Added script functions for working with multiple choice values;
Added in_context support for filter_rule;
Optimized toUpper/toLower because they are slow on windows (they use thread local storage and mutexes)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@427 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
updated SymbolsInFont when creating 'insert symbol' menu
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@266 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed some TABs to spaces in macros, that should end the conflicts because we use different tab sizes (4 vs 8)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@234 0fc631ac-6414-0410-93d0-97cfa31319b6
Added dependency stuff to invalidate Choice images;
Fixed 'duplicate' in symbol editor
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@197 0fc631ac-6414-0410-93d0-97cfa31319b6