mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
f0628317a3
Added support for per-card styling git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@430 0fc631ac-6414-0410-93d0-97cfa31319b6
111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/stylesheet.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <util/io/package_manager.hpp>
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DECLARE_TYPEOF_COLLECTION(StyleSheet*);
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DECLARE_TYPEOF_COLLECTION(FieldP);
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// ----------------------------------------------------------------------------- : StyleSheet
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IMPLEMENT_DYNAMIC_ARG(StyleSheet*, stylesheet_for_reading, nullptr);
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StyleSheet::StyleSheet()
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: card_width(100), card_height(100)
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, card_dpi(96), card_background(*wxWHITE)
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, dependencies_initialized(false)
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{}
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StyleSheetP StyleSheet::byGameAndName(const Game& game, const String& name) {
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return packages.open<StyleSheet>(game.name() + _("-") + name + _(".mse-style"));
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}
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String StyleSheet::stylesheetName() const {
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String sn = name(), gn = game->name();
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if (sn.size() + 1 > gn.size()) {
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return sn.substr(gn.size() + 1); // remove "gamename-"
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} else {
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return sn;
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}
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}
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String StyleSheet::typeNameStatic() { return _("style"); }
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String StyleSheet::typeName() const { return _("style"); }
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StyleP StyleSheet::styleFor(const FieldP& field) {
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if (card_style.containsKey(field)) {
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return card_style[field];
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} else if (set_info_style.containsKey(field)) {
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return set_info_style[field];
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} else if (styling_style.containsKey(field)) {
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return styling_style[field];
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} else {
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throw InternalError(_("Can not find styling for field '")+field->name+_("'in stylesheet"));
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}
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}
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IMPLEMENT_REFLECTION(StyleSheet) {
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// < 0.3.0 didn't use card_ prefix
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REFLECT_ALIAS(300, "width", "card width");
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REFLECT_ALIAS(300, "height", "card height");
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REFLECT_ALIAS(300, "dpi", "card dpi");
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REFLECT_ALIAS(300, "background", "card background");
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REFLECT_ALIAS(300, "info style", "set info style");
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REFLECT_ALIAS(300, "align", "alignment");
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REFLECT_ALIAS(300, "extra field", "styling field");
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REFLECT_ALIAS(300, "extra style", "styling style");
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REFLECT(game);
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REFLECT_BASE(Packaged);
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REFLECT(card_width);
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REFLECT(card_height);
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REFLECT(card_dpi);
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REFLECT(card_background);
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REFLECT(init_script);
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// styling
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REFLECT(styling_fields);
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REFLECT_IF_READING styling_style.init(styling_fields);
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REFLECT(styling_style);
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// style of game fields
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if (game) {
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REFLECT_IF_READING {
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card_style.init(game->card_fields);
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set_info_style.cloneFrom(game->default_set_style);
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}
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REFLECT(set_info_style);
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REFLECT(card_style);
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}
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// extra card fields
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REFLECT(extra_card_fields);
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REFLECT_IF_READING {
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if (extra_card_style.init(extra_card_fields)) {
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// if a value is not editable, don't save it
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FOR_EACH(f, extra_card_fields) {
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if (!f->editable) f->save_value = false;
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}
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}
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}
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REFLECT(extra_card_style);
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}
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// special behaviour of reading/writing StyleSheetPs: only read/write the name
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void Reader::handle(StyleSheetP& stylesheet) {
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if (!game_for_reading()) {
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throw InternalError(_("game_for_reading not set"));
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}
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stylesheet = StyleSheet::byGameAndName(*game_for_reading(), getValue());
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}
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void Writer::handle(const StyleSheetP& stylesheet) {
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if (stylesheet) handle(stylesheet->stylesheetName());
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}
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