mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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8dcda6fd93
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@95 0fc631ac-6414-0410-93d0-97cfa31319b6
269 lines
9.3 KiB
C++
269 lines
9.3 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <script/script_manager.hpp>
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#include <data/set.hpp>
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#include <data/stylesheet.hpp>
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#include <data/game.hpp>
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#include <data/card.hpp>
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#include <data/field.hpp>
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#include <data/action/set.hpp>
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#include <data/action/value.hpp>
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#include <util/error.hpp>
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typedef map<const StyleSheet*,Context*> Contexts;
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typedef IndexMap<FieldP,StyleP> IndexMap_FieldP_StyleP;
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typedef IndexMap<FieldP,ValueP> IndexMap_FieldP_ValueP;
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DECLARE_TYPEOF(Contexts);
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DECLARE_TYPEOF_COLLECTION(CardP);
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DECLARE_TYPEOF_COLLECTION(FieldP);
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DECLARE_TYPEOF_COLLECTION(Dependency);
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DECLARE_TYPEOF_NO_REV(IndexMap_FieldP_StyleP);
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DECLARE_TYPEOF_NO_REV(IndexMap_FieldP_ValueP);
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// initialize functions, from functions.cpp
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void init_script_functions(Context& ctx);
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void init_script_image_functions(Context& ctx);
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// ----------------------------------------------------------------------------- : ScriptManager : initialization
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ScriptManager::ScriptManager(Set& set)
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: set(set)
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{
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// add as an action listener for the set, so we receive actions
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set.actions.addListener(this);
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}
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ScriptManager::~ScriptManager() {
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set.actions.removeListener(this);
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// destroy context
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FOR_EACH(sc, contexts) {
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delete sc.second;
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}
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}
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Context& ScriptManager::getContext(const StyleSheetP& stylesheet) {
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assert(wxThread::IsMain()); // only use our contexts from the main thread
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Contexts::iterator it = contexts.find(stylesheet.get());
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if (it != contexts.end()) {
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return *it->second; // we already have a context
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} else {
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// create a new context
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Context* ctx = new Context();
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contexts.insert(make_pair(stylesheet.get(), ctx));
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// variables
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// NOTE: do not use a smart pointer for the pointer to the set, because the set owns this
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// which would lead to a reference cycle.
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init_script_functions(*ctx);
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init_script_image_functions(*ctx);
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ctx->setVariable(_("set"), new_intrusive1<ScriptObject<Set*> >(&set));
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ctx->setVariable(_("game"), toScript(set.game));
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ctx->setVariable(_("stylesheet"), toScript(stylesheet));
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ctx->setVariable(_("card"), set.cards.empty() ? script_nil : toScript(set.cards.front())); // dummy value
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ctx->setVariable(_("styling"), toScript(&set.stylingDataFor(*stylesheet)));
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try {
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// perform init scripts, don't use a scope, variables stay bound in the context
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set.game ->init_script.invoke(*ctx, false);
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stylesheet->init_script.invoke(*ctx, false);
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// find script dependencies
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initDependencies(*ctx, *set.game);
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initDependencies(*ctx, *stylesheet);
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// apply scripts to everything
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updateAll();
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} catch (Error e) {
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handle_error(e, false, false);
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}
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// initialize dependencies
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return *ctx;
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}
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}
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Context& ScriptManager::getContext(const CardP& card) {
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Context& ctx = getContext(set.stylesheetFor(card));
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if (card) {
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ctx.setVariable(_("card"), toScript(card));
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} else {
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ctx.setVariable(_("card"), script_nil);
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}
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return ctx;
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}
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void ScriptManager::initDependencies(Context& ctx, Game& game) {
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if (game.dependencies_initialized) return;
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game.dependencies_initialized = true;
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// find dependencies of card fields
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FOR_EACH(f, game.card_fields) {
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f->initDependencies(ctx, Dependency(DEP_CARD_FIELD, f->index));
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}
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// find dependencies of set fields
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FOR_EACH(f, game.set_fields) {
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f->initDependencies(ctx, Dependency(DEP_SET_FIELD, f->index));
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}
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}
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void ScriptManager::initDependencies(Context& ctx, StyleSheet& stylesheet) {
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if (stylesheet.dependencies_initialized) return;
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stylesheet.dependencies_initialized = true;
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// find dependencies of choice images and other style stuff
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FOR_EACH(s, stylesheet.card_style) {
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s->initDependencies(ctx, Dependency(DEP_STYLE, s->fieldP->index, &stylesheet));
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}
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}
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// ----------------------------------------------------------------------------- : ScriptManager : updating
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void ScriptManager::onAction(const Action& action, bool undone) {
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TYPE_CASE(action, ValueAction) {
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// find the affected card
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FOR_EACH(card, set.cards) {
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if (card->data.contains(action.valueP)) {
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updateValue(*action.valueP, card);
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return;
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}
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}
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updateValue(*action.valueP, CardP());
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}
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TYPE_CASE_(action, CardListAction) {
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updateAllDependend(set.game->dependent_scripts_cards);
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}
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}
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void ScriptManager::updateStyles(const CardP& card) {
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// lastUpdatedCard = card;
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StyleSheetP stylesheet = set.stylesheetFor(card);
