mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Allow multiple cards to be selected in a card list,
Allow card actions to add/remove multiple cards. not yet: actually use these multicard actions. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@853 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+15
-21
@@ -19,40 +19,34 @@ DECLARE_TYPEOF_COLLECTION(KeywordModeP);
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// ----------------------------------------------------------------------------- : Add Keyword
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AddKeywordAction::AddKeywordAction(Adding, Set& set, const KeywordP& keyword)
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: KeywordListAction(set), adding(true), keyword(keyword ? keyword : new_intrusive<Keyword>())
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, keyword_id(set.keywords.size())
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AddKeywordAction::AddKeywordAction(Set& set)
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: KeywordListAction(set)
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, action(ADD, new_intrusive<Keyword>(), set.keywords)
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{
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Keyword& keyword = *action.steps.front().item;
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// find default mode
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FOR_EACH(mode, set.game->keyword_modes) {
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if (mode->is_default) {
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this->keyword->mode = mode->name;
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keyword.mode = mode->name;
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break;
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}
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}
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}
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AddKeywordAction::AddKeywordAction(Removing, Set& set, const KeywordP& keyword)
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: KeywordListAction(set), adding(false), keyword(keyword)
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// find the keyword_id of the keyword we want to remove
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, keyword_id(find(set.keywords.begin(), set.keywords.end(), keyword) - set.keywords.begin())
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{
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if (keyword_id >= set.keywords.size()) {
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throw InternalError(_("Keyword to remove not found in set"));
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}
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}
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AddKeywordAction::AddKeywordAction(AddingOrRemoving ar, Set& set, const KeywordP& keyword)
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: KeywordListAction(set)
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, action(ar, keyword, set.keywords)
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{}
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/*AddKeywordAction::AddKeywordAction(AddingOrRemoving ar, Set& set, const vector<KeywordP>& keyword)
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: KeywordListAction(set)
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, action(ar, keywords, set.keywords)
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{}*/
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String AddKeywordAction::getName(bool to_undo) const {
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return adding ? _("Add keyword") : _("Remove keyword");
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return action.getName();
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}
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void AddKeywordAction::perform(bool to_undo) {
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if (adding != to_undo) {
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assert(keyword_id <= set.keywords.size());
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set.keywords.insert(set.keywords.begin() + keyword_id, keyword);
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} else {
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assert(keyword_id < set.keywords.size());
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set.keywords.erase(set.keywords.begin() + keyword_id);
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}
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action.perform(set.keywords, to_undo);
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set.keyword_db.clear();
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}
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@@ -18,9 +18,11 @@
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#include <util/action_stack.hpp>
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#include <util/error.hpp>
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#include <data/field/text.hpp>
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#include <data/action/generic.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Keyword);
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DECLARE_TYPEOF_COLLECTION(GenericAddAction<KeywordP>::Step);
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// ----------------------------------------------------------------------------- : Add Keyword
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@@ -34,22 +36,16 @@ class KeywordListAction : public Action {
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// therefore we don't need a smart pointer
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};
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enum Adding {ADD};
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enum Removing {REMOVE};
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/// Adding or removing a keyword from a set
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class AddKeywordAction : public KeywordListAction {
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public:
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AddKeywordAction(Adding, Set& set, const KeywordP& keyword = KeywordP());
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AddKeywordAction(Removing, Set& set, const KeywordP& keyword);
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AddKeywordAction(Set& set);
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AddKeywordAction(AddingOrRemoving, Set& set, const KeywordP& keyword);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const bool adding; ///< Was a keyword added? (as opposed to removed)
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const KeywordP keyword; ///< The new/removed keyword
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const size_t keyword_id; ///< Position of the keyword in the set
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const GenericAddAction<KeywordP> action;
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};
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// ----------------------------------------------------------------------------- : Changing keywords
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+12
-37
@@ -18,51 +18,26 @@ DECLARE_TYPEOF_COLLECTION(IndexMap<FieldP COMMA ValueP>);
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// ----------------------------------------------------------------------------- : Add card
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AddCardAction::AddCardAction(Set& set)
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: CardListAction(set), card(new Card(*set.game))
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: CardListAction(set)
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, action(ADD, new_intrusive1<Card>(*set.game), set.cards)
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{}
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AddCardAction::AddCardAction(Set& set, const CardP& card)
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: CardListAction(set), card(card)
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AddCardAction::AddCardAction(AddingOrRemoving ar, Set& set, const CardP& card)
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: CardListAction(set)
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, action(ar, card, set.cards)
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{}
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AddCardAction::AddCardAction(AddingOrRemoving ar, Set& set, const vector<CardP>& cards)
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: CardListAction(set)
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, action(ar, cards, set.cards)
