Added grey colorless land styling for FPM templates.
Expanded size of rarity symbols in all applicable styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@632 0fc631ac-6414-0410-93d0-97cfa31319b6
Did some profiling, conclusions:
- we want to buffer our input streams, apperantly wx doesn't do this automatically
- compiling regexes is SLOW.
This is not just in the numbers, but it is actually noticable! The textbox used to be quite unresponsive.
I wrapped the call to filter_text in the game file with a quick contains() call, so usually, the regex doesn't fire.
It would be nicer if this was somehow automatic, but that will not be easy.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@627 0fc631ac-6414-0410-93d0-97cfa31319b6
This fixes "31/2" which is now rendered as "(3)(1/2)".
Reverted the mana_sort_guild change
Time for a version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@618 0fc631ac-6414-0410-93d0-97cfa31319b6
(precise modifications still needed, but MSE runs faster when the
positions aren't scripted)
Added translation for the 'Open most recent set' button.
Moved 'type symbol' from the game to the futureshift templates.
Fixed a few BOMs.
TODO: Move common elements from futureshifts to an include folder.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6
Added option to old style to use all common rarity symbols (like before Exodus).
Cleaned up fix for horizontal hybrid textboxes and typelines.
Automatic paintbrushes for magic-textless, magic-new-token, futureshifts, and all FPM styles.
Removed paintbrush font and all associated scripts.
Newly failed attempt at making different colored colorless symbols in magic-mana-future work.
Non-mana costs work for Suspend and Forecast.
Guild mana for magic-mana-future.
Fixed problem relating to name alignment in magic-new-token.
Updated image mask and artifact masks for magic-futureshift.
Started alterations to font colors in magic-futureshift.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@611 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed horizontal hybrid textboxes and typelines.
Guild mana for magic-mana-beveled.
Last of the lands for magic-future-textless.
Keyword polishing.
Undid a change to magic sort script because card_shape doesn't work yet.
Grey hybrid names and gradient multicolor for magic-future-textless. Still needs work.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@602 0fc631ac-6414-0410-93d0-97cfa31319b6
Added diagonal directions (todo: add different text direcitons, primarily for Space)
Cleaned up keyword game file a bit.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@600 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed how name is scaled in magic-new-token.
More upgrade to cost parameter.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@594 0fc631ac-6414-0410-93d0-97cfa31319b6
Added magic-mana-future for futureshifts.
Added textless futureshift style. Still needs work; todo list in style file.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@591 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed bug in spoiler export template: mana symbols were always rendered as images.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@588 0fc631ac-6414-0410-93d0-97cfa31319b6
Added support to cost param for mixed costs, such as "Kicker-R, Sacrifice a Merfolk."
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@582 0fc631ac-6414-0410-93d0-97cfa31319b6
Added colorless, multicolor, dark artifact, artifact styling choice, and new masks to magic-textless.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@580 0fc631ac-6414-0410-93d0-97cfa31319b6
10th Edition keyword update for Magic and Vanguard.
Disabled (but intentionally didn't delete) padding top and padding bottom from magic-new-split, magic-new, and magic-planeshifted.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@579 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed capital AE in embossed-letters.
Added BOM to all files
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@554 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "always center" option, and added centering controls to all styles
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@552 0fc631ac-6414-0410-93d0-97cfa31319b6
Cleaned up some things, why is a blank image not thread safe?
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@548 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "sort script" field
BUG: Dependencies are not correctly updated for collection sorting, so card numbers don't update properly.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@546 0fc631ac-6414-0410-93d0-97cfa31319b6
Removed vestigial card-typeline and card-textbox files from blends folder.
Added longdash replacement rule to flavor text filter.
Changed font_color to a styling choice in FPM promo template; removed font color from game file.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@518 0fc631ac-6414-0410-93d0-97cfa31319b6
Monocolor artifacts now sort correctly.
Fixed dark/light artifacts in Magic-new-split.
Removed dark/light artifacts from Magic-new-textless. (we have no dark artifact frame)
Fixed dark/light artifacts in Magic-new-token. (the file names were reversed)
Polished Magic and Vanguard keywords.
Added required hybrid_blend_card pngs to magic-new-token. (to make grey typeline masking work)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@513 0fc631ac-6414-0410-93d0-97cfa31319b6
Modification to type field for Yu-gi-oh.
Enabled paintbrush symbol font in magic-textless because of lack of paintbrush on frames.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@474 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed resolution and print out size for magic-old.
Added alpha style dual land blends to magic-old.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@447 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved special oldstyle rarities out of game file and into style files.
Added flavor-textless mode for vanguard, to allow for high rules text cards to be readable.
Overhauled VS templates and added hellboy and hellboy-extended templates.
Minor renaming of fields and changing stats in Yu-gi-oh.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@435 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed inline mode to action mode.
Changed vanguard keywords so all but pseudo act like inline keywords.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@416 0fc631ac-6414-0410-93d0-97cfa31319b6
No longer doing GetTextExtent("\n");
Moved pt boxes to style files;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@390 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed an error in Forcast in both Magic and Vanguard.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@387 0fc631ac-6414-0410-93d0-97cfa31319b6