mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Allow multiple cards to be selected in a card list,
Allow card actions to add/remove multiple cards. not yet: actually use these multicard actions. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@853 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -41,7 +41,7 @@ DEFINE_EVENT_TYPE(EVENT_CARD_ACTIVATE);
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vector<CardListBase*> CardListBase::card_lists;
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CardListBase::CardListBase(Window* parent, int id, long additional_style)
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: ItemList(parent, id, additional_style)
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: ItemList(parent, id, additional_style, true)
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{
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// add to the list of card lists
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card_lists.push_back(this);
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@@ -62,38 +62,36 @@ void CardListBase::onChangeSet() {
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void CardListBase::onAction(const Action& action, bool undone) {
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TYPE_CASE(action, AddCardAction) {
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if (undone) {
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if (action.action.adding != undone) {
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// select the new cards
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focusNone();
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selectItem(action.action.steps.front().item, false, true);
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refreshList();
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if (!allowModify()) {
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// Let some other card list else do the selecting
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return;
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}
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selectItemPos(GetItemCount() - 1, true);
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FOR_EACH_CONST(s, action.action.steps) focusItem(s.item); // focus all the new cards
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} else {
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// select the new card
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selectItem(action.card, false /*list will be refreshed anyway*/, true);
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refreshList();
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}
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}
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TYPE_CASE(action, RemoveCardAction) {
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if (undone) {
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// select the re-added card
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selectItem(action.card, false /*list will be refreshed anyway*/, true);
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refreshList();
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} else {
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long pos = selected_item_pos;
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refreshList();
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if (!allowModify()) {
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// Let some other card list else do the selecting
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return;
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}
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if (action.card == selected_item) {
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// select the next card, if not possible, select the last
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if (pos + 1 < GetItemCount()) {
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selectItemPos(pos, true);
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} else {
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selectItemPos(GetItemCount() - 1, true);
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long pos = -1;
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// adjust focus for all the removed cards
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//FOR_EACH_CONST(s, action.action.steps) focusItem(s.item, false);
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long count = GetItemCount();
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long delta = 0;
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for (long i = 0 ; i < count ; ++i) {
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if (delta < (long)action.action.steps.size() && getItem(i) == action.action.steps[delta].item) {
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Select(i - delta, false);
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delta++;
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} else if (delta > 0) {
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Select(i - delta, IsSelected(i));
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}
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if (pos == -1 && IsSelected(i - delta)) pos = i - delta;
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}
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if (pos == -1) pos = selected_item_pos; // select next item if selection would become empty
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refreshList();
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if (!allowModify()) {
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// Let some other card list do the selecting, otherwise we get conflicting events
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return;
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}
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if (selected_item_pos == -1) {
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// selected item was deleted, select something else
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selectItemPos(pos, true, true);
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}
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}
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}
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@@ -105,7 +103,7 @@ void CardListBase::onAction(const Action& action, bool undone) {
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// reselect the current card, it has moved
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selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
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// select the right card
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selectCurrentItem();
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focusSelectedItem();
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}
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RefreshItem((long)action.card_id1);
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RefreshItem((long)action.card_id2);
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@@ -148,7 +146,7 @@ bool CardListBase::doCut() {
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// cut = copy + delete
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if (!canCut()) return false;
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if (!doCopy()) return false;
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set->actions.add(new RemoveCardAction(*set, getCard()));
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doDelete();
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return true;
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}
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bool CardListBase::doPaste() {
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@@ -162,12 +160,17 @@ bool CardListBase::doPaste() {
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// add card to set
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CardP card = data.getCard(set);
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if (card) {
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set->actions.add(new AddCardAction(*set, card));
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set->actions.add(new AddCardAction(ADD, *set, card));
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return true;
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} else {
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return false;
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}
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}
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bool CardListBase::doDelete() {
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//vector<>
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set->actions.add(new AddCardAction(REMOVE, *set, getCard()));
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return true;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Building the list
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@@ -310,7 +313,7 @@ void CardListBase::onSelectColumns(wxCommandEvent&) {
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void CardListBase::onChar(wxKeyEvent& ev) {
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if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
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set->actions.add(new RemoveCardAction(*set, getCard()));
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doDelete();
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} else if (ev.GetKeyCode() == WXK_TAB) {
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// send a navigation event to our parent, to select another control
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// we need this because tabs are not handled on the cards panel
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