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{}
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String AddCardAction::getName(bool to_undo) const {
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return _("Add card");
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return action.getName();
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}
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void AddCardAction::perform(bool to_undo) {
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if (!to_undo) {
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set.cards.push_back(card);
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} else {
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assert(!set.cards.empty());
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set.cards.pop_back();
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}
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}
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// ----------------------------------------------------------------------------- : Remove card
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RemoveCardAction::RemoveCardAction(Set& set, const CardP& card)
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: CardListAction(set), card(card)
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// find the card_id of the card we want to remove
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, card_id(find(set.cards.begin(), set.cards.end(), card) - set.cards.begin())
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{
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if (card_id >= set.cards.size()) {
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throw InternalError(_("Card to remove not found in set"));
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}
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}
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String RemoveCardAction::getName(bool to_undo) const {
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return _("Remove card");
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}
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void RemoveCardAction::perform(bool to_undo) {
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if (!to_undo) {
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assert(card_id < set.cards.size());
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set.cards.erase(set.cards.begin() + card_id);
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} else {
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assert(card_id <= set.cards.size());
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set.cards.insert(set.cards.begin() + card_id, card);
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}
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action.perform(set.cards, to_undo);
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}
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+6
-18
@@ -16,12 +16,14 @@
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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#include <data/action/generic.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Card);
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DECLARE_POINTER_TYPE(StyleSheet);
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Value);
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DECLARE_TYPEOF_COLLECTION(GenericAddAction<CardP>::Step);
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// ----------------------------------------------------------------------------- : Add card
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@@ -38,29 +40,15 @@ class CardListAction : public Action {
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/// Adding a new card to a set
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class AddCardAction : public CardListAction {
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public:
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/// Add a newly allocated card
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AddCardAction(Set& set);
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AddCardAction(Set& set, const CardP& card);
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AddCardAction(AddingOrRemoving, Set& set, const CardP& card);
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AddCardAction(AddingOrRemoving, Set& set, const vector<CardP>& cards);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const CardP card; ///< The new card
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};
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// ----------------------------------------------------------------------------- : Remove card
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/// Removing a card from a set
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class RemoveCardAction : public CardListAction {
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public:
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RemoveCardAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const CardP card; ///< The removed card
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const size_t card_id; ///< Position of the card in the set
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const GenericAddAction<CardP> action;
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};
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// ----------------------------------------------------------------------------- : Reorder cards
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@@ -41,7 +41,7 @@ DEFINE_EVENT_TYPE(EVENT_CARD_ACTIVATE);
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vector<CardListBase*> CardListBase::card_lists;
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CardListBase::CardListBase(Window* parent, int id, long additional_style)
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: ItemList(parent, id, additional_style)
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: ItemList(parent, id, additional_style, true)
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{
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// add to the list of card lists
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card_lists.push_back(this);
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@@ -62,38 +62,36 @@ void CardListBase::onChangeSet() {
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void CardListBase::onAction(const Action& action, bool undone) {
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TYPE_CASE(action, AddCardAction) {
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if (undone) {
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if (action.action.adding != undone) {
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// select the new cards
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focusNone();
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selectItem(action.action.steps.front().item, false, true);
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refreshList();
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if (!allowModify()) {
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// Let some other card list else do the selecting
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return;
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}
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selectItemPos(GetItemCount() - 1, true);
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FOR_EACH_CONST(s, action.action.steps) focusItem(s.item); // focus all the new cards
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} else {
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// select the new card
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selectItem(action.card, false /*list will be refreshed anyway*/, true);
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refreshList();
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}
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}
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TYPE_CASE(action, RemoveCardAction) {
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if (undone) {
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// select the re-added card
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selectItem(action.card, false /*list will be refreshed anyway*/, true);
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refreshList();
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} else {
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long pos = selected_item_pos;
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refreshList();
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if (!allowModify()) {
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// Let some other card list else do the selecting
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return;
