mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
fcc89b64d6
Added 'trim' and 'remove_tags' script functions; Simplified safety improvements of locale checker; Added 'is_targeted' function to magic game to replace the contains(..) calls git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@635 0fc631ac-6414-0410-93d0-97cfa31319b6
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/action_stack.hpp>
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#include <util/for_each.hpp>
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#include <algorithm>
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// ----------------------------------------------------------------------------- : Action stack
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DECLARE_TYPEOF_COLLECTION(Action*);
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DECLARE_TYPEOF_COLLECTION(ActionListener*);
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ActionStack::ActionStack()
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: save_point(nullptr)
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{}
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ActionStack::~ActionStack() {
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// we own the actions, delete them
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FOR_EACH(a, undo_actions) delete a;
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FOR_EACH(a, redo_actions) delete a;
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}
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void ActionStack::add(Action* action, bool allow_merge) {
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if (!action) return; // no action
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action->perform(false); // TODO: delete action if perform throws
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tellListeners(*action, false);
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// clear redo list
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if (!redo_actions.empty()) allow_merge = false; // don't merge after undo
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FOR_EACH(a, redo_actions) delete a;
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redo_actions.clear();
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// try to merge?
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if (allow_merge && !undo_actions.empty() &&
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undo_actions.back() != save_point && // never merge with the save point
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undo_actions.back()->merge(*action) // merged with top undo action
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) {
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delete action;
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} else {
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undo_actions.push_back(action);
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}
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}
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void ActionStack::undo() {
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assert(canUndo());
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if (!canUndo()) return;
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Action* action = undo_actions.back();
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action->perform(true);
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tellListeners(*action, true);
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// move to redo stack
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undo_actions.pop_back();
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redo_actions.push_back(action);
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}
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void ActionStack::redo() {
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assert(canRedo());
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if (!canRedo()) return;
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Action* action = redo_actions.back();
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action->perform(false);
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tellListeners(*action, false);
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// move to undo stack
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redo_actions.pop_back();
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undo_actions.push_back(action);
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}
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bool ActionStack::canUndo() const {
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return !undo_actions.empty();
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}
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bool ActionStack::canRedo() const {
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return !redo_actions.empty();
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}
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String ActionStack::undoName() const {
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if (canUndo()) {
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return _(" ") + capitalize(undo_actions.back()->getName(true));
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} else {
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return wxEmptyString;
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}
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}
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String ActionStack::redoName() const {
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if (canRedo()) {
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return _(" ") + capitalize(redo_actions.back()->getName(false));
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} else {
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return wxEmptyString;
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}
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}
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bool ActionStack::atSavePoint() const {
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return (undo_actions.empty() && save_point == nullptr)
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|| (undo_actions.back() == save_point);
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}
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void ActionStack::setSavePoint() {
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if (undo_actions.empty()) {
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save_point = nullptr;
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} else {
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save_point = undo_actions.back();
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}
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}
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void ActionStack::addListener(ActionListener* listener) {
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listeners.push_back(listener);
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}
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void ActionStack::removeListener(ActionListener* listener) {
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listeners.erase(
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std::remove(
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listeners.begin(),
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listeners.end(),
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listener
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),
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listeners.end()
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);
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}
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void ActionStack::tellListeners(const Action& action, bool undone) {
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FOR_EACH(l, listeners) l->onAction(action, undone);
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}
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