Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'just_header' flag to make stylesheet list load faster;
Added versioning and dependency support to packages
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@320 0fc631ac-6414-0410-93d0-97cfa31319b6
Added wrapping of <> around parameters to TextElement;
Added colors for keyword parameters;
Added menu & toolbar for keyword panel;
Fixed bug in package, save/save-as was the wrong way around;
Added third quality setting to RotatedDC: using SetUserScale, this gets you more precise positioning.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@250 0fc631ac-6414-0410-93d0-97cfa31319b6