mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
6fdb7f92b1
There is no UI for using these custom types yet. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1318 0fc631ac-6414-0410-93d0-97cfa31319b6
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_GUI_SET_RANDOM_PACK_PANEL
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#define HEADER_GUI_SET_RANDOM_PACK_PANEL
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/set/panel.hpp>
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#include <data/pack.hpp>
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#include <wx/spinctrl.h>
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class CardViewer;
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class RandomCardList;
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class PackTotalsPanel;
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struct CardSelectEvent;
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DECLARE_POINTER_TYPE(PackType);
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// ----------------------------------------------------------------------------- : Utility
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// for lists of spin controls
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struct PackAmountPicker {
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PackTypeP pack;
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wxStaticText* label;
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wxSpinCtrl* value;
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PackAmountPicker() {}
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PackAmountPicker(wxWindow* parent, wxFlexGridSizer* sizer, const PackTypeP& pack);
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void destroy(wxFlexGridSizer* sizer);
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};
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// ----------------------------------------------------------------------------- : RandomPackPanel
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/// A SetWindowPanel for creating random booster packs
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class RandomPackPanel : public SetWindowPanel {
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public:
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RandomPackPanel(Window* parent, int id);
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~RandomPackPanel();
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// --------------------------------------------------- : UI
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virtual void onBeforeChangeSet();
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virtual void onChangeSet();
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virtual void initUI (wxToolBar* tb, wxMenuBar* mb);
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virtual void destroyUI(wxToolBar* tb, wxMenuBar* mb);
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virtual void onUpdateUI(wxUpdateUIEvent&);
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virtual void onCommand(int id);
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// --------------------------------------------------- : Selection
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virtual CardP selectedCard() const;
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virtual void selectCard(const CardP& card);
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virtual void selectionChoices(ExportCardSelectionChoices& out);
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// --------------------------------------------------- : Clipboard
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virtual bool canCopy() const;
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virtual void doCopy();
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private:
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DECLARE_EVENT_TABLE();
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CardViewer* preview; ///< Card preview
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RandomCardList* card_list; ///< The list of cards
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wxTextCtrl* seed; ///< Seed value
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wxFlexGridSizer* packsSizer;
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wxFlexGridSizer* totalsSizer;
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wxButton* generate_button;
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wxRadioButton* seed_random, *seed_fixed;
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PackTotalsPanel* totals;
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vector<PackAmountPicker> pickers;
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#if USE_NEW_PACK_SYSTEM
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PackGenerator generator;
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int last_seed;
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#endif
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/// Actual intialization of the controls
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void initControls();
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/// Update the total count of each card type
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void updateTotals();
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/// Get a seed value
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int getSeed();
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void setSeed(int seed);
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/// Generate the cards
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void generate();
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/// Store the settings
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void storeSettings();
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void onCardSelect(CardSelectEvent& ev);
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public:
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typedef PackItem PackItem_for_typeof;
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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