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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-12 05:36:59 -04:00
Added line height soft to magic-futureshift.
Changed all paintbrush images to reference ones from magic-future-common. All extra paintbrushes were deleted. Added styling option to invert common rarity symbol in all post 8th Magic styles. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@649 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -29,6 +29,16 @@ init script:
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: invertedcommon
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border radius: 0.10
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fill type: solid
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fill color: rgb(255,255,255)
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border color: rgb(0,0,0)
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############################################################## Extra style options
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styling field:
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@@ -65,7 +75,11 @@ styling field:
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: inverted common symbol
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description: Should the common rarity symbol be inverted, like in Coldsnap?
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initial: no
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styling style:
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use guild mana symbols:
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choice images:
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@@ -183,8 +197,14 @@ card style:
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render style: image
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choice images:
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# Images based on the set symbol
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basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
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common: script: symbol_variation(symbol: set.symbol, variation: "common")
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basic land:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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common:
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script:
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if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
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rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
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special: script: symbol_variation(symbol: set.symbol, variation: "special")
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