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https://github.com/amyinspace/MagicSetEditor2.git
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c666e98645
Allow card actions to add/remove multiple cards. not yet: actually use these multicard actions. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@853 0fc631ac-6414-0410-93d0-97cfa31319b6
123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_ACTION_SET
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#define HEADER_DATA_ACTION_SET
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/** @file data/action/set.hpp
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*
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* Actions operating on Sets
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*/
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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#include <data/action/generic.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Card);
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DECLARE_POINTER_TYPE(StyleSheet);
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Value);
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DECLARE_TYPEOF_COLLECTION(GenericAddAction<CardP>::Step);
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// ----------------------------------------------------------------------------- : Add card
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/// An Action the changes the card list of a set
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class CardListAction : public Action {
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public:
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inline CardListAction(Set& set) : set(set) {}
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protected:
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Set& set; // the set owns this action, so the set will not be destroyed before this
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// therefore we don't need a smart pointer
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};
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/// Adding a new card to a set
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class AddCardAction : public CardListAction {
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public:
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/// Add a newly allocated card
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AddCardAction(Set& set);
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AddCardAction(AddingOrRemoving, Set& set, const CardP& card);
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AddCardAction(AddingOrRemoving, Set& set, const vector<CardP>& cards);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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const GenericAddAction<CardP> action;
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};
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// ----------------------------------------------------------------------------- : Reorder cards
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/// Change the position of a card in the card list by swapping two cards
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class ReorderCardsAction : public CardListAction {
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public:
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ReorderCardsAction(Set& set, size_t card_id1, size_t card_id2);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const size_t card_id1, card_id2; ///< Positions of the two cards to swap
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};
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// ----------------------------------------------------------------------------- : Change stylesheet
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/// An action that affects the rendering/display/look of a set or cards in the set
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class DisplayChangeAction : public Action {
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public:
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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};
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/// Changing the style of a a card
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class ChangeCardStyleAction : public DisplayChangeAction {
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public:
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ChangeCardStyleAction(const CardP& card, const StyleSheetP& stylesheet);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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CardP card; ///< The affected card
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StyleSheetP stylesheet; ///< Its old stylesheet
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bool has_styling; ///< Its old has_styling
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IndexMap<FieldP,ValueP> styling_data; ///< Its old styling data
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};
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/// Changing the style of a set to that of a card
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class ChangeSetStyleAction : public DisplayChangeAction {
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public:
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ChangeSetStyleAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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private:
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Set& set; ///< The affected set
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CardP card; ///< The card whos stylesheet is copied to the set
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StyleSheetP stylesheet; ///< The old stylesheet of the set
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};
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/// Changing the styling of a card to become custom/non-custom
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/** i.e. toggle card->has_styling */
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class ChangeCardHasStylingAction : public DisplayChangeAction {
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public:
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ChangeCardHasStylingAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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Set& set; ///< The set to copy styling from
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CardP card; ///< The affected card
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IndexMap<FieldP,ValueP> styling_data; ///< The old styling of the card
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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