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Context& ctx = getContext(card);
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// update all styles
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FOR_EACH(s, stylesheet->card_style) {
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if (s->update(ctx)) {
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// style has changed, tell listeners
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// ScriptStyleEvent change(s.get());
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// set->actions.tellListeners(change);
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}
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}
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}
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void ScriptManager::updateValue(Value& value, const CardP& card) {
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Age starting_age; // the start of the update process
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deque<ToUpdate> to_update;
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// execute script for initial changed value
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value.update(getContext(card));
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// update dependent scripts
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alsoUpdate(to_update, value.fieldP->dependent_scripts, card);
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updateRecursive(to_update, starting_age);
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}
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void ScriptManager::updateAll() {
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// update set data
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Context& ctx = getContext(set.stylesheet);
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FOR_EACH(v, set.data) {
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v->update(ctx);
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}
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// update card data of all cards
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FOR_EACH(card, set.cards) {
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Context& ctx = getContext(card);
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FOR_EACH(v, card->data) {
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v->update(ctx);
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}
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}
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// update things that depend on the card list
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updateAllDependend(set.game->dependent_scripts_cards);
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}
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void ScriptManager::updateAllDependend(const vector<Dependency>& dependent_scripts) {
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deque<ToUpdate> to_update;
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Age starting_age;
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alsoUpdate(to_update, dependent_scripts, CardP());
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updateRecursive(to_update, starting_age);
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}
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void ScriptManager::updateRecursive(deque<ToUpdate>& to_update, Age starting_age) {
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// set->order_cache.clear(); // clear caches before evaluating a round of scripts
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while (!to_update.empty()) {
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updateToUpdate(to_update.front(), to_update, starting_age);
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to_update.pop_front();
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}
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}
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void ScriptManager::updateToUpdate(const ToUpdate& u, deque<ToUpdate>& to_update, Age starting_age) {
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Age age = u.value->last_script_update;
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if (starting_age < age) return; // this value was already updated
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Context& ctx = getContext(u.card);
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if (u.value->update(ctx)) {
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// changed, send event
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// ScriptValueEvent change(&*u.card, u.value);
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// set.actions.tellListeners(change);
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// u.value has changed, also update values with a dependency on u.value
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alsoUpdate(to_update, u.value->fieldP->dependent_scripts, u.card);
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}
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}
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void ScriptManager::alsoUpdate(deque<ToUpdate>& to_update, const vector<Dependency>& deps, const CardP& card) {
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FOR_EACH_CONST(d, deps) {
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switch (d.type) {
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case DEP_SET_FIELD: {
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ValueP value = set.data.at(d.index);
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to_update.push_back(ToUpdate(value.get(), CardP()));
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break;
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} case DEP_CARD_FIELD: {
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if (card) {
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ValueP value = card->data.at(d.index);
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to_update.push_back(ToUpdate(value.get(), card));
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}
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break;
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} case DEP_CARDS_FIELD: {
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break;
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} case DEP_STYLE: {
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break;
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} case DEP_CARD_COPY_DEP: {
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break;
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} case DEP_SET_COPY_DEP: {
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break;
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} default:
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assert(false);
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}
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/*
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if (d.type == DependendScript.setField) {
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// from set data
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ValueP value = set->data.at(ds.index);
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toUpdate.push_back(ToUpdate(&*value));
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} else if (ds.type == DependendScript.cardField) {
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// from the same card's data
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assert(card);
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ValueP value = card->data.at(ds.index);
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toUpdate.push_back(ToUpdate(&*value, card));
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} else if (ds.type == DependendScript.cardsField) {
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// something invalidates a card value for all cards, so all cards need updating
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FOR_EACH(card, set)->cards {
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ValueP value = card->data.at(ds.index);
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toUpdate.push_back(ToUpdate(&*value, card));
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}
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} else if (ds.type >= DependendScript.choiceImage) {
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// a generated image has become invalid, there is not much we can do
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// because the index is not exact enough, it only gives the field
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// TODO : Indicate what style
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//CardStyleP style = set->styleOf(card) // WRONG?
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CardStyle* style = CardStyle.getByIndex(ds.type - DependendScript.choiceImage);
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StyleP s = style->cardStyle.at(ds.index);
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s->invalidate();
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// something changed, send event
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ScriptStyleEvent change(&*s);
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set->actions.tellListeners(change);
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} else if (ds.type == DependendScript.cardCopyDep) {
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// propagate dependencies from another field
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FieldP f = game->cardFields#(ds.index);
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alsoUpdate(toUpdate, f->dependendScripts, card);
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} else if (ds.type == DependendScript.setCopyDep) {
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// propagate dependencies from another field
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FieldP f = game->setFields#(ds.index);
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alsoUpdate(toUpdate, f->dependendScripts, card);
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} else {
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assert(false); // only setField, cardField and cardsField should be possible
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}*/
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}
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} |