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}
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if (action.card == selected_item) {
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// select the next card, if not possible, select the last
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if (pos + 1 < GetItemCount()) {
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selectItemPos(pos, true);
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} else {
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selectItemPos(GetItemCount() - 1, true);
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long pos = -1;
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// adjust focus for all the removed cards
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//FOR_EACH_CONST(s, action.action.steps) focusItem(s.item, false);
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long count = GetItemCount();
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long delta = 0;
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for (long i = 0 ; i < count ; ++i) {
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if (delta < (long)action.action.steps.size() && getItem(i) == action.action.steps[delta].item) {
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Select(i - delta, false);
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delta++;
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} else if (delta > 0) {
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Select(i - delta, IsSelected(i));
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}
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if (pos == -1 && IsSelected(i - delta)) pos = i - delta;
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}
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if (pos == -1) pos = selected_item_pos; // select next item if selection would become empty
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refreshList();
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if (!allowModify()) {
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// Let some other card list do the selecting, otherwise we get conflicting events
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return;
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}
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if (selected_item_pos == -1) {
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// selected item was deleted, select something else
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selectItemPos(pos, true, true);
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}
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}
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}
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@@ -105,7 +103,7 @@ void CardListBase::onAction(const Action& action, bool undone) {
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// reselect the current card, it has moved
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selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
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// select the right card
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selectCurrentItem();
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focusSelectedItem();
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}
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RefreshItem((long)action.card_id1);
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RefreshItem((long)action.card_id2);
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@@ -148,7 +146,7 @@ bool CardListBase::doCut() {
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// cut = copy + delete
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if (!canCut()) return false;
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if (!doCopy()) return false;
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set->actions.add(new RemoveCardAction(*set, getCard()));
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doDelete();
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return true;
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}
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bool CardListBase::doPaste() {
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@@ -162,12 +160,17 @@ bool CardListBase::doPaste() {
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// add card to set
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CardP card = data.getCard(set);
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if (card) {
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set->actions.add(new AddCardAction(*set, card));
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set->actions.add(new AddCardAction(ADD, *set, card));
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return true;
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} else {
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return false;
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}
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}
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bool CardListBase::doDelete() {
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//vector<>
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set->actions.add(new AddCardAction(REMOVE, *set, getCard()));
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return true;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Building the list
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@@ -310,7 +313,7 @@ void CardListBase::onSelectColumns(wxCommandEvent&) {
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void CardListBase::onChar(wxKeyEvent& ev) {
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if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
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set->actions.add(new RemoveCardAction(*set, getCard()));
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doDelete();
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} else if (ev.GetKeyCode() == WXK_TAB) {
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// send a navigation event to our parent, to select another control
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// we need this because tabs are not handled on the cards panel
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@@ -71,6 +71,7 @@ class CardListBase : public ItemList, public SetView {
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bool doCut();
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bool doCopy();
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bool doPaste();
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bool doDelete();
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// --------------------------------------------------- : Set actions
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@@ -13,8 +13,8 @@
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// ----------------------------------------------------------------------------- : ItemList
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ItemList::ItemList(Window* parent, int id, long additional_style)
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: wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | wxLC_SINGLE_SEL)
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ItemList::ItemList(Window* parent, int id, long additional_style, bool multi_sel)
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: wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | (multi_sel ? 0 : wxLC_SINGLE_SEL))
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, selected_item_pos(-1)
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, sort_by_column(-1), sort_ascending(true)
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{
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@@ -52,21 +52,23 @@ void ItemList::selectItem(const VoidP& item, bool focus, bool event) {
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selected_item = item;
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if (event) sendEvent();
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findSelectedItemPos();
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if (focus) {
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selectCurrentItem();
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}
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if (focus) focusSelectedItem();
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}
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void ItemList::selectItemPos(long pos, bool focus) {
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if (selected_item_pos == pos && !focus) return; // this item is already selected
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void ItemList::selectItemPos(long pos, bool focus, bool force_focus) {
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VoidP item;
