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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
make console panel compile correctly in vc7.1, wx2.6
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1632 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -99,7 +99,7 @@ class MessageCtrl : public wxScrolledWindow {
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Refresh(false);
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}
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int find_point(int y) {
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size_t find_point(int y) {
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// TODO: could do a binary search here
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for (size_t i = 0 ; i < messages.size() ; ++i) {
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if (y >= messages[i]->top && y < messages[i]->bottom()) return i;
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@@ -576,6 +576,12 @@
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<File
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RelativePath=".\gui\set\cards_panel.hpp">
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</File>
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<File
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RelativePath=".\gui\set\console_panel.cpp">
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</File>
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<File
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RelativePath=".\gui\set\console_panel.hpp">
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</File>
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<File
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RelativePath=".\gui\set\keywords_panel.cpp">
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</File>
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+1
-1
@@ -74,7 +74,7 @@ typedef wxOutputStream OutputStream;
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typedef wxEvent wxMouseCaptureLostEvent;
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#define EVT_MOUSE_CAPTURE_LOST(handler) // ignore
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#define wxEVT_MOUSE_CAPTURE_LOST 12345678 // not an actual event type
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#define wxAutoBufferedPaintDCBase wxBufferedPaintDC
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#define wxAutoBufferedPaintDC wxBufferedPaintDC
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#endif
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// ----------------------------------------------------------------------------- : Other aliasses
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