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MagicSetEditor2/src/data/field/choice.hpp
T
GenevensiS 42b9c241f3 rename Font to FontRef
for consistency with SymbolFontRef
2026-02-07 02:45:41 +01:00

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//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make card games |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#pragma once
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/defaultable.hpp>
#include <data/field.hpp>
#include <data/font.hpp>
#include <gfx/gfx.hpp> // for ImageCombine
#include <script/scriptable.hpp>
#include <script/image.hpp>
#include <wx/image.h>
#include <mutex>
// ----------------------------------------------------------------------------- : ChoiceField
DECLARE_POINTER_TYPE(ChoiceField);
DECLARE_POINTER_TYPE(ChoiceStyle);
DECLARE_POINTER_TYPE(ChoiceValue);
/// A field that contains a list of choices
class ChoiceField : public Field {
public:
ChoiceField();
DECLARE_FIELD_TYPE(Choice);
class Choice;
typedef intrusive_ptr<Choice> ChoiceP;
ChoiceP choices; ///< A choice group of possible choices
OptionalScript script; ///< Script to apply to all values
OptionalScript default_script; ///< Script that generates the default value
String initial; ///< Initial choice of a new value, or ""
String default_name; ///< Name of "default" value
map<String,Color> choice_colors; ///< Colors for the various choices (when color_cardlist)
map<String,Color> choice_colors_cardlist; ///< Colors for the various choices, for in the card list
bool is_slider = false; ///< Should the UI be displayed as a slider?
void initDependencies(Context&, const Dependency&) const override;
void after_reading(Version ver) override;
};
enum ChoiceChoiceType {
CHOICE_TYPE_CHECK,
CHOICE_TYPE_RADIO
};
/// An item that can be chosen for this field
class ChoiceField::Choice : public IntrusivePtrBase<ChoiceField::Choice> {
public:
Choice();
Choice(const String& name);
String name; ///< Name/value of the item
String default_name; ///< A default item, if this is a group and default_name.empty() there is no default
vector<ChoiceP> choices; ///< Choices and sub groups in this group
bool line_below; ///< Show a line after this item?
Scriptable<bool> enabled; ///< Is this item enabled?
ChoiceChoiceType type; ///< How should this item be shown, only for multiple choice fields
/// First item-id in this group (can be the default item)
/** Item-ids are consecutive integers, a group uses all ids [first_id..lastId()).
* The top level group has first_id 0.
*/
int first_id;
/// Is this a group?
bool isGroup() const;
/// Can this Choice itself be chosen?
/** For a single choice this is always true, for a group only if it has a default choice */
bool hasDefault() const;
/// Initialize the first_id of children
/** @pre first_id is set
* Returns lastId()
*/
int initIds();
/// Number of choices in this group (and subgroups), 1 if it is not a group
/** The default choice also counts */
int choiceCount() const;
/// item-id just beyond the end of this group
int lastId() const;
/// item-id of a choice, given the internal name
/** If the id is not in this group, returns -1 */
int choiceId(const String& name) const;
/// Internal name of a choice
/** The internal name is formed by concatenating the names of all parents, separated by spaces.
* Returns "" if id is not in this group
*/
String choiceName(int id) const;
/// Formated name of a choice.
/** Intended for use in menu structures, so it doesn't include the group name for children.
* Returns "" if id is not in this group.
*/
String choiceNameNice(int id) const;
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : ChoiceStyle
// How should the menu for a choice look?
enum ChoicePopupStyle
{ POPUP_MENU
, POPUP_DROPDOWN
, POPUP_DROPDOWN_IN_PLACE
};
String popup_style_to_string(const ChoicePopupStyle&);
// How should a choice value be rendered?
enum ChoiceRenderStyle
{ RENDER_TEXT = 0x01 // render the name as text
, RENDER_IMAGE = 0x10 // render an image
, RENDER_HIDDEN = 0x20 // don't render anything, only have a menu
, RENDER_CHECKLIST = 0x100 // render as a checklist, intended for multiple choice
, RENDER_LIST = 0x200 // render as a list of images/text, intended for multiple choice
, RENDER_BOTH = RENDER_TEXT | RENDER_IMAGE
, RENDER_HIDDEN_IMAGE = RENDER_HIDDEN | RENDER_IMAGE
, RENDER_TEXT_CHECKLIST = RENDER_CHECKLIST | RENDER_TEXT
, RENDER_IMAGE_CHECKLIST = RENDER_CHECKLIST | RENDER_IMAGE
, RENDER_BOTH_CHECKLIST = RENDER_CHECKLIST | RENDER_BOTH
, RENDER_TEXT_LIST = RENDER_LIST | RENDER_TEXT
, RENDER_IMAGE_LIST = RENDER_LIST | RENDER_IMAGE
, RENDER_BOTH_LIST = RENDER_LIST | RENDER_BOTH
};
String render_style_to_string(const ChoiceRenderStyle&);
enum ThumbnailStatus
{ THUMB_NOT_MADE // there is no image
, THUMB_OK // image is ok
, THUMB_CHANGED // there is an image, but it may need to be updated
};
class ChoiceThumbnail {
public:
ThumbnailStatus status = THUMB_NOT_MADE;
wxBitmap bitmap;
std::recursive_mutex mutex;
};
using ChoiceThumbnailLock = std::lock_guard<std::recursive_mutex>;
// vector of thumbnails without a copy constructor
class ChoiceThumbnails : public std::vector<ChoiceThumbnail> {
public:
ChoiceThumbnails() {}
ChoiceThumbnails(ChoiceThumbnails const&) {} // don't copy
inline void resize(size_t n) {
// rebuilds the vector in one go, doesn't require move or copy constructor
std::vector<ChoiceThumbnail>::operator = (std::vector<ChoiceThumbnail>(n));
}
};
/// The Style for a ChoiceField
class ChoiceStyle : public Style {
public:
ChoiceStyle(const ChoiceFieldP& field);
DECLARE_STYLE_TYPE(Choice);
ChoicePopupStyle popup_style; ///< Style of popups/menus
ChoiceRenderStyle render_style; ///< Style of rendering
FontRef font; ///< Font for drawing text (when RENDER_TEXT)
CachedScriptableImage image; ///< Image to draw (when RENDER_IMAGE)
map<String,ScriptableImage> choice_images; ///< Images for the various choices (when RENDER_IMAGE)
bool choice_images_initialized;
ImageCombine combine; ///< Combining mode for drawing the images
Alignment alignment; ///< Alignment of images
ChoiceThumbnails thumbnails; ///< Thumbnails for the choices
// information from image rendering
double content_width, content_height; ///< Size of the rendered image/text
/// Initialize image from choice_images
void initImage();
int update(Context&) override;
void initDependencies(Context&, const Dependency&) const override;
void checkContentDependencies(Context&, const Dependency&) const override;
void invalidate() override;
};
// ----------------------------------------------------------------------------- : ChoiceValue
/// The Value in a ChoiceField
class ChoiceValue : public Value {
public:
/// Create a value for the given field
/** If initial_first_choice then the first choice should be used in the absence of
an explicit initial value
*/
ChoiceValue(const ChoiceFieldP& field, bool initial_first_choice = true);
DECLARE_VALUE_TYPE(Choice, Defaultable<String>);
ValueType value; /// The name of the selected choice
bool update(Context&) override;
};