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if ((size_t)pos < sorted_list.size()) {
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// only if there is something to select
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selectItem(getItem(pos), false, true);
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item = getItem(pos);
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} else if (!sorted_list.empty()) {
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item = sorted_list.back();
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} else {
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selectItem(VoidP(), false, true);
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// clear selection
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}
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selected_item_pos = pos;
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if (focus) selectCurrentItem();
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if (item != selected_item) {
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selectItem(item, false, true);
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}
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//!selected_item_pos = pos;
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if (focus) focusSelectedItem(force_focus);
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}
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void ItemList::findSelectedItemPos() {
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@@ -80,18 +82,33 @@ void ItemList::findSelectedItemPos() {
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}
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}
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}
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void ItemList::selectCurrentItem() {
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void ItemList::focusSelectedItem(bool force_focus) {
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if (GetItemCount() > 0) {
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if (selected_item_pos == -1 || (size_t)selected_item_pos > sorted_list.size()) {
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// deselect currently selected item, if any
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long sel = GetFirstSelected();
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Select(sel, false);
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} else {
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} else if (selected_item_pos != GetFocusedItem() || force_focus) {
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Select(selected_item_pos);
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Focus (selected_item_pos);
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}
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}
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}
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void ItemList::focusNone() {
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long count = GetItemCount();
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for (long pos = 0 ; pos < count ; ++pos) {
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Select(pos, false);
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}
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}
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void ItemList::focusItem(const VoidP& item, bool focus) {
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long count = GetItemCount();
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for (long pos = 0 ; pos < count ; ++pos) {
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if (getItem(pos) == item) {
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Select(pos, focus);
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break;
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}
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}
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}
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// ----------------------------------------------------------------------------- : ItemList : Building the list
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@@ -124,7 +141,7 @@ void ItemList::refreshList() {
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if (item_count == 0) Refresh();
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// (re)select current item
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findSelectedItemPos();
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selectCurrentItem();
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focusSelectedItem();
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}
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void ItemList::sortBy(long column, bool ascending) {
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@@ -17,10 +17,14 @@
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/// A generic list of items
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/** The list is shown in report mode, and allows sorting.
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* Currently used for cards and keywords.
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*
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* Terminology:
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* selected item = a single item in the variable selected_item
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* focused items = items that are drawn as selected in the control
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*/
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class ItemList : public wxListView {
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public:
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ItemList(Window* parent, int id, long additional_style = 0);
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ItemList(Window* parent, int id, long additional_style = 0, bool multi_sel = false);
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// --------------------------------------------------- : Selection
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@@ -72,15 +76,20 @@ class ItemList : public wxListView {
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/// Select an item, send an event to the parent
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/** If focus then the item is also focused and selected in the actual control.
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* This should abviously not be done when the item is selected because it was focused (leading to a loop).
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* This should not be done when the item is selected because it was focused (leading to a loop).
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*/
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void selectItem(const VoidP& item, bool focus, bool event);
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/// Select a item at the specified position
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void selectItemPos(long pos, bool focus);
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void selectItemPos(long pos, bool focus, bool force_focus = false);
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/// Find the position for the selected_item
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void findSelectedItemPos();
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/// Actually select the card at selected_item_pos in the control
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void selectCurrentItem();
|
||||
/// Actually select the item at selected_item_pos in the control
|
||||
/** if force_focus == true, then the item is highlighted again if it already is focused. */
|
||||
void focusSelectedItem(bool force_focus = false);
|
||||
/// Deselect everything in the control
|
||||
void focusNone();
|
||||
/// Actually select a certain item in the control
|
||||
void focusItem(const VoidP& item, bool focus = true);
|
||||
|
||||
// --------------------------------------------------- : Data
|
||||
VoidP selected_item; ///< The currently selected item
|
||||
|
||||
@@ -57,10 +57,10 @@ void KeywordList::onChangeSet() {
|
||||
}
|
||||
|
||||
void KeywordList::onAction(const Action& action, bool undone) {
|
||||
TYPE_CASE(action, AddKeywordAction) {
|
||||
/*TYPE_CASE(action, AddKeywordAction) {
|
||||
if (action.adding != undone) {
|
||||
// select the new keyword
|
||||
selectItem(action.keyword, false /*list will be refreshed anyway*/, true);
|
||||
selectItem(action.keyword, false /*list will be refreshed anyway* /, true);
|
||||
refreshList();
|
||||
} else {
|
||||
long pos = selected_item_pos;
|
||||
@@ -74,7 +74,7 @@ void KeywordList::onAction(const Action& action, bool undone) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/ // TODO!!!
