//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make Magic (tm) cards | //| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ // ----------------------------------------------------------------------------- : Includes #include #include #include #include // ----------------------------------------------------------------------------- : MSE2FileFormat /// The file format of MSE2 files class MSE2FileFormat : public FileFormat { public: virtual String extension() { return _("mse-set"); } virtual String matches() { return _("*.mse-set;set"); } virtual String name() { return _("Magic Set Editor sets (*.mse-set)"); } virtual bool canImport() { return true; } virtual bool canExport(const Game&) { return true; } virtual SetP importSet(const String& filename) { wxString set_name = filename; // Strip "/set" from the end, newer wx versions have a function for this: // filename.EndsWith(_("/set"), &set_name); if (filename.size() > 4 && filename.substr(filename.size()-4) == _("/set")) { set_name = filename.substr(0, filename.size()-4); } SetP set(new Set); set->open(set_name); settings.addRecentFile(set_name); return set; } virtual void exportSet(Set& set, const String& filename, bool is_copy) { if (is_copy) { set.saveCopy(filename); } else { set.saveAs(filename); settings.addRecentFile(filename); set.actions.setSavePoint(); } } }; FileFormatP mse2_file_format() { return intrusive(new MSE2FileFormat()); }