Allow multiple cards to be selected in a card list,

Allow card actions to add/remove multiple cards.
not yet: actually use these multicard actions.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@853 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-05-17 01:51:50 +00:00
parent 1b516e781f
commit c666e98645
14 changed files with 145 additions and 149 deletions
+32 -15
View File
@@ -13,8 +13,8 @@
// ----------------------------------------------------------------------------- : ItemList
ItemList::ItemList(Window* parent, int id, long additional_style)
: wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | wxLC_SINGLE_SEL)
ItemList::ItemList(Window* parent, int id, long additional_style, bool multi_sel)
: wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | (multi_sel ? 0 : wxLC_SINGLE_SEL))
, selected_item_pos(-1)
, sort_by_column(-1), sort_ascending(true)
{
@@ -52,21 +52,23 @@ void ItemList::selectItem(const VoidP& item, bool focus, bool event) {
selected_item = item;
if (event) sendEvent();
findSelectedItemPos();
if (focus) {
selectCurrentItem();
}
if (focus) focusSelectedItem();
}
void ItemList::selectItemPos(long pos, bool focus) {
if (selected_item_pos == pos && !focus) return; // this item is already selected
void ItemList::selectItemPos(long pos, bool focus, bool force_focus) {
VoidP item;
if ((size_t)pos < sorted_list.size()) {
// only if there is something to select
selectItem(getItem(pos), false, true);
item = getItem(pos);
} else if (!sorted_list.empty()) {
item = sorted_list.back();
} else {
selectItem(VoidP(), false, true);
// clear selection
}
selected_item_pos = pos;
if (focus) selectCurrentItem();
if (item != selected_item) {
selectItem(item, false, true);
}
//!selected_item_pos = pos;
if (focus) focusSelectedItem(force_focus);
}
void ItemList::findSelectedItemPos() {
@@ -80,18 +82,33 @@ void ItemList::findSelectedItemPos() {
}
}
}
void ItemList::selectCurrentItem() {
void ItemList::focusSelectedItem(bool force_focus) {
if (GetItemCount() > 0) {
if (selected_item_pos == -1 || (size_t)selected_item_pos > sorted_list.size()) {
// deselect currently selected item, if any
long sel = GetFirstSelected();
Select(sel, false);
} else {
} else if (selected_item_pos != GetFocusedItem() || force_focus) {
Select(selected_item_pos);
Focus (selected_item_pos);
}
}
}
void ItemList::focusNone() {
long count = GetItemCount();
for (long pos = 0 ; pos < count ; ++pos) {
Select(pos, false);
}
}
void ItemList::focusItem(const VoidP& item, bool focus) {
long count = GetItemCount();
for (long pos = 0 ; pos < count ; ++pos) {
if (getItem(pos) == item) {
Select(pos, focus);
break;
}
}
}
// ----------------------------------------------------------------------------- : ItemList : Building the list
@@ -124,7 +141,7 @@ void ItemList::refreshList() {
if (item_count == 0) Refresh();
// (re)select current item
findSelectedItemPos();
selectCurrentItem();
focusSelectedItem();
}
void ItemList::sortBy(long column, bool ascending) {