mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
436c437189
add compiler directives
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make card games |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#pragma once
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/locale.hpp>
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#include <util/reflect.hpp>
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#include <util/io/package.hpp>
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DECLARE_POINTER_TYPE(Locale);
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DECLARE_POINTER_TYPE(SubLocale);
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DECLARE_POINTER_TYPE(SubLocaleValidator);
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// ----------------------------------------------------------------------------- : Locale class
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/// Translations of the texts of a locale category or game/stylesheet/symbolfont
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class SubLocale : public IntrusivePtrBase<SubLocale> {
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public:
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unordered_map<String,String> translations;
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/// Translate a key, if not found, apply the default function to the key
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String tr(const String& key, DefaultLocaleFun def) const;
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String tr(const String& subcat, const String& key, DefaultLocaleFun def) const;
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DECLARE_REFLECTION();
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};
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/// A collection of translations of messages
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class Locale : public Packaged {
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public:
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/// Translations of UI strings in each category
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SubLocale translations[LOCALE_CAT_MAX];
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/// Translations of Package specific texts, by relativeFilename
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map<String,SubLocaleP> package_translations;
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/// Open a locale with the given name
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static LocaleP byName(const String& name);
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protected:
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String typeName() const override;
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Version fileVersion() const override;
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DECLARE_REFLECTION();
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};
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/// The global locale object
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extern LocaleP the_locale;
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