MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
When saving files an older version number is used if that version of MSE would be able to open the set
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1011 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'trim' and 'remove_tags' script functions;
Simplified safety improvements of locale checker;
Added 'is_targeted' function to magic game to replace the contains(..) calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@635 0fc631ac-6414-0410-93d0-97cfa31319b6
It checks:
- whether all keys used by the program are in the locale
- whether the right number of %s are used
- if there are no extra keys in the locale that shouldn't be there
This will become very useful when translations need to be updated for new MSE versions.
There is a perl script for generating the 'expected_locale_keys' resource file.
This file contains a list of all the locale keys used.
This is a resource and not a data file because it is automatically generated from the code,
the user has no business modifying it.
I also fixed all the locale errors I found in the process.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@613 0fc631ac-6414-0410-93d0-97cfa31319b6
Added scriptable 'enabled' to symbols in symbol font, used instead of scripted filenames. This means changing the tap symbol style now works;
Added localisation for games, stylesheets and symbolfonts;
Warnings from Reader are now shown onIdle;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@198 0fc631ac-6414-0410-93d0-97cfa31319b6