text, match: "all colors") then (
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colors := "WUBRG"
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if land = "land" then land_multicolor()
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else mana_to_color(hybrid: "")
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) else (
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colors := ""
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if contains(text, match: "white") then colors := colors + "W"
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if contains(text, match: "blue") then colors := colors + "U"
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if contains(text, match: "black") then colors := colors + "B"
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if contains(text, match: "red") then colors := colors + "R"
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if contains(text, match: "green") then colors := colors + "G"
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if land = "land" then land_multicolor()
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else mana_to_color(hybrid: "")
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)
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)
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)
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}
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# The color of a card
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is_creature := match@(match: "(?i)Creature")
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is_tribal := match@(match: "(?i)Tribal")
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is_artifact := match@(match: "(?i)Artifact")
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is_land := match@(match: "(?i)Land")
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is_enchantment := match@(match: "(?i)Enchantment")
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is_spell := match@(match: "(?i)Instant|Sorcery")
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card_color := {
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# usually the color of mana
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text_color := text_to_color(rules_text, land: is_land(type));
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if text_color == "" then (
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mana_color := mana_to_color(colors: color_filter(casting_cost), hybrid: color_filterH(casting_cost))
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if mana_color == "colorless" and is_land (type) then land_to_color(watermark)
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else if mana_color == "colorless" and is_artifact(type) then "artifact"
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else mana_color
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)
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else text_color
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};
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# Number of colors in a card_color
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card_color_color_count := count_chosen@(choices: "white,blue,black,red,green,artifact")
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# Clean up color field
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card_color_filter := {
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colors := card_color_color_count()
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if colors > 2 then
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input := remove_choice(choice: "overlay")
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if colors > 1 then (
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input := require_choice(choices: "multicolor, hybrid, land, artifact")
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input := exclusive_choice(choices: "multicolor, hybrid")
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input := require_exclusive_choice(choices: "horizontal, vertical, radial, overlay")
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) else
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input := remove_choice(choices: "radial, horizontal, vertical, overlay, hybrid, reversed")
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if chosen(choice:"overlay") then
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input := remove_choice(choice: "reversed")
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input
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}
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# needed by all style files anyway
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include file: /magic-blends.mse-include/new-blends
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############################################################## Card number
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# Index for sorting, white cards are first, so white->A, blue->B, .. ,
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# The code consists of 3 parts:
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# color, shifted, split
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sort_index := {
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color_of_card() +
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(if contains(card.shape, match:"shifted") then "S" else " ") + # planeshifted cards come after normal ones
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(if contains(card.shape, match:"split") then "S" else " ") + # split cards come after normal ones
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":"
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}
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# Process the name for sorting rules (specifically, remove "The", "A", and "And" at the beginning, and make lowercase)
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sort_name :=
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replace@(match: "^(The|An?) ", replace: "") +
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to_lower
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is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" }
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is_null_cost := { input == "" or input == "0" }
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is_hybrid_cost := { contains(card.casting_cost, match: "W/") or contains(card.casting_cost, match: "U/") or contains(card.casting_cost, match: "B/") or contains(card.casting_cost, match: "R/") or contains(card.casting_cost, match: "G/") }
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basic_land_sort := {
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if contains(card.name, match:"Plains") then "LB" # Plains
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else if contains(card.name, match:"Island") then "LC" # Islands
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else if contains(card.name, match:"Swamp") then "LD" # Swamps
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else if contains(card.name, match:"Mountain") then "LE" # Mountains
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else if contains(card.name, match:"Forest") then "LF" # Forests
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else "LA" # other basic lands
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}
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hybrid_cost_sort := {
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colors := sort_text(casting_cost, order: "<WUBRG>")
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if colors = "WU" then "GA"
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else if colors = "WB" then "GB"
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else if colors = "UB" then "GC"
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else if colors = "UR" then "GD"
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else if colors = "BR" then "GE"
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else if colors = "BG" then "GF"
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else if colors = "RG" then "GG"
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else if colors = "WR" then "GH"
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else if colors = "WG" then "GI"
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else if colors = "UG" then "GJ"
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else "GK"
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}
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# A code for the color of the card
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color_of_card := {
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card_color := card.card_color
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casting_cost := card.casting_cost
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if card.shape == "split" and
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card_color != card.card_color_2 then "H" # Diff Color Splits
