mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <data/format/formats.hpp>
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#include <data/set.hpp>
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#include <data/settings.hpp>
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// ----------------------------------------------------------------------------- : MSE2FileFormat
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/// The file format of MSE2 files
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class MSE2FileFormat : public FileFormat {
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public:
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virtual String extension() { return _("mse-set"); }
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virtual String matches() { return _("*.mse-set;set"); }
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virtual String name() { return _("Magic Set Editor sets (*.mse-set)"); }
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virtual bool canImport() { return true; }
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virtual bool canExport(const Game&) { return true; }
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virtual SetP importSet(const String& filename) {
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wxString set_name = filename;
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// Strip "/set" from the end, newer wx versions have a function for this:
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// filename.EndsWith(_("/set"), &set_name);
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if (filename.size() > 4 && filename.substr(filename.size()-4) == _("/set")) {
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set_name = filename.substr(0, filename.size()-4);
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}
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SetP set(new Set);
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set->open(set_name);
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settings.addRecentFile(set_name);
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return set;
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}
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virtual void exportSet(Set& set, const String& filename, bool is_copy) {
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if (is_copy) {
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set.saveCopy(filename);
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} else {
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set.saveAs(filename);
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settings.addRecentFile(filename);
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set.actions.setSavePoint();
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}
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}
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};
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FileFormatP mse2_file_format() {
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return intrusive(new MSE2FileFormat());
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}
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