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MagicSetEditor2/data/magic.mse-game/add_cards_scripts
T
pichoro 4a64c97d62 Removed ~THIS~ from magic.mse-game/auto_replace due to redundancy with ~.
Added first version of horizontal cycle to magic.mse-game/add_cards_scripts. Should be expanded upon when dialogs are done.
Altered magic.mse-game/packs to give illusion of handling mythic rares by including in rare pack items.
Tweaked text size on magic-new-token.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1296 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-07 06:29:41 +00:00

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add cards script:
name: &Basic Lands
description: Adds 5 basic lands to the set (Plains, Island, Swamp, Mountain, Forest)
script:
# TODO:
#show_yes_no_dialog("This set already contains basic lands, do you want to add more?")
[ new_card([name: "Plains", super_type: "Basic Land", sub_type: "Plains", rarity: "basic land", watermark: "mana symbol white"])
, new_card([name: "Island", super_type: "Basic Land", sub_type: "Island", rarity: "basic land", watermark: "mana symbol blue"])
, new_card([name: "Swamp", super_type: "Basic Land", sub_type: "Swamp", rarity: "basic land", watermark: "mana symbol black"])
, new_card([name: "Mountain", super_type: "Basic Land", sub_type: "Mountain", rarity: "basic land", watermark: "mana symbol red"])
, new_card([name: "Forest", super_type: "Basic Land", sub_type: "Forest", rarity: "basic land", watermark: "mana symbol green"])
]
#add cards script:
# name: &Many Empty Cards
# script:
# # TODO:
# #count := show_number_dialog("How many cards should be added?")
# count := 1
# for _ from 1 to count do [new_card()]
add cards script:
name: &Horizontal Cycle
description: Add 1 card of each color to the set
script:
# TODO:
#rarity := show_text_dialog("What rarity should the cards be?")
[ new_card([card_color: "white"])
, new_card([card_color: "blue"])
, new_card([card_color: "black"])
, new_card([card_color: "red"])
, new_card([card_color: "green"])
]
#TODO: Vertical Cycle