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https://github.com/amyinspace/MagicSetEditor2.git
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Optimization: removed the conversion via wxImage for downsample_to_alpha (profiling indicated it was a bottleneck)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@784 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+30
-12
@@ -9,6 +9,9 @@
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#include <gfx/gfx.hpp>
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#include <util/error.hpp>
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#include <gui/util.hpp> // clearDC_black
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#if defined(__WXMSW__) && wxUSE_WXDIB
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#include <wx/msw/dib.h>
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#endif
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void blur_image(const Image& img_in, Image& img_out);
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@@ -19,8 +22,17 @@ const int text_scaling = 4;
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// Downsamples the red channel of the input image to the alpha channel of the output image
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// img_in must be text_scaling times as large as img_out
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void downsample_to_alpha(Image& img_in, Image& img_out) {
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void downsample_to_alpha(Bitmap& bmp_in, Image& img_out) {
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Byte* temp = nullptr;
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#if defined(__WXMSW__) && wxUSE_WXDIB
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wxDIB img_in(bmp_in);
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if (!img_in.IsOk()) return;
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// if text_scaling = 4, then the line always is dword aligned, so we need no adjusting
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// we created a bitmap with depth 24, so that is what we should have here
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if (img_in.GetDepth() != 24) throw InternalError(_("DIB has wrong bit depth"));
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#else
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Image img_in = bmp_in.ConvertToImage();
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#endif
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Byte* in = img_in.GetData();
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Byte* out = img_in.GetData();
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// scale in the x direction, this overwrites parts of the input image
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@@ -72,18 +84,25 @@ void downsample_to_alpha(Image& img_in, Image& img_out) {
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// now scale in the y direction, and write to the output alpha
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img_out.InitAlpha();
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out = img_out.GetAlpha();
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int line_size = img_out.GetWidth();
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int line_size_in = img_out.GetWidth();
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#if defined(__WXMSW__) && wxUSE_WXDIB
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// DIBs are upside down
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out = img_out.GetAlpha() + (img_out.GetHeight() - 1) * line_size_in;
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int line_size_out = -line_size_in;
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#else
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out = img_out.GetAlpha();
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int line_size_out = line_size_in;
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#endif
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int h = img_out.GetHeight();
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if (img_in.GetHeight() == h * text_scaling) {
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// no stretching
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for (int y = 0 ; y < h ; ++y) {
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for (int x = 0 ; x < line_size ; ++x) {
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for (int x = 0 ; x < line_size_in ; ++x) {
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int total = 0;
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for (int j = 0 ; j < text_scaling ; ++j) {
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total += in[x + line_size * (j + text_scaling * y)];
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total += in[x + line_size_in * (j + text_scaling * y)];
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}
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out[x + line_size * y] = total / text_scaling;
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out[x + line_size_out * y] = total / text_scaling;
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}
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}
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} else {
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@@ -102,7 +121,7 @@ void downsample_to_alpha(Image& img_in, Image& img_out) {
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tot += *in * in_rem;
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out_rem -= in_rem;
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in_rem = out_fact;
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in += line_size;
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in += line_size_in;
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}
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if (out_rem > 0) {
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// eat a partial input pixel
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@@ -111,10 +130,10 @@ void downsample_to_alpha(Image& img_in, Image& img_out) {
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}
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// store
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*out = top(((tot >> shift) * mul) >> 8);
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out += line_size;
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out += line_size_out;
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}
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in = in - h1 * line_size + 1;
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out = out - h * line_size + 1;
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in = in - h1 * line_size_in + 1;
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out = out - h * line_size_out + 1;
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}
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}
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@@ -164,13 +183,12 @@ void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, dou
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mdc.DrawRotatedText(text, xsub, ysub, angle);
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// get image
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mdc.SelectObject(wxNullBitmap);
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Image img_large = buffer.ConvertToImage();
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// step 2. sample down
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if (!sideways(angle)) w *= stretch;
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else h *= stretch;
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Image img_small(w, h, false);
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fill_image(img_small, dc.GetTextForeground());
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downsample_to_alpha(img_large, img_small);
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downsample_to_alpha(buffer, img_small);
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// blur
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for (int i = 0 ; i < blur_radius ; ++i) {
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blur_image_alpha(img_small);
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