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else if chosen(choice: "land", card_color) then (
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if card.rarity != "basic land" then "K" # Nonbasic Land
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else basic_land_sort()
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) else if is_null_cost(casting_cost) then (
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if chosen(choice: "hybrid", card_color) then "GK" # Hybrids
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else if is_multicolor(card_color) then "F" # Multicolor
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else if chosen(choice:"white", card_color) then "A" # White
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else if chosen(choice:"blue", card_color) then "B" # Blue
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else if chosen(choice:"black", card_color) then "C" # Black
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else if chosen(choice:"red", card_color) then "D" # Red
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else if chosen(choice:"green", card_color) then "E" # Green
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else "I" # Colorless / Artifact
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) else (
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# use the casting cost
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colors := sort_text(casting_cost, order: "<WUBRG>")
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if colors == "" then "I" # Colorless / Artifact
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else if colors == "W" then "A" # White
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else if colors == "U" then "B" # Blue
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else if colors == "B" then "C" # Black
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else if colors == "R" then "D" # Red
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else if colors == "G" then "E" # Green
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else if is_hybrid_cost() then hybrid_cost_sort() #Hybrid
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else if contains(casting_cost, match:"/") and contains(card_color, match:"artifact") then "I" # Colorless/Artifact
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else "F" # Multicolor
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)
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}
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rarity_sort := {
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if card.shape == "token" then "T"
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else if card.shape == "rulestip" then "U"
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else if set.sort_special_rarity == "with the rest" or card.rarity != "special" then " "
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else "S"
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}
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set_filter := {
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# TODO: what about rulestips?
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if card.shape == "token" then
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{ card.shape == "token" }
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else if card.shape == "rulestip" then
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{ card.shape == "rulestip" }
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else if set.sort_special_rarity != "separate numbering" then
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{ card.shape != "token" and card.shape != "rulestip" }
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else if card.rarity == "special" then
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{ card.shape != "token" and card.shape != "rulestip" and card.rarity == "special" }
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else
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{ card.shape != "token" and card.shape != "rulestip" and card.rarity != "special" }
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}
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card_number := {
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position (
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of: card
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in: set
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order_by: { rarity_sort() + sort_index() + sort_name(card.name) }
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filter: set_filter()
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) + 1
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}
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card_count := {
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number_of_items(in: set, filter: set_filter())
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}
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# used by pack scripts
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is_token_card := { card.shape == "token" or card.shape == "rulestip" }
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is_shifted_card := { contains(card.shape, match:"shifted") }
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############################################################## Utilities for keywords
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# Replace spaces by a spacer
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separate_words := remove_tags + trim + replace@(match:" ", replace: {spacer})
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# replaces — correctly
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add := "" # default is nothing
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# If the 'input' parameter is a mana costs, then adds 'add'
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for_mana_costs := format_cost := {
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if input.separator_before == "—" and contains(input.param, match: " ") then (
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if contains(input.param, match:",") then (
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if match(match: "^[STQXYZIWUBRG0-9/|]+,", input.param) then
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"{add}<param-cost>{combined_cost(input.param)}</param-cost>"
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else "<param-cost>{combined_cost(input.param)}</param-cost>"
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) else
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"<param-cost>{alternative_cost(input.param)}</param-cost>"
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) else
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"{add}<param-mana>{input.param}</param-mana>"
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}
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# Convert first character to lower case
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alternative_cost := replace@(match:"^[A-Z]", replace: { to_lower() })
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#
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combined_cost := replace@(match:", [A-Z]", replace: { to_lower() })+
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replace@(match:",", replace:" and")+
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replace@(match:"^[STQXYZIWUBRG0-9/|]", in_context: "(^|[[:space:]])<match>", replace: "<sym-auto>&</sym-auto>")+
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replace@(match:"^[A-Z]", replace: { to_lower() })
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long_dash := replace@(match:"-", replace:"—")
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# Utilities for keywords
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has_cc := { card.casting_cost != "" }
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has_pt := { card.pt != "" }
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contains_target := match@(match:"(?i)([^a-z]|^)target([^a-z]|$)")
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is_targeted := { contains_target(card.rule_text) }
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############################################################## The text box
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# Filters for the text box
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# context in which mana symbols are found
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mana_context :=
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"(?ix) # case insensitive, ignore whitespace
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(^|[[:space:]\"(“']) # start of a word
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( <match>: # G: something
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| <match>, # G, tap: something
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| <match>[ ]can[ ]be[ ]pay
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| (pays?|additional|costs?|the # pay X. creatures cost 1 less. pay an additional G.