|
||||
TYPE_CASE(action, ValueAction) {
|
||||
if (!action.card) {
|
||||
KeywordTextValue* value = dynamic_cast<KeywordTextValue*>(action.valueP.get());
|
||||
@@ -117,7 +117,7 @@ bool KeywordList::doCut() {
|
||||
// cut = copy + delete
|
||||
if (!canCut()) return false;
|
||||
if (!doCopy()) return false;
|
||||
set->actions.add(new AddKeywordAction(REMOVE, *set, getKeyword()));
|
||||
doDelete();
|
||||
return true;
|
||||
}
|
||||
bool KeywordList::doPaste() {
|
||||
@@ -137,6 +137,10 @@ bool KeywordList::doPaste() {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bool KeywordList::doDelete() {
|
||||
set->actions.add(new AddKeywordAction(REMOVE, *set, getKeyword()));
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : KeywordListBase : for ItemList
|
||||
|
||||
|
||||
@@ -60,6 +60,7 @@ class KeywordList : public ItemList, public SetView {
|
||||
bool doCut();
|
||||
bool doCopy();
|
||||
bool doPaste();
|
||||
bool doDelete();
|
||||
|
||||
// --------------------------------------------------- : The keywords
|
||||
protected:
|
||||
|
||||
@@ -154,7 +154,7 @@ void KeywordsPanel::onCommand(int id) {
|
||||
list->selectNext();
|
||||
break;
|
||||
case ID_KEYWORD_ADD:
|
||||
set->actions.add(new AddKeywordAction(ADD, *set));
|
||||
set->actions.add(new AddKeywordAction(*set));
|
||||
break;
|
||||
case ID_KEYWORD_REMOVE:
|
||||
if (!list->getKeyword()->fixed) {
|
||||
|
||||
@@ -25,7 +25,7 @@ void SymbolPartsSelection::clear() {
|
||||
}
|
||||
|
||||
bool SymbolPartsSelection::select(const SymbolPartP& part, SelectMode mode) {
|
||||
assert(part);
|
||||
if (!part) return false;
|
||||
// make sure part is not the decendent of a part that is already selected
|
||||
if (mode != SELECT_OVERRIDE) {
|
||||
FOR_EACH(s, selection) {
|
||||
|
||||
@@ -1422,6 +1422,9 @@
|
||||
<Filter
|
||||
Name="action"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\data\action\generic.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\data\action\keyword.cpp">
|
||||
<FileConfiguration
|
||||
|
||||
@@ -190,10 +190,15 @@ void SetScriptManager::onAction(const Action& action, bool undone) {
|
||||
return; // Don't go into an infinite loop because of our own events
|
||||
}
|
||||
TYPE_CASE(action, AddCardAction) {
|
||||
// update the added card specificly
|
||||
Context& ctx = getContext(action.card);
|
||||
FOR_EACH(v, action.card->data) {
|
||||
v->update(ctx);
|
||||
if (action.action.adding != undone) {
|
||||
// update the added cards specificly
|
||||
FOR_EACH_CONST(step, action.action.steps) {
|
||||
const CardP& card = step.item;
|
||||
Context& ctx = getContext(card);
|
||||
FOR_EACH(v, card->data) {
|
||||
v->update(ctx);
|
||||
}
|
||||
}
|
||||
}
|
||||
// note: fallthrough
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user