Fiddled with the backbone for scripts some more.
VCS are now suppported in sets but configuration/non-svn-systems missing
Linux build now uses precompiled headers (build time--)
A couple warning fixes too.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1427 0fc631ac-6414-0410-93d0-97cfa31319b6
Some trivial things that are required to make it work on Linux.
Also updated build scripts to use Boost. You have to use
./configure --with-boost-regex=<libname, suitable for -l>
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1206 0fc631ac-6414-0410-93d0-97cfa31319b6
Configure script should be in repo, so that someone can build without
needing autotools.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@723 0fc631ac-6414-0410-93d0-97cfa31319b6
Added diagonal directions (todo: add different text direcitons, primarily for Space)
Cleaned up keyword game file a bit.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@600 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "sort script" field
BUG: Dependencies are not correctly updated for collection sorting, so card numbers don't update properly.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@546 0fc631ac-6414-0410-93d0-97cfa31319b6
I had to rename the export function in Apprentice.cpp since "export" is a reserved word according to the C++ standard. I don't know whether GCC supports it yet, but it certainly complains.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@302 0fc631ac-6414-0410-93d0-97cfa31319b6