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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
fixed: errors in templates could cause program to hang/crash
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@796 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -108,6 +108,9 @@ void StylePanel::selectCard(const CardP& card) {
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void StylePanel::onStyleSelect(wxCommandEvent&) {
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if (list->hasSelection() && card) {
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StyleSheetP stylesheet = list->getSelection<StyleSheet>();
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if (stylesheet->game != set->game) {
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throw PackageError(_("Stylesheet made for the wrong game"));
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}
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if (stylesheet == set->stylesheet) {
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// select no special style when selecting the same style as the set default
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stylesheet = StyleSheetP();
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@@ -21,7 +21,7 @@ IMPLEMENT_VALUE_VIEWER(Image);
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void ImageValueViewer::draw(RotatedDC& dc) {
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// reset?
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int w = (int)dc.trX(style().width), h = (int)dc.trY(style().height);
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int w = max(0,(int)dc.trX(style().width)), h = max(0,(int)dc.trY(style().height));
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int a = dc.trAngle(0); //% TODO : Add getAngle()?
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if (bitmap.Ok() && (a != angle || size.width != w || size.height != h)) {
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bitmap = Bitmap();
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