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|adds?|pay(ed)?[ ](with|using)
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)
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([ ]either)? # pay either X or Y
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([ ](<sym[^>]*>)?[STQXYZIWUBRG0-9/|]+(</sym[^>]*>)?,)* # pay X, Y or Z
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([ ](<sym[^>]*>)?[STQXYZIWUBRG0-9/|]+(</sym[^>]*>)?[ ](and|or|and/or))* # pay X or Y
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[ ]<match>
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([,.)]|$ # (end of word)
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|[ ][^ .,]*$ # still typing...
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|[ ]( or | and | in | less | more | to ) # or next word is ...
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)
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)
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| <param-mana><match></param-mana> # keyword argument that is declared as mana
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| <param-cost>[ ]*<match></param-cost> # keyword argument that is declared as cost
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| <param-cost><match>, # keyword argument that is declared as cost
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";
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# truncates the name of legends
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legend_filter := replace@(match:"(, | of | the ).*", replace: "" )
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# these are considered a correct 'word' for spellchecking in the text box:
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additional_text_words := match@(match:
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"(?ix)^(?: # match whole word
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<atom-[^>]*>.*?</atom-[^>]*> # cardnames and stuff
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| [+-]?[0-9X]+ / [+-]?[0-9X]+ # '3/3', '+X/+X'
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)$")
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# the rule text filter
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# - adds mana symbols
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# - makes text in parentheses italic
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text_filter :=
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# step 1 : remove all automatic tags
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remove_tag@(tag: "<sym-auto>") +
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remove_tag@(tag: "<i-auto>") +
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remove_tag@(tag: "<b-auto>") +
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remove_tag@(tag: "<error-spelling") +
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remove_tag@(tag: "<nospellcheck") +
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# step 2 : reminder text for keywords
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expand_keywords@(
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condition: {
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correct_case or (mode != "pseudo" and not used_placeholders)
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}
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default_expand: {
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chosen(choice:if correct_case then mode else "lower case", set.automatic_reminder_text)
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},
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combine: {
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keyword := "<nospellcheck>{keyword}</nospellcheck>"
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reminder := process_english_hints(reminder)
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if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
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else "{keyword}<atom-reminder-{mode}> ({reminder})</atom-reminder-{mode}>" }
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) +
