mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
fixed bug with package specific localization.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@214 0fc631ac-6414-0410-93d0-97cfa31319b6
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+18
-6
@@ -72,27 +72,39 @@ String tr(LocaleCategory cat, const String& key) {
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String tr(const Game& g, const String& key) {
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if (!the_locale) return key; // no locale loaded (yet)
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return the_locale->game_translations[g.name()]->tr(key);
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SubLocaleP loc = the_locale->game_translations[g.name()];
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if (!loc) return key; // no information on this game
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return loc->tr(key);
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}
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String tr(const StyleSheet& s, const String& key) {
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if (!the_locale) return key; // no locale loaded (yet)
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return the_locale->stylesheet_translations[s.name()]->tr(key);
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SubLocaleP loc = the_locale->stylesheet_translations[s.name()];
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if (!loc) return key; // no information on this stylesheet
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return loc->tr(key);
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}
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String tr(const SymbolFont& f, const String& key) {
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if (!the_locale) return key; // no locale loaded (yet)
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return the_locale->symbol_font_translations[f.name()]->tr(key);
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SubLocaleP loc = the_locale->symbol_font_translations[f.name()];
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if (!loc) return key; // no information on this symbol font
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return loc->tr(key);
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}
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String tr(const Game& g, const String& key, const String& def) {
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if (!the_locale) return key; // no locale loaded (yet)
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return the_locale->game_translations[g.name()]->tr(key, def);
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SubLocaleP loc = the_locale->game_translations[g.name()];
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if (!loc) return key; // no information on this game
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return loc->tr(key, def);
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}
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String tr(const StyleSheet& s, const String& key, const String& def) {
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if (!the_locale) return key; // no locale loaded (yet)
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return the_locale->stylesheet_translations[s.name()]->tr(key, def);
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SubLocaleP loc = the_locale->stylesheet_translations[s.name()];
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if (!loc) return key; // no information on this stylesheet
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return loc->tr(key, def);
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}
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String tr(const SymbolFont& f, const String& key, const String& def) {
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if (!the_locale) return key; // no locale loaded (yet)
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return the_locale->symbol_font_translations[f.name()]->tr(key, def);
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SubLocaleP loc = the_locale->symbol_font_translations[f.name()];
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if (!loc) return key; // no information on this symbol font
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return loc->tr(key, def);
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}
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