mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
Allow multiple cards to be selected in a card list,
Allow card actions to add/remove multiple cards. not yet: actually use these multicard actions. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@853 0fc631ac-6414-0410-93d0-97cfa31319b6
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+15
-21
@@ -19,40 +19,34 @@ DECLARE_TYPEOF_COLLECTION(KeywordModeP);
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// ----------------------------------------------------------------------------- : Add Keyword
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AddKeywordAction::AddKeywordAction(Adding, Set& set, const KeywordP& keyword)
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: KeywordListAction(set), adding(true), keyword(keyword ? keyword : new_intrusive<Keyword>())
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, keyword_id(set.keywords.size())
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AddKeywordAction::AddKeywordAction(Set& set)
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: KeywordListAction(set)
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, action(ADD, new_intrusive<Keyword>(), set.keywords)
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{
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Keyword& keyword = *action.steps.front().item;
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// find default mode
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FOR_EACH(mode, set.game->keyword_modes) {
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if (mode->is_default) {
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this->keyword->mode = mode->name;
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keyword.mode = mode->name;
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break;
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}
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}
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}
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AddKeywordAction::AddKeywordAction(Removing, Set& set, const KeywordP& keyword)
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: KeywordListAction(set), adding(false), keyword(keyword)
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// find the keyword_id of the keyword we want to remove
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, keyword_id(find(set.keywords.begin(), set.keywords.end(), keyword) - set.keywords.begin())
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{
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if (keyword_id >= set.keywords.size()) {
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throw InternalError(_("Keyword to remove not found in set"));
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}
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}
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AddKeywordAction::AddKeywordAction(AddingOrRemoving ar, Set& set, const KeywordP& keyword)
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: KeywordListAction(set)
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, action(ar, keyword, set.keywords)
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{}
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/*AddKeywordAction::AddKeywordAction(AddingOrRemoving ar, Set& set, const vector<KeywordP>& keyword)
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: KeywordListAction(set)
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, action(ar, keywords, set.keywords)
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{}*/
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String AddKeywordAction::getName(bool to_undo) const {
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return adding ? _("Add keyword") : _("Remove keyword");
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return action.getName();
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}
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void AddKeywordAction::perform(bool to_undo) {
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if (adding != to_undo) {
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assert(keyword_id <= set.keywords.size());
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set.keywords.insert(set.keywords.begin() + keyword_id, keyword);
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} else {
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assert(keyword_id < set.keywords.size());
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set.keywords.erase(set.keywords.begin() + keyword_id);
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}
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action.perform(set.keywords, to_undo);
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set.keyword_db.clear();
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}
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@@ -18,9 +18,11 @@
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#include <util/action_stack.hpp>
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#include <util/error.hpp>
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#include <data/field/text.hpp>
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#include <data/action/generic.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Keyword);
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DECLARE_TYPEOF_COLLECTION(GenericAddAction<KeywordP>::Step);
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// ----------------------------------------------------------------------------- : Add Keyword
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@@ -34,22 +36,16 @@ class KeywordListAction : public Action {
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// therefore we don't need a smart pointer
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};
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enum Adding {ADD};
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enum Removing {REMOVE};
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/// Adding or removing a keyword from a set
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class AddKeywordAction : public KeywordListAction {
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public:
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AddKeywordAction(Adding, Set& set, const KeywordP& keyword = KeywordP());
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AddKeywordAction(Removing, Set& set, const KeywordP& keyword);
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AddKeywordAction(Set& set);
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AddKeywordAction(AddingOrRemoving, Set& set, const KeywordP& keyword);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const bool adding; ///< Was a keyword added? (as opposed to removed)
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const KeywordP keyword; ///< The new/removed keyword
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const size_t keyword_id; ///< Position of the keyword in the set
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const GenericAddAction<KeywordP> action;
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};
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// ----------------------------------------------------------------------------- : Changing keywords
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+12
-37
@@ -18,51 +18,26 @@ DECLARE_TYPEOF_COLLECTION(IndexMap<FieldP COMMA ValueP>);
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// ----------------------------------------------------------------------------- : Add card
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AddCardAction::AddCardAction(Set& set)
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: CardListAction(set), card(new Card(*set.game))
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: CardListAction(set)
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, action(ADD, new_intrusive1<Card>(*set.game), set.cards)
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{}
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AddCardAction::AddCardAction(Set& set, const CardP& card)
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: CardListAction(set), card(card)
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AddCardAction::AddCardAction(AddingOrRemoving ar, Set& set, const CardP& card)
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: CardListAction(set)
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, action(ar, card, set.cards)
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{}
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AddCardAction::AddCardAction(AddingOrRemoving ar, Set& set, const vector<CardP>& cards)
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: CardListAction(set)
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, action(ar, cards, set.cards)
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{}
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String AddCardAction::getName(bool to_undo) const {
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return _("Add card");
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return action.getName();
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}
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void AddCardAction::perform(bool to_undo) {
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if (!to_undo) {
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set.cards.push_back(card);
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} else {
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assert(!set.cards.empty());
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set.cards.pop_back();
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}
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}
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// ----------------------------------------------------------------------------- : Remove card
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RemoveCardAction::RemoveCardAction(Set& set, const CardP& card)
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: CardListAction(set), card(card)
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// find the card_id of the card we want to remove
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, card_id(find(set.cards.begin(), set.cards.end(), card) - set.cards.begin())
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{
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if (card_id >= set.cards.size()) {
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throw InternalError(_("Card to remove not found in set"));
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}
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}
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String RemoveCardAction::getName(bool to_undo) const {
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return _("Remove card");
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}
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void RemoveCardAction::perform(bool to_undo) {
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if (!to_undo) {
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assert(card_id < set.cards.size());
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set.cards.erase(set.cards.begin() + card_id);
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} else {
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assert(card_id <= set.cards.size());
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set.cards.insert(set.cards.begin() + card_id, card);
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}
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action.perform(set.cards, to_undo);
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}
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+6
-18
@@ -16,12 +16,14 @@
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#include <util/prec.hpp>
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#include <util/action_stack.hpp>
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#include <data/action/generic.hpp>
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class Set;
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DECLARE_POINTER_TYPE(Card);
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DECLARE_POINTER_TYPE(StyleSheet);
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DECLARE_POINTER_TYPE(Field);
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DECLARE_POINTER_TYPE(Value);
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DECLARE_TYPEOF_COLLECTION(GenericAddAction<CardP>::Step);
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// ----------------------------------------------------------------------------- : Add card
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@@ -38,29 +40,15 @@ class CardListAction : public Action {
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/// Adding a new card to a set
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class AddCardAction : public CardListAction {
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public:
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/// Add a newly allocated card
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AddCardAction(Set& set);
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AddCardAction(Set& set, const CardP& card);
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AddCardAction(AddingOrRemoving, Set& set, const CardP& card);
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AddCardAction(AddingOrRemoving, Set& set, const vector<CardP>& cards);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const CardP card; ///< The new card
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};
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// ----------------------------------------------------------------------------- : Remove card
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/// Removing a card from a set
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class RemoveCardAction : public CardListAction {
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public:
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RemoveCardAction(Set& set, const CardP& card);
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virtual String getName(bool to_undo) const;
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virtual void perform(bool to_undo);
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//private:
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const CardP card; ///< The removed card
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const size_t card_id; ///< Position of the card in the set
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const GenericAddAction<CardP> action;
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};
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// ----------------------------------------------------------------------------- : Reorder cards
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