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# step 2b : move action keywords' reminder text to the end of the line
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replace@(
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match: "(<atom-reminder-action>(?:(?!<kw-).)*</atom-reminder-action></kw[^>]*>)(((?!<atom-reminder| ?<kw-)[^\n(])+)",
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replace: "\\2\\1"
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) +
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# step 2c : remove duplicate reminder text
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replace@(
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match: "(<atom-reminder-[^>]*>[^)]+[)]</atom-reminder-[^>]*>)([^\n]+)\\1"
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replace: "\\2\\1"
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) +
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# step 3a : expand shortcut word CARDNAME
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replace@(
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match: "~|CARDNAME",
|
|
in_context: "(^|[[:space:]]|\\()<match>", # TODO: Allow any punctuation before
|
|
replace: "<atom-cardname></atom-cardname>"
|
|
) +
|
|
# step 3b : expand shortcut word LEGENDNAME
|
|
replace@(
|
|
match: "LEGENDNAME",
|
|
in_context: "(^|[[:space:]]|\\()<match>", # TODO: Allow any punctuation before
|
|
replace: "<atom-legname></atom-legname>"
|
|
) +
|
|
# step 3c : fill in atom fields
|
|
tag_contents@(
|
|
tag: "<atom-cardname>",
|
|
contents: { "<nospellcheck>" + (if card_name=="" then "CARDNAME" else card_name) + "</nospellcheck>" }
|
|
) +
|
|
tag_contents@(
|
|
tag: "<atom-legname>",
|
|
contents: { "<nospellcheck>" + (if card_name=="" then "LEGENDNAME" else legend_filter(card_name)) + "</nospellcheck>" }
|
|
) +
|
|
# step 4 : explict non mana symbols
|
|
replace@(
|
|
match: "\\][STQXYZIWUBRG0-9/|]+\\[",
|
|
replace: {"<nosym>" + mana_filter_t() + "</nosym>"} ) +
|
|
# step 5 : add mana & tap symbols
|
|
replace@(
|
|
match: "\\b[STQXYZIWUBRG0-9/|]+\\b",
|
|
in_context: mana_context,
|
|
replace: {"<sym-auto>" + mana_filter_t() + "</sym-auto>"} ) +
|
|
# step 5b : add explict mana symbols
|
|
replace@(
|
|
match: "\\[[STQXYZIWUBRG0-9/|]+\\]",
|
|
replace: {"<sym>" + mana_filter_t() + "</sym>"} ) +
|
|
# step 7 : italic reminder text
|
|
replace@(
|
|
match: "[(]([^)\n]|[(][^)\n]*[)])*[)]?",
|
|
in_context: "(^|[[:space:]])<match>|<atom-keyword><match></",
|
|
replace: "<i-auto>&</i-auto>") +
|
|
# step 8 : automatic capitalization
|
|
replace@(
|
|
match: "([(](?:<param-[a-z]*>)?|[ ]*: <param-cost>|—| — )" # preceded by this
|
|
+ "([[:lower:]])" # match this
|
|
+ "(?![)])", # not followed by this
|
|
replace: { _1 + to_upper(_2) }) +
|
|
curly_quotes +
|
|
# step 9 : spellcheck
|
|
{ if set.mark_errors then
|
|
check_spelling(
|
|
language: language().spellcheck_code,
|
|
extra_dictionary: "/magic.mse-game/magic-words",
|
|
extra_match: additional_text_words
|
|
)
|
|
else input
|
|
}
|
|
|
|
|
|
############################################################## Other boxes
|
|
|
|
# the flavor text filter
|
|
# - makes all text italic
|
|
flavor_text_filter :=
|
|
# step 1 : remove italic tags
|
|
remove_tag@(tag: "<i-flavor>") +
|
|
# step 2 : surround by <i> tags
|
|
{ "<i-flavor>" + input + "</i-flavor>" } +
|
|
# curly quotes
|
|
curly_quotes +
|
|
# spellcheck
|
|
{ if set.mark_errors
|
|
then check_spelling(language:language().spellcheck_code)
|
|
else input
|
|
}
|
|
|
|
# Move the cursor past the separator in the p/t and type boxes
|
|
type_over_pt := replace@(match:"/$", replace:"")
|
|
type_over_type := replace@(match:" ?[-:]$", replace:"")
|
|
|
|
super_type_filter := {
|
|
input := remove_tag(tag: "<word-list-")
|
|
input := type_over_type()
|
|
tag := "word-list-type" # TODO: localize
|
|
"<{tag}>{input}</{tag}>"
|
|
}
|
|
|
|
break_subtypes := split_text@(match: " +|<atom-sep>[^<]*</atom-sep>", include_empty:false)
|
|
sub_type_filter := {
|
|
input := remove_tag(tag: "<word-list-")
|
|
input := remove_tag(tag: "<soft")
|
|
lang := language()
|
|
# What word list to use?
|
|
list_type_rest := if lang.is_creature(type) then "class"
|
|
else if lang.is_land(type) then "land"
|
|
else if lang.is_artifact(type) then "artifact"
|
|
else if lang.is_enchantment(type) then "enchantment"
|
|
else if lang.is_spell(type) then "spell"
|
|
if list_type_rest != "" then (
|
|
if lang.is_creature(type) or lang.is_tribal(type) then (
|
|
list_type_first := "race"
|
|
) else (
|
|
list_type_first := list_type_rest
|
|
);
|
|
# wrap wordlist tag around each part
|
|
parts := break_subtypes()
|
|
(for each i:part in parts do
|
|
if i == 0 then
|
|
"<word-list-{list_type_first}>{part}</word-list-{list_type_first}>"
|
|
else
|
|
lang.subtype_separator + "<word-list-{list_type_rest}>{part}</word-list-{list_type_rest}>"
|
|
) +
|
|
(if length(parts) > 0 then
|
|
# Add a new box at the end
|
|
"<soft>{lang.subtype_separator}</soft><word-list-{list_type_rest}></word-list-{list_type_rest}>"
|
|
else
|
|
"<word-list-{list_type_first}></word-list-{list_type_first}>"
|
|
)
|
|
) else input # do nothing
|
|
}
|
|
|
|
# all sub types, for word list
|
|
space_to_comma := replace@(match:" ", replace:",")
|
|
only_first := replace@(match:" .*", replace:"")
|
|
only_next := replace@(match:"^[^ ]* ?", replace:"")
|
|
all_sub_types := {
|
|
for each card in set do
|
|
if contains(card.super_type) then "," + space_to_comma(to_text(card.sub_type))
|
|
}
|
|
all_races := {
|
|
for each card in set do
|
|
if is_creature(card.super_type) or is_tribal(card.super_type) then
|
|
"," + only_first(to_text(card.sub_type))
|
|
}
|
|
all_classes := {
|
|
for each card in set do
|
|
if contains(card.super_type, match:"Creature") then
|
|
"," + space_to_comma(only_next(to_text(card.sub_type)))
|
|
}
|
|
|
|
# Shape of cards, can be changed in style files
|
|
card_shape := { "normal" }
|
|
|
|
typesymbol_for :=
|
|
to_text +
|
|
replace@(match: "(Legendary|Basic|Snow|World| )", replace: "") +
|
|
{ if input == "Creature" then "creature"
|
|
else if input == "Sorcery" then "sorcery"
|
|
else if input == "Instant" then "instant"
|
|
else if input == "Artifact" then "artifact"
|
|
else if input == "Enchantment" then "enchantment"
|
|
else if input == "Land" then "land"
|
|
else if input == "Planeswalker" then "planeswalker"
|
|
else "multitype"
|
|
}
|
|
typesymbol_type := { typesymbol_for(card.super_type) }
|
|
|
|
#Script to make magic-mana-future compatible w/ other templates
|
|
colorless_color := { "c" }
|
|
|
|
|
|
############################################################## Statistics utilities
|
|
|
|
# Converted mana cost
|
|
is_half_mana := match@(match: "1/2|[|][WUBRGS]")
|
|
is_colored_mana := match@(match: "[WUBRG]")
|
|
only_numbers := filter_text@(match: "^[0123456789]+")
|
|
cmc_split := break_text@(match: "(?ix) 1/2 | [|][WUBRG] | [0-9]+(?!/[WUBRGSTQ2]) | [WUBRGS0-9](/[WUBRGS])\{0,4} ")
|
|
cmc := {to_number(
|
|
for each sym in cmc_split(to_text()) do (
|
|
numbers := only_numbers(sym)
|
|
if is_half_mana(sym) then 0.5
|
|
else if numbers != "" then to_int(numbers)
|
|
else 1 # all other symbols are 1
|
|
))
|
|
}
|
|
|
|
colored_mana := {to_number(
|
|
for each sym in cmc_split(to_text()) do (
|
|
numbers := only_numbers(sym)
|
|
if is_colored_mana(sym) then
|
|
if is_half_mana(sym) then 0.5 else 1
|
|
else 0
|
|
))
|
|
}
|
|
|
|
primary_card_color := {
|
|
artifact := chosen(choice:"artifact")
|
|
land := chosen(choice:"land")
|
|
multi := chosen(choice:"multicolor")
|
|
hybrid := chosen(choice:"hybrid")
|
|
if land then "land"
|
|
else if multi and input != "artifact, multicolor" then "multicolor"
|
|
else if hybrid then "hybrid"
|
|
else if artifact then "artifact"
|
|
else input
|
|
}
|
|
|
|
word_count := break_text@(match:"[^[:space:]]+") + length
|
|
line_count := split_text@(match:"\n+",include_empty